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Showing results for tags 'npcs'.
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I would like to propose three different DLC ideas that would make the game repayable and a ton of fun for end game. [1]- I propose that the player be allowed to upgrade rooms in their ship in order to recruit non companion NPC's *The player could recruit NPC's such as the Chef or Ex-Merc...
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Hi, So im playing on Xbox, and i have just landed on the Groundbreaker Docks. As soon as i leave my ship i get audio cuts and whenever i try to talk to NPCs the camera stays on their face and it takes around 2 minutes to talk. I cannot exit or respond in any way, and the game crashes after around 5...
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- the outer worlds
- npcs
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Devs-- Thanks for making this game. It brings back the texture and feeling of the games I loved so much, like BG2. However, it seems that you missed the opportunity to incorporate some of the best elements of games over the past 8-10 years, most notably advanced/highly customizable AI for the...
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- AI
- customization
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If anyone here knows the Traveller system, we're going to be running a first time campaign (new to me as NPC wrangler assistant to the GM). Our first mission is set aboard a Rama sized System Compliance System, the Rumsfeld class ship Regime Change. System Compliance Systems are designed to take...
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- campaign assist
- NPCs
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Obsidian are quite good at providing a logical reason for the protagonist attracting followers, but what of more traditional forms of cohesion, that of financial renumeration? It may be more appropriate for some followers than others, the more mercenary of personalities, but even the most personally...
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I was thinking about some of my favourite experiences playing infinity engine games and something really sticks out: some of the most immersive experiences were those where I was able to influence the thinking and character of NPCs. Anomen from BG2 really sticks out. Your choices in the game co...
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It really stunned me when I saw soooo much detail in Assassin's creed 3. A dog chasing a cat ( with nice animations ) sooo many animals in the wilds. The taverns are so damn atmospheric with ppl drinking,dancing,singing,playing instruments and playing board games and so on and the cities so full of...
- 43 replies
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- Assassins creed
- Taverns
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I don't enjoy the idea of being overshadowed by my party members. That's mildly discouraging when they're another class, but when they're the same class it gives you the feeling of "why bother". I do enjoy some ego flattery, after all. Edit: I meant companion characters, obviously non-compan...
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Well, I saw the kickstarter update, and I figured, lets start a discussion on character and companion archetypes! So which archetypes interest you the most? We've probably seen a few of these in past games, and maybe we'd like to see some of them return in some spirit or another! If you...
- 51 replies
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- characters
- archetypes
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I really wish the portrait of the npc you were talking to appeared next to the dialogue, but more than that, I wish there were more than one portrait; different ones according to npc disposition: one sad, one happy, one angry, etc. The idea for this came from Fallout, I loved the talking head...