There is a malus of 3 of deflection when the target is blinded. (With confounding blind)
But there is already a problem : Flanked give -10 deflection. (Flanked is a PART of blinded)
So this additive -3 is always supressed until -12 (4 hits).
Except that an affliction (or an inspiration) is a complete "box". If you have thing inside, it is not possible to have a conflict of suppression.
MORE^^, 95 % of the fights of the game, I never seen this effect activated. Why ? Because in 4 hits (to exceed 10), all ennemies are already die.
And in fact, after 9, you have only 12, 15, so what a max of -5 after 5 hits !?
And only for 15s. So in fact i'm not sure the bonus appear to increase more than that. We hardly benefit.
More, in fact, I spend ONE ability point, to have no differences the 4 first hit ?
More again, all the effects of active-attacks (FoD accuracy/damages etc.) give a true stackable bonus. Not the case here.
Clearly, need to stack with the rest, even with a nerf at 2 ! (3 hits : -6 deflection) If not, increase the value at 4 (With a max of 7 ; 4x7 =28), at least, to exceed more quickly the supression.
Because actually, this upgrade (confounding blind) is totally useless.
Question
theBalthazar
Hello,
I have found a semi-bug.
There is a malus of 3 of deflection when the target is blinded. (With confounding blind)
But there is already a problem : Flanked give -10 deflection. (Flanked is a PART of blinded)
So this additive -3 is always supressed until -12 (4 hits).
Except that an affliction (or an inspiration) is a complete "box". If you have thing inside, it is not possible to have a conflict of suppression.
MORE^^, 95 % of the fights of the game, I never seen this effect activated. Why ? Because in 4 hits (to exceed 10), all ennemies are already die.
And in fact, after 9, you have only 12, 15, so what a max of -5 after 5 hits !?
And only for 15s. So in fact i'm not sure the bonus appear to increase more than that. We hardly benefit.
More, in fact, I spend ONE ability point, to have no differences the 4 first hit ?
More again, all the effects of active-attacks (FoD accuracy/damages etc.) give a true stackable bonus. Not the case here.
Clearly, need to stack with the rest, even with a nerf at 2 ! (3 hits : -6 deflection) If not, increase the value at 4 (With a max of 7 ; 4x7 =28), at least, to exceed more quickly the supression.
Because actually, this upgrade (confounding blind) is totally useless.
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