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Posted

Volourn: The thing I didn't like about NWN1 was how it was very noticable that everyone was sort of gliding around, as if you had those little plastic figurines which are placed in a little slot, and you slide them left and right by about 2cm. It was clear that each character had his 'private space' in nwn1 and it was as if each figure was surrounded by a globe, and everyone's globes were bouncing / sliding off each other.

 

However, NWN2 in some of the recent vids I've seen looks even worse on this account. I hold animations to be more important than graphics, so if this is the final version I will be disappointed in that account.

 

(and really, the blood thing is stupid as well. You'd think the sword-point would upon impact release tiny bombs into the blood vessels, then explode.)

Posted

The only thing which concerns me is that they still dont seem to have gotten the "clunkiness" out of whats left of Aurora. I suppose its due to the realtime-turnbased mechanics behind it but every animation seems to be really jerk and start-stop. Not even walking or even scrolling the camera is flowing smoothly.

DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself.

 

Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

Posted (edited)

Aurora has no clunkiness combat wise. You guys are on crack.

 

I couls see, and udnerstand complaints about the OC's story and joinable npcs, as well as all the D&D rules changes. But, combat wise, NWN1 was as close to perfect that real time w/pause (or pseudo turn abse) can be. It curshed the IE, and even the KOTOR series versions (despite the fact that the Odessy engine is a 'pumped up' Aurora - at least graphically but not gameplay wise.

 

As for NWN2, the combat animations look very dissapointing thus far. Still, with 2 months (or so) of quality control, there's still hope to smooth all those rough edges out. :luck:

Edited by Volourn

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Aurora has a lot of clunkiness combat wise. Volo is on crack.

 

Single player combat in NWN is dreadful. Things may be different in multiplayer, but I haven't tried it.

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Posted

yup this reminds me of Suikoden only with a heck of alot more player control over the castle itself.

 

Suikoden, take a ruined castle or whatever and over the course of the storyline things happen that make it look better.

 

NWN2 (from what I can tell) take a ruined castle and rebuild it make an army of the size of your choosing.

 

albeit the npc recruitment sounds like it's STRAIT from Suikoden.

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Posted
Aurora has a lot of clunkiness combat wise. Volo is on crack.

 

Single player combat in NWN is dreadful. Things may be different in multiplayer, but I haven't tried it.

 

 

I'm going to go ahead and agree with this.

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger."

 

- Herman Goering at the Nuremberg trials

 

"I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta

Posted

Watching the Avellone interview makes me wonder what people are complaining about. Sure, there are games out there with better graphics, but not by much. And this game will allow multiplayer (four people, three AI companions and whatever conjured creatures they can produce) in scaled battles. And people recruited to staff the player's stronghold have a direct effect on the final chapter, not to mention they will be led into battle by the player's character.

 

Seems to me some people just don't realise how much fun that will be, or are just enjoying making a fuss. :p"

Story-driven adventure doesn't rule out the possibility of an open-ended world. Heck, Oblivion was exactly that, only they completely screwed up the main storyline part. It was very possible to make a good story, with good branching multilinearity and actually compelling writing/characters, Bethesda just didn't pull it off.

Oblivion comes close but no cigar. It is within the realm of possibility and if anyone can do it it is the Obsidian peeps.

Well at least they have kept Special and turn-based for Fallout 3.

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Posted
Well at least they have kept Special and turn-based for Fallout 3.

 

 

Lies. I mean, seriously where did you hear that? From my end of the rumourmill, Bethesda's FO3 will be an FPS/RPG hybrid thatll run on a slightly modified Oblivion engine.

DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself.

 

Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

Posted

An unimpeachable source. :p

 

It is turn-based and real-time (player-selectable, in the options screen). And it uses Special.

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Posted

..and then meta woke up from soiling his pants in the sleep. The front of his pants.

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Posted

I guess we'll just have to get Silvershadow... no uhm.. Silverstrider.. something.. and beat it out of him.

DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself.

 

Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

Posted
Aurora? They're still using that old thing? That means crappy looking characters.  :angry:

 

 

Wakey pakey, Gabs! Youve been here too long not to know this :p

 

 

Theyre using Electron, which is completely new to about 90%. Unfortunantly, what it does retain from Aurora is the combat mechanics and animations which seem to give it that same jerky, ultra-low-fps feeling.

 

One thing I notice is that the PC has no in-between animations for going from standing completely still to walking or running. It looks a bit strange, it just hops from one animation straight to another

DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself.

 

Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

Posted (edited)

"Theyre using Electron, which is completely new to about 90%. Unfortunantly, what it does retain from Aurora is the combat mechanics and animations which seem to give it that same jerky, ultra-low-fps feeling."

 

Graphics engine, and toolset are new. Everything else is Aurora but updated.

 

 

"Aurora is the combat mechanics and animations which seem to give it that same jerky, ultra-low-fps feeling."

 

How cna that be when NWN2's combat animations are much worse than NWN1's? The combat mechanics are the same because its the same mechanics (outside of the chnzage of D&D rules) that are used in the KOTOR series, and the IE games. :rolleyes:

 

 

"One thing I notice is that the PC has no in-between animations for going from standing completely still to walking or running. It looks a bit strange, it just hops from one animation straight to another"

 

Yeah; but Obsidian promises that's an ancient video, and the newer versions are the best animations of all time fit for games released in 3000. :o:p:thumbsup:

 

 

 

"That means crappy looking characters."

 

A. Aurora had good looking characters for the most part.

 

B. The graphics engine is BRAND NEW (though, imo, it has the same style that NWN1 has).

Edited by Volourn

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted
How cna that be when NWN2's combat animations are much worse than NWN1's?

 

 

They're not worse, theyre just as bad as NWN1 and the KoTORs. I know its easy to forget it if you play alot or Aurora games, I didnt realise until a friend of mine asked me if his GFX was broken because KoTOR stuttered so much. Theres ws nothing wrong with the hardware, just the way the engine handles switching between animations.

DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself.

 

Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

Posted

How cna that be when NWN2's combat animations are much worse than NWN1's?

 

 

They're not worse, theyre just as bad as NWN1 and the KoTORs. I know its easy to forget it if you play alot or Aurora games, I didnt realise until a friend of mine asked me if his GFX was broken because KoTOR stuttered so much. Theres ws nothing wrong with the hardware, just the way the engine handles switching between animations.

 

 

No, NWN's combat animations (sidestep of death or whatever notwithstanding) were very fluid, as were KotOR's (both of them).

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger."

 

- Herman Goering at the Nuremberg trials

 

"I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta

Posted
A. Aurora had good looking characters for the most part.

 

Yeah, well, that will be your little secret, Voly. :rolleyes:

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger."

 

- Herman Goering at the Nuremberg trials

 

"I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta

Posted (edited)

Volourn, I described exactly why and where I felt (in my opinion, of course) that NWN1 looked clunky, and NWN2 as well (somewhat differently). Especially since, at least in MCA interview's version, the 'waiting / on guard' animations are extremely static and the flow between them and action are not fluid enough, it does not look like a real battle.

 

To me, I would be happy with 2D sprites as long as it looked realistic. Animations are much more important for that purpose than model / texture quality and whatnot, IMO, and that's where I lodge my criticism, not on the latter.

 

Volourn, if you want to disagree (about nwn1, since it seems you agree on nwn2) and put out a counter-argument, kindly do so by addressing my argument then telling me what you think is wrong. If not, feel free to disagree in your private space instead of contributing to the international illogic factor. :ermm:

 

edit: the key point is that i felt both games were clunky, but for different reasons. I outlined the nwn1 reasons on page 6.

Edited by Tigranes
Posted (edited)

^ :ermm:

The basics of the game are largely covered by Feargus Urquhart's video walkthroughs posted a few months back. Since then, the game has finished in terms of content and features. According to Chris, the team is now in the process of polishing graphics, squashing bugs and various other chores, readying the title for its October release.

This is good news to me. It sounds like Kotor 2 was realeased without that extra buffer period of a few months, and people were mangstxious after seeing the unfinishedness. And yes, I know those words were maded-upped.

Edited by Blank
Posted

Good (novel) made-up words are excellent and essential to the robust health of any prospering language, especially English.

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Posted

Hopefully OE's QA-testers are WAY better than the monkeys (including some three-headed ones!) from LA...

 

RPG's of the recent times are SO buggy :-

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Posted
Volourn, I described exactly why and where I felt (in my opinion, of course) that NWN1 looked clunky, and NWN2 as well (somewhat differently). Especially since, at least in MCA interview's version, the 'waiting / on guard' animations are extremely static and the flow between them and action are not fluid enough, it does not look like a real battle.

 

To me, I would be happy with 2D sprites as long as it looked realistic. Animations are much more important for that purpose than model / texture quality and whatnot, IMO, and that's where I lodge my criticism, not on the latter.

 

Volourn, if you want to disagree (about nwn1, since it seems you agree on nwn2) and put out a counter-argument, kindly do so by addressing my argument then telling me what you think is wrong. If not, feel free to disagree in your private space instead of contributing to the international illogic factor. :shifty:

 

edit: the key point is that i felt both games were clunky, but for different reasons. I outlined the nwn1 reasons on page 6.

 

While I agree that there seemed an inherent "clunkyness" to NWN, the combat animations themselves were not part of it. They were very fluid, albeit limited in number, but still looked good...not KotOR2 good, but still.

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger."

 

- Herman Goering at the Nuremberg trials

 

"I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta

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