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Posted
7 hours ago, MrBrown said:

Funnily enough, some people just made this: 

Loved this video. As a hardcore fan of the Realms, it was such a treat to see and hear from the great Ed Greenwood. 😃

Posted
On 11/8/2025 at 9:42 PM, LadyCrimson said:

Apparently, Titans Quest 2 has decided, since they released Act2, that it warranted an Early Access price hike - from $29.99 to $34.99.  Makes me guess when Act3 is added, it'll go up to $39.99.  Does that mean at full release it'll be $49.99?  I'm glad I bought it first thing, because while I'm interested to find out what it ends up as, I'm not that interested.  Price hikes in the middle of early access feels odd to me, but the times, I guess.  I haven't even played the early-access versions yet, outside of checking to see if it would run "ok" (it did).

They said this when the EA started, that'd the price would increase over the course of development.

Posted
9 hours ago, Spider said:

They said this when the EA started, that'd the price would increase over the course of development.

Ah. Well, I didn't read all their announcements or dev blogs or any such. I just knew it was being made/probably saw some "upcoming" videos, quick read the store page, and bought it on ea-release. :)   I still think it's a weird thing to utilize early-access for. I know "everyone" raises the price on full release, ofc.

Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe. 

Posted

CODBLOPS 7 getting heat for AI use.  So the game's just the character on a bad acid trip ? 

https://www.gamespot.com/articles/us-congressman-calls-for-ai-regulations-after-call-of-duty-black-ops-7-debate/1100-6536263/

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted (edited)

Would be really dumb if THIS is what would cause any change.

Anyways - what exactly was made with AI? The dumb plot? I'm too lazy to look at the game for longer than a minute.

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

Posted

Images, supposedly. Guess Gamespot wants you to click while ign just tells you straight out in the url/ headline.

It wouldn't be a surprise if the plot was AI slop as well, though maybe they just hired the writers from Amazon's Wheel of Time now that they're free.

Posted (edited)

I always thought GameAwards RPG category was a mess, but Fighting Games easily win the most nonsensical nominees.

2XKO - limited early access build, the game isn't even in 1.0. (and not first time they did it. Multiversus was nominated two years in the row, once for it's early release, and once for it's 1.0 launch 🫠)

Capcom Fighting Collection 2 - a rerelease of 20+ years old games 

Mortal Kombat Legacy Kollection - another rerelease of 20-30 years old games.

Virtua Fighter 5 REVO World Stage - newest rerelase, visual uplift and balance patch to 15 years old release of 20 years old game.

Fatal Fury City of the Wolves - the only 2025 full release and as such IMO the only game from the list which should be eligible. (2XKO might make it before the end of the year, but who knows). 

Edited by Wormerine
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Posted
4 hours ago, MrBrown said:

Will Clair Obscur win half the categories, or just GotY?

I would probably give Ben Star for Verso, Lorien Testard for OST, maybe best narrative, though if it is any good I would always pick something like Kingdom Come2 over it, due to linearity and uninteractivity of E33 story content. Probably best Independent game and best indie debiut. I would definitely not give it best Roleplaying game, on account of it not having roleplaying in it. Maybe best direction, probably GOTY.

Posted

I haven't seen any comments here on these two new sci-fi RPGs, The Expanse and Exodus, so I figured I'd post. I've never played a sci-fi RPG, but am intrigued by these games. Looking forward to comments from those of you who are big into sci-fi RPGs:

 

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Posted

Old thread-

 

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted

https://www.eurogamer.net/its-extremely-frustrating-and-also-fcked-up-one-of-the-worlds-best-indie-studios-is-facing-shock-closure-following-confounding-steam-ban

Quote

You might not immediately recognise the name Santa Ragione, but the independent Italian studio has been creating boundary pushing, award-winning games for over a decade and a half now. It launched into space for 2013's mesmerising ambient puzzler Mirror Moon EP, it took to the Italian countryside for 2016's politically minded Wheels of Aurelia, it fled all manner of horrors in the ancient Sardinian town of 2022's Saturnalia, explored post-Covid trauma in the blistering Italian sun in 2023's Mediterranea Inferno, and it's about to venture into even stranger, darker territory with Horses, an unsettling first-person narrative horror adventure set on a farm whose livestock consists of naked masked humans. But the excitement of Horses' long-awaited arrival on 2nd December has been tempered by more sobering news. After a series of confounding decisions by Valve, Horses is effectively banned from Steam. And unable to reach a significant portion of the PC market, it's highly unlikely to recoup its development costs - meaning Horses very well might be the studio's final game.

Founded by Pietro Righi Riva and Nicolò Tedeschi in 2010, Santa Ragione's first project, Escape from the Aliens in Outer Space, was a physical card game. But after dipping its toes into the digital world with 2011's stylish first-person auto-runner Fotonica, video games are where the studio's focus has stayed. However, its output is anything but traditional. "I [don't think we're] good at competing on established genres," Pietro tells me as we sit down to discuss Horses' imminent release and its shock Steam ban, "but I think we have a strength in developing experimental things that can prove concepts or push what can be done with the medium a bit."

...

"I don't think Valve has any interest in games developing as an artistic medium capable of tackling anything complex," Pietro replies when I ask if he thinks the company's response to Horses is indicative of its broader outlook. "I think it sees games strictly as an entertainment where there is no challenging experimental material... It only becomes interested if [a game] can bring in an audience and demonstrate on its own that it can generate lots of sales... I think this approach is very much incompatible with an art form. And I think this reflects in the way that they handle in general the rules and the processes in the distribution."

...

And despite Santa Ragione's uncertain future, Pietro's passion for games remains strong. "It's that feeling of untapped potential," he explains when I ask him what continues to attract him to the medium. "Even before I started, when I was younger, I could tell games could be more," he says, "and so that's always been the appeal to me, that there's so much space for experimentation and trying new things... I think there's been a regression in terms of how much games have pushed the boundary in the last six to eight years, which I think is partly due to aggregation of budgets, aggregation of distributors and publishing forces, a bunch of things. But I still think there's that space in the medium for it to become much more. And I think the only way to do it is to take big risks, and do weird things."

Horses costs €4.99/$4.99 and releases via the Epic Games Store, GOG, the Humble Store, and Itch.io on 2nd December. Eurogamer approached Valve for specific comment on numerous elements of this story but the company did not respond in time for publication.

For the reference, Banana is still available on Steam, so is Nekopara. 

Also, as the game itself does not seem to be described in the article, 

https://www.eurogamer.net/saturnalia-studios-deeply-unsettling-horror-horses-has-a-release-date-but-theres-a-significant-hitch-if-you-were-hoping-to-play-it-on-steam

Quote

For those unfamiliar, Horses, which is being developed in collaboration with director Andrea Lucco Borlera, unfolds across 14 days on a rural farm where players - working as a summer farmhand - must perform "increasingly surreal" tasks. "As the sun sets and the facade of tranquility crumbles," Santa Ragione teases, "you decide whether to keep to the safe path or venture into the farm's hidden depths." The ensuing three-hour adventure blends "interactive scenes, live-action intermissions, monochrome visuals, and silent-cinema title cards" into a tale about "the burden of familial trauma and puritan values, the dynamics of totalitarian power, and the ethics of personal responsibility." It's a game Eurogamer's Chris Tapsell called "deeply unsettling" when he played it last year, in no small part thanks to its naked, human "horses".

 

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