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v3.0.0 is now available on the Beta Branch

Featured Replies

@Rhaeg: IIRC the new robe models are coming with The Forgotten Sanctum.

 

@Ophiuchus: That’s my expectation based on the first game, unless they went for a twist in Deadfire (which would surprise me.)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

@Rhaeg: IIRC the new robe models are coming with The Forgotten Sanctum.

 

@Ophiuchus: That’s my expectation based on the first game, unless they went for a twist in Deadfire (which would surprise me.)

Huh. I had no idea that even existed in PoE1.

 

Digging these spicy Ranger abilities. Would anyone mind checking the PL of Bonded Fury? I'd glue that to a Seer, Geomancer, Wanderer or Wyldrhymer.

Still very much waiting for the option to disable the intrusive News pop-out on the menu page, or at the very least bring back the 'hidden on start-up' option.

So unnecessary! (please don't talk to me about 'customer engagement'!)

I was hiding it on start by editing the Pillars registry in regedit but that seems to now be thwarted for some reason, so stuck with the ugly pop-out thing appearing whenever we start the game.

Don't get me wrong I'm otherwise enjoying the new updates coming in!

Incline

So MegaBoss is just big spider with big numbers ? I spawn him via console and was disappointed. Did someone try to fight him in his natural habitat ? 

Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)

Huh. I had no idea that even existed in PoE1.

IIRC, only Abydon’s Hammer and The Unlabored Blade could upgrade to Mythic. Both were from The White March (I wanna say part 2?)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

about Hunter's Claw

does race means different kind of kith or different type of enemy like kith vessel and beast?

maybe single ranger finally interesting enough

but is the trade post ending for harbinger watch achievable now?

no one ever talk about getting it

Edited by uuuhhii

Ranger getting even more ACC is nice. Imagine you want to fight a certain endboss. like a dragon: go grab Hunter's Claw and upgrades, kill some cheapo beetles first, then some tigers, then off to the dragon with a huge pile of ACC and dmg bonuses. :)

 

 

It is not 100% clear if "race" means Beasts / Primordials / Spirits / Vessels / Wilders / Kiths, even if it would be the most consistent with game mechanics.

 

I would be curious about the Tiers of these new abilities. 

I would be curious about the Tiers of these new abilities.

  • Hunter's Claw - IV
  • Hunter's Fang - VI
  • Beast's Claw - VI
  • Bonded Fury - VIII
  • Heart Seeker - IX

:skull: SHARKNADO :skull:

 

I would be curious about the Tiers of these new abilities.

  • Hunter's Claw - IV
  • Hunter's Fang - VI
  • Beast's Claw - VI
  • Bonded Fury - VIII
  • Heart Seeker - IX

 

 

OK, so Single Class Ranger just moved from C+ to B- tier (okayish to include in a party).

Being the only class to be able to inflict enfeeble conveniently is a quite nice unique trait, and their pet is significantly stronger now.

 

However, even with these new very decent abilities, I still think that the amount of ressources is still very limited for single class martial. Single Class Resssource Pool is probably the only critical remaining issue for sufficient balance between classes and multiclasses (along with a couple of mehish subclasses).

 

 

Edited by Elric Galad

Ranger indeed was asking for more non-pet-based abilities.

Interesting through that other classes got zero tuning.

 

Attacking destructibles from stealth now properly removes stealth from the attacker.

Ah, so no more rapid totem destruction from 12m from stealth.

 

P.S. Love the idea of Eothas and Galawain challenges btw.

Ghost heart ranger is possibly an A tier class now.

Also it gives Single Class Ranger significantly better pets.

 

Also Ranged Rangers now have an AoE on par with their melee counterpart.

 

I really like that Single Class Rangers can easily switch between AoE (Whirling Strikes / Heart Seeker) and Single Target (Accurate Wounding Shot / Twin Shot) DPS with ease.

​It gives them a very distinct advantage from Rogues who are king of Single Target DPS but can't switch to AoE easily.  

Ghost heart ranger is possibly an A tier class now.

 

Do you have to recast bonded fury if your pet gets killed ? Probably yes.

 

​I'm not sure Ghost Heart gets the most benefit from Bonded Fury. I think Ghost Heart are awesome to "spam" your 1-bond cheap pet which is a bit contradictory with spending 3 bonds on a pet buff.

 

Furthermore, Ghost Heart needs even more Bond.

​And I think I would prefer to save as much bond as I can for Ranger high Tier abilities when going Single Class.

Quick Test:

  • Hunter's Claw is a melee range ability (!)
  • accuracy/ damage buff seems to be global and effects everything (even spells)
  • works against kith

Picture:

QUWSop1.png

Edited by L4wlight

:skull: SHARKNADO :skull:

  • New Ranger Abilities - There are now 5 new Ranger abilities added to the game:
    • Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
    • Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
    • Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.

 

 

Meh... I don't know.

 

Am I the only one concerned about this ?

 

This feels like some kind of band-aid really, trying to pump up Ranger damage while also giving them some "nice" abilities.

Thing is, these will feel mandatory in the game, and what do all mandatory things do ?

They get boring, is what they do.

 

Besides, they hardly add to mechanics and tactics do they ?

Really, these new... abilities... just do not work for me.

It looks like the Vela bug has been re-introduced with this beta patch. She's stopped appearing for me with an imported save.

 

Edit: Actually she appears on the ship but not on the beach strangely enough.

Edited by nostalchic

Quick Test:

 

  • Hunter's Claw is a melee range ability (!)
  • accuracy/ damage buff seems to be global and effects everything (even spells)
  • works against kith
Picture:

QUWSop1.png

I think melee refers to both ranged and hand to hand?

 

And to add extra stacking damage do you have to keep using this ability or can you just autoattack?

Edited by Teclis23

I think melee refers to both ranged and hand to hand

No. It does not work with ranged weapons like most fighter- and some monk abilities.

:skull: SHARKNADO :skull:

Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack? My initial understanding of this ability was different, that each hit (regarles of attack ability/autoattack) after the first "marking" would add stacks. So without resource regeneration effects, you can apply max 5-6 stacks (and do nothing else)? Then its not so great, unless you build your party for it (include a high level Cipher for Brilliant)...

 

Although you could maybe maximize its effects with an aoe melee weapon?

 

Edit: Silly me.... Forgot that resources regenerate between encounters. So you actually only need multiple enemy groups. Still, that means that it's not as awesome, as it takes several encounters to maximize stacks... and you may not encounter that many of one race.

Edited by Haplok

Does that fix crew's money "eating" bug? The one where money randomly disappears?

Hm.. so it costs 2 Bond to apply 1 stack... and you need 2 Bond for each following stack? My initial understanding of this ability was different, that each hit (regarles of attack ability/autoattack) after the first "marking" would add stacks. So without resource regeneration effects, you can apply max 5-6 stacks (and do nothing else)? Then its not so great, unless you build your party for it (include a high level Cipher for Brilliant)...

 

Although you could maybe maximize its effects with an aoe melee weapon?

So you have to keep using this talent to add stacks? You cant add stacks with just normal attacks?

 

Really? Wtf

 

That is a complete waste of time no? You have to waste 2 level up choices and then basicaly all your bond for probably 4 or 5 fights to get the max stack. And then it only works on one race? And gets wiped when u rest

 

Am i reading this correctly?

Edited by Teclis23

Very cool patch, thank you Obsidian  :dancing:

Yep i went and checked it in the game

 

Its official. Hunters claw (and fang) are 100% the most stupid and underwhelming talents that have been introduced into the game.

 

 

They are completely useless. 100 completely frickin useless. I am

Just gob smacked at the stupidity of introducing something as crappy and underpowered as this.

 

I just cant believe it

 

Using all your bond every fight for a very small benefit against only one race with only melee attacks is just not practical

 

And the other stupid thing is that rangers dont need anymore accuracey. They allready have so many ways to increase it

Edited by Teclis23

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