MotelOK Posted November 15, 2018 Posted November 15, 2018 The wiki says November- https://pillarsofeternity.gamepedia.com/The_Forgotten_Sanctum but I see people saying December is more likely. Can anyone clear this up?
house2fly Posted November 15, 2018 Posted November 15, 2018 Nothing specific, but they put out this image in a recent update: https://s3.amazonaws.com/obsidian-media/deadfire/news/update-57/deadfire-contenttimeline-10.25.18-500p.png The placing of the DLC logo suggests December as a likely release date 1
bigbazoopa Posted November 15, 2018 Posted November 15, 2018 Are they going to raise the level cap and introduce another power level ? Hitting the max level 20 with 50% of the game left is just stupid game making implementation that beggars any kind of realistic belief.
house2fly Posted November 15, 2018 Posted November 15, 2018 You don't hit level 20 with anything like 50% of the game left
Insolentius Posted November 15, 2018 Posted November 15, 2018 You don't hit level 20 with anything like 50% of the game left If you don't use XP reduction mods and complete all of the bounties, you'll hit the cap at about 65-70% of the game.
xzar_monty Posted November 15, 2018 Posted November 15, 2018 Which, I would argue, is about 10% too early. Which is a substantial problem.
Insolentius Posted November 15, 2018 Posted November 15, 2018 Which, I would argue, is about 10% too early. Which is a substantial problem. Even without touching any of the DLCs, it's easy to hit the cap long before completing the main story. I see no reason why they wouldn't increase the cap to 25 or 30 (there's no need for new spell/ability tiers; just let us gain HP, defense, accuracy, skill points etc.). 1
baldurs_gate_2 Posted November 15, 2018 Posted November 15, 2018 Well i played solo and after neketaka i m level 16. You can just farm the different locations for xp (nemnoks location nets you 1000+ just for locating it). But you definitly have not to do anything of the dlcs to reach max level.
InsaneCommander Posted November 15, 2018 Posted November 15, 2018 If you avoid the main quest, which gives a lot of xp, it will take longer to reach the cap.
Insolentius Posted November 15, 2018 Posted November 15, 2018 If you avoid the main quest, which gives a lot of xp, it will take longer to reach the cap. The players can also avoid hitting the cap by not playing the game at all. 2
InsaneCommander Posted November 15, 2018 Posted November 15, 2018 If you avoid the main quest, which gives a lot of xp, it will take longer to reach the cap. The players can also avoid hitting the cap by not playing the game at all. I meant leave the main quest for the end (or at least the later stages of it).
AndreaColombo Posted November 15, 2018 Posted November 15, 2018 Which, I would argue, is about 10% too early. Which is a substantial problem. Subjective. It's about right for me. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
draego Posted November 15, 2018 Posted November 15, 2018 If you avoid the main quest, which gives a lot of xp, it will take longer to reach the cap. The players can also avoid hitting the cap by not playing the game at all. The only way to win, is to deny it battle.
bigbazoopa Posted November 15, 2018 Posted November 15, 2018 You don't hit level 20 with anything like 50% of the game left If you don't use XP reduction mods and complete all of the bounties, you'll hit the cap at about 65-70% of the game. That was before the release of the three expanaions. Yeah i agree with you. In my last playthrough (when only the beast of Winter was released) i hit max level at about 65% of the game completed. So after two more expansions you will hit max level at around 50%. Again people wonder why the game isnt selling well when there are stupid game implementations like this
Lord Brunitius Posted November 15, 2018 Posted November 15, 2018 Of course the game isn't selling well because some mechanics...lol.
Wormerine Posted November 16, 2018 Posted November 16, 2018 Are they going to raise the level cap and introduce another power level ? Hitting the max level 20 with 50% of the game left is just stupid game making implementation that beggars any kind of realistic belief. Just like previews two DLC it is a smaller addition, and it is unlikely they will be adding something as big as extra levels. When asked about the extra XP on one of the streams one of the devs said they might look at readjusting XP gain once all DLCs are released. Whenever it will happen remains to be seen.
bigbazoopa Posted November 16, 2018 Posted November 16, 2018 Are they going to raise the level cap and introduce another power level ? Hitting the max level 20 with 50% of the game left is just stupid game making implementation that beggars any kind of realistic belief. Just like previews two DLC it is a smaller addition, and it is unlikely they will be adding something as big as extra levels. When asked about the extra XP on one of the streams one of the devs said they might look at readjusting XP gain once all DLCs are released. Whenever it will happen remains to be seen. Just the sheer fact that Obsidian have to " Have a meeting" and " Discuss the issue" with people hitting the level cap at 50% of the game completed says alot. It shoud never have gotten to this ridiculous situation in the first place. People play these games mainly for power progression and to gain levels.
house2fly Posted November 16, 2018 Posted November 16, 2018 Obsidian probably assumed most people play these games to experience the content. If they'd known it was all about numbers going up they could have saved themselves a lot of money and just had infinitely-respawning mobs on copy-paste maps with a level cap of 99 7
InsaneCommander Posted November 16, 2018 Posted November 16, 2018 Obsidian probably assumed most people play these games to experience the content. If they'd known it was all about numbers going up they could have saved themselves a lot of money and just had infinitely-respawning mobs on copy-paste maps with a level cap of 99 Why stop at 99?
Ethics Gradient Posted November 16, 2018 Posted November 16, 2018 Obsidian probably assumed most people play these games to experience the content. If they'd known it was all about numbers going up they could have saved themselves a lot of money and just had infinitely-respawning mobs on copy-paste maps with a level cap of 99 I was about to say something similar. While it is certainly a staple in the RPG genre, I'd agree it is an oversimplification to say they are played "mainly for power progression and to gain levels". Deadfire players fall everywhere along the spectrum of "Story Time" through "Path of the Damned min/maxer" I'm not sure the XP criticism would be any better if a wizard had to complete every last side quest, and then, and only then, as they approach the final encounter do they suddenly learn LVL9_ULTIMATE_DEATH_SPELL. 2
Ancelor Posted November 16, 2018 Posted November 16, 2018 guys it's both. Of course we play it for the experience, but there's no sensible argument that can convince me that XP distribution doesn't need an overhaul
AndreaColombo Posted November 16, 2018 Posted November 16, 2018 (edited) NVM. Edited November 16, 2018 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
xzar_monty Posted November 16, 2018 Posted November 16, 2018 guys it's both. Of course we play it for the experience, but there's no sensible argument that can convince me that XP distribution doesn't need an overhaul Most things are more both-and than either-or. And I fully agree: I play for the story to such an extent that I essentially never replay any games (the only exception: Baldur's Gate II), but XP distribution is important. It's not right in PoE, nor is it right in Deadfire.
house2fly Posted November 16, 2018 Posted November 16, 2018 (edited) I'd like more levels, but I've played through two DLCs at max level already and didn't really miss the xp trickle. It's one of those things that wouldn't be difficult to implement unless they add more power levels, but just the superficial "23xp. You are now level 21!" stuff is literally just a matter of changing some numbers in the game files. E: by which I mean, of course, you can implement it yourself. There's a mod which does it, but it also beefs enemy stats. Of course, if you want more levels, you'll also want tougher enemies... Edited November 16, 2018 by house2fly 1
Wormerine Posted November 16, 2018 Posted November 16, 2018 Just the sheer fact that Obsidian have to " Have a meeting" and " Discuss the issue" with people hitting the level cap at 50% of the game completed says alot. It shoud never have gotten to this ridiculous situation in the first place. People play these games mainly for power progression and to gain levels. While you might play those games mostly for power progression, don't make a mistake thinking that your preferences are everyone's preferances. In addition you blowing the issue way off proportions, as it takes far far more than 50% of content to reach level cap, but I do think it is far too easy to outlevel available content. Raising level cap would be a significant investment, unless they wpuld create something really crappy after level 20 just to keep treadmill going. As they chose to go for smaller DLCs they went for content over changes to core mechanics. The cool thing with bigger expansions is that both can be touched. But for 10 dollars that's a fine value. 1
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