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Fallout 3


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Fallout 3 Patch v1.1 online. Click

 

New Features

 

Trophy support. (Playstation 3)

 

 

Bug Fixes

 

Friends notification no longer causes the game to pause. (Playstation 3)

 

Fixed occasional crashes during loading and waiting.

 

Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

 

Fixed issue where certain NPCs would occasionally disappear from the game.

 

Fixed issue where dead NPCs would occasionally come back to life.

 

Fixed rendering issue with the Gatling Laser gun's tracers.

 

Fixed issue where the haircut menu would occasionally not appear properly.

 

Added ability to remap your VATS and pip boy buttons.

 

Fixed rare load/save issues that would cause NPCs to behave incorrectly.

 

Fixed issue where quest objectives would occasionally not update properly due to talking activators,

intercoms and conversations.

 

Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

 

Player no longer gets stuck in level up menu if their skills are maxed out.

 

Fixed issue where multiple followers would occasionally not load into an interior.

 

Fixed rare issue with getting stuck in VATS mode.

 

Fixed rare crash with fighting NPCs with corrupted data.

 

In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

 

Fixed rare crashes while loading and saving games.

 

Fixed rare issue where player would fall through the floor while in VATS.

 

Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

 

Prevent NPCs from inadvertently dying from falling.

 

Fixed occasional issue where the controller would stop working properly.

 

Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.

 

 

 

Quest Fixes

 

Fixed several instances where quest item stayed in inventory permanently after completing quests.

 

Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

 

In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

 

For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.

 

In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

 

Fixed infinite caps exploit in Strictly Business quest.

 

Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

 

Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

 

Fixed several XP speech exploits with certain NPCs.

 

Fixed XP exploit with a robot in Fort Bannister.

 

Fixed issue where player's controls can become locked permanently during The American Dream.

 

Still waiting for the Steam version to get updated.

Edited by Morgoth
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Fallout 3 Patch v1.1 online. Click

 

Whats with the "age verification" stupidity popping up on certain websites? DA does it even though it nor any real information have been released yet (yes, you have to pass an age verification just to READ about the concept of the game), this link does it...what the crap? Has anyone, ever, put in an age under 18 (or whatever age is the minimum), got rejected, and walked away? No, you hit refresh and do it again with a earlier date. Stupid waste of time so the company can play "cover your a$$".

 

/rant

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Jesus, Bethesda. All this time for a patch and they did not fix the major stability issues. On top of it all, they added a glitch where mouse acceleration is out of control in menu/pipboy screens.

 

Of all the things listed in the patch notes, NONE of them affected me. NONE.

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger."

 

- Herman Goering at the Nuremberg trials

 

"I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta

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Its better than the first one at least, which pretty much didn't do anything.

War is Peace, Freedom is Slavery, Ignorance is Strength

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That's for sure.

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger."

 

- Herman Goering at the Nuremberg trials

 

"I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta

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Hmm, they didn't fix the Oasis quest glitch. I got stuck there because two NPC's that were supposed to stand inside an "activation circle" (the place on the map where you have to enter before a quest triggers) walked away and never returned. It happens if you do things in the "wrong" order (according to how the quest designers imagined people would do). Not that it really matters, I would also rather see the constant crashing go away. For me it's so bad that I have to restart the computer (almost) every time the game crashes because there's no way to return to Windows behind the dead game.

Swedes, go to: Spel2, for the latest game reviews in swedish!

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1.1 seems to work fine, but if you have a Nvidia card avoid driver version 181.20 like the plague. It will crash Fallout 3 within minutes of loading up the game. So far I haven't had any crashes with 180.48, but 181.20 just does not work with the game.

 

Also when it comes to mouse acceleration, remove all mods, or use FOMM and place the Fallout module ahead of all others. That seems to work for some people.

"Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."

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First it was the Fatman prototype, now nuclear car concepts!

 

http://i.gizmodo.com/5131414/the-cadillac-...r-the-year-8000

 

We are heading towards a Fallout world! RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN!

"Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."

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  • 2 weeks later...

No. But since one of my friends recently bought Fallout 3 for his Xbox 360, I restarted my earlier game and found this:

 

Fallout3SS19.jpg

 

Dark picture, but it is a named tire iron!

 

I also found this:

 

Fallout3SS18.jpg

 

A named nail board!

 

There's so much stuff I missed the first time around. I've found a few more bobbleheads too.

Swedes, go to: Spel2, for the latest game reviews in swedish!

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I've found Jack the Ripper and the Board of Education. I think I've found the Highwayman's Friend, but I'm not sure. I didn't go out of my way to find the special weapons, but I did search thoroughly for the bobbleheads. What I couldn't find, I went to the website and looked up the location.

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So, the first DLC installment comes out today. Anybody have any early impressions?

Eurogamer gave it 5/10:

Sad to say, but remove the role-play dynamics from Fallout 3 and you're left with a slightly duff shooter (hey, even Todd Howard agrees). Operation Anchorage could have got away with it if it had been clever and more knowing, like the Tranquillity Lane simulation in the full game, but as it is it just feels shallow. For example, expositional holotapes are found in dull, obvious closets directly on your path and behind the easiest of locks; hacking into computers never really goes beyond redirecting the attention of a gun turret; hardly anything can be picked up or ferreted around in. Just so much of what makes the Fallout 3 experience such a complete and all-encompassing one is stripped away, and if you've already spent a fair proportion of the past four months in the DC wasteland you'll feel like you're only playing half the game you love.
Now, it's not up to me to decide what you can or cannot afford - you're the one that knows your secret internet banking code, not me. But I will say that if my girlfriend were ever to find out that I'd spent seven quid out of our joint account on 150 minutes of gameplay that I only half-enjoyed, she'd kick me in the face. She wouldn't even hesitate. This is why I shred the statements.

 

I'll probably buy it later unless I hear truly horrid things about it.

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This isn't the one that opens up the game after the ending, is it? That's the only one I'm really interested, I still have a lot to explore and I don't feel like reloading an earlier game.

 

That will be the one in March. "Broken Steel" is its name I believe.

"Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."

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