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So I finished Aloths personal quest, got his reputation with me to 2, and his dialoge for 2 reputation won't initiate. I spend hours walking from place to place, resting, waiting, trying to chat him up, trying to get the reputation down and then back up with cheats, tried to finish some quests in hopes something might get the game to finaly recognise that the convo didn't strike. To no avail. I am desperate for an solution right now, it's hard enough to get him to 2 rep with him beeing the only companion not having 4 things he like, for some strange reason, and when I was playing on patch 1.1 i got that convo without problems. Now I started anew on patch 1.2 and it just won't work. Anybody got any ideas? Like literally anything, I am so tired with these game bugs that it's stoping to be fun to play at this point, shame since it's a really good game.
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I have a bit of a hang-up with games like Pillars of Eternity: I get really, REALLY anxious when I run into a "skill check" or something and my stats aren't high enough in one area to achieve success in it. The best example is probably Neverwinter Nights 2, which was my favorite for years. I tended to want to play high Intelligence, high Charisma characters, even if that wasn't the key stat for my class, because I didn't want to fail Diplomacy, Bluff or Intimidate checks, since my own character was the only one in the party who could USE those skills, and I also wanted to be able to select conversation options from other skills like Acrobatics, Lore, and Spellcraft. This led to me using cheat codes so my Shardbearer could basically make every skill check in the game by themselves. My admittedly limited experience with Pillars of Eternity, both in the game itself and from reading the builds on these forums, indicates that this game is gonna drive me crazy. Each of the checks I've seen in the introduction sequence alone requires a stat of at least 15, and there's literally no way to make a character with a 15 in each stat. There IS a way to get 1 rank in each skill starting out by picking backgrounds that fill the gaps your class has (a Cipher/Slave, Fighter/Drifter or a Monk/Merchant or Scientist). And all the builds I've seen insist on dumping one or more stats down to the bare minimum to get their core combat stats as high as possible, so they can do things like Solo or Path of the Damned, which I've really got no intention of doing as I'm here for the story. So where does that leave someone like me who doesn't want to get a bad outcome to a quest because one of my stats wasn't high enough, or where the kid in Defiance Bay loses some fingers because my Survival wasn't high enough by the time I reached him in the game? I'm a real perfectionist/obsessive-completionist when if comes to the RPGs I play, and I'm well aware that I can't do EVERYTHING in this game (the Knights of the Crucible, the Dozens and House Doemenel are mutually exclusive), but I want to get the best possible outcomes in everything I do, and I'm not sure how to build a character capable of doing that with ANY class...
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Master Thread of Typos and Text Errors
AndreaColombo posted a question in Backer Beta Bugs and Support
Hello. I figured I'd start a master thread where to collect all typos and punctuation-, grammar-, and syntax-related mistakes we run into in the backer beta. I'll provide screenshots of each I find to facilitate their finding on the devs' part. I would ask Obsidian to confirm whether these will be looked at, for there would be no point in keeping an eye out for them otherwise; appreciate they are minor issues compared to most other things right now, so it would be understandable. In the mouse-over text for Kohopa: a) "Many Huana worship Berath as of Rikuhu"; I believe "of" should be omitted. b) "...two constituent eels, Kohopa..."; I believe a colon is in order after "constituent eels". c) Never mind the third underlined item in the screenshot; I've changed my mind about it -
Mac - One Gamebreaking issue plus several minor ones
Lasweetlife posted a question in Backer Beta Bugs and Support
I have run across several issues while playing the Beta on my 27” IMac, one of which makes it impossible to continue: —During the fight with the Titan, at some point a Scarab pops up. As soon as the scarab fires a projectile, the game crashes to the desktop. —Whenever I quit the game, it goes to a black screen and freezes, instead of taking me back to the main menu. —I have gotten random freezes and issues at the end of deck to deck fights at the end of ship battles. In a few instances the end summary shows no items gained and lists no information, on one instance the game froze on the summary page. —On two occasions, dialogues indicated that a character was going to give me an item but I could not find the item anywhere in my inventory. One is the dwarf I rescue from the cannibal pirates in the temple ruins. It sounds like he rewards me with a cloak but I can’t find it anywhere. I can’t recall the other occasion (it’s not the broodmother, I know to find her item on the ground) but I’m 100% sure there is a 2nd occasion.- 1 reply
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Hello everyone, so I'm finally playing the beta and in my first four hours there is something incredibly annoying that has been bugging me: characters' barks! I know it is quite the minor bug, of course I've also experienced performance issues, graphics stuttering and icons/tooltips flickering, but they have got reported already and I believe they will be fixed in time for release. So about the barks: first of all, characters shouldn't react to the magnifying glass! Whenever I'm checking something, as soon as I click to read the text, my team barks for no reason things like "I got this, I got this", "Gimme a real challenge" etc. That didn't happen in PoE1 and it shouldn't happen here either. There is a specially annoying bark which declares that something is impossible to do. In my opinion that bark shouldn't even exist. I've heard the same thing in Tyranny, but never in PoE1. The most common one: "not happening"! The problem is that the bark gets triggered a lot, and for no real reason. When my party walks around, someone says "not happening"; when I'm leaving a hut, "not happening"; if I'm clicking on the walkable path "not happening"! After a while, it really got on my nerves! One final note/question: will we be able to customize the audio of the characters just like it happened in PoE1? That is very important for me and I strongly hope it will be the case. Thanks for the great game, it is looking magnificent so far!
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Met Mukumu and spoke to him, had the option for a Bleak Walker response even though I was a Beastmaster.
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Start a new game. Go to the shrine at the top left corner of the map. Talk to Nairi and exhaust all conversation options. Make sure you learn what happened to Anaharu. Go to the chieftain's hut and talk to Ruanu. Talk about Nairi and observe the following conversation node: Observe that Nairi totally mentioned Anaharu but you in order to acknowledge it you must lie, as though in reality she hadn't mentioned him. But she did, so saying "She sure did." would be the truth and the other two options are lies.
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I know the avatar can be changed to absolutely anything, but I am pretty insistent on playing Island Aumaua but the first few dialogues that has presented itself as such puts me at "Requirement not met". I have no idea if this applies to the other races, I've had no issue with class choices so far or the cultural picks. (Because I have yet to see another race option dialogue just yet.)
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During the quest Child of Five Suns, the first thing you have to do is speak to Agosti at the Vallian Embassy. When you enter the embassy and approach Agosti, Pallegina draws him into a conversation. However, the problem comes when your character has to pick a dialogue option - choosing to interject freezes the conversation, not allowing you to proceed with the game and forcing you to quit. The only thing you can do is to choose the 'stay silent' option, given the other two options break the game, which can lead to breaking the role-playing, depending on the character in question,
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Hello Backers, So it appears that we have a large amount of missing string data in various locations throughout the beta. Since these issues need to be resolved individually, I am building a master list of the missing strings. This is both to organize the data in a way the developers can easily fix and to relieve pressure on the forums from these bugs being posted multiple times. Please post any findings of Missing Strings in this thread and I will come through periodically and update this post with the full list. Screenshots are still great for this, as it gives us a clear visual of the location of the issue. So please attach any screenshots of the missing string to your posting. I'll be starting the list with an example of some known strings. In an effort to keep the list readable, a primary location where or on what the string was found followed by a short description will be how I will be listing them. MISSING STRINGS Races Character Sheet - Human's Fighting Spirit description (when clicked) Character Sheet - Coastal Aumaua's Towering Physique description (when clicked) Character Sheet - Island Aumaua's Long Stride description (when clicked) Character Sheet - Boreal Dwarf's Hunter's Instincts description (when clicked) Character Sheet - Mountain Dwarf's Hale and Hardy description (when clicked) Character Sheet - Pale Elf's Elemental Endurance description (when clicked) Character Sheet - Wood Elf's Distant Advantage description (when clicked) Character Sheet - Hearth Orlan's Minor Threat description (when clicked) Character Sheet - Wild Orlan's Defiant Resolve description (when clicked) Character Sheet - Death Godlike's Death's Usher description (when clicked) Character Sheet - Fire Godlike's Battle-Forged description (when clicked) Character Sheet - Moon Godlike's Silver Tide description (when clicked) Character Sheet - Nature Godlike's Wellspring of Life description (when clicked) Classes Character Sheet - Chanter's Chant descriptions shown in the character sheet (when clicked) Character Sheet - Rogue's Deep Wounds Ability (when clicked) Inventory - Druid's Spiritshift weapons for all forms (Bear, Boar, Lion, Stag, and Wolf) when moused over or right-clicked Wizard Spell - Thrust of Tattered Veils has missing string in its description and debuff tooltip Talents Character Sheet - Hold the Line description (when clicked)Items Item - in Winfrith's Shop named Missing String purchased for 90cp also has missing description Item - Weapons with Reach show a missing string in their description Item - Weapons with 10% Graze to Hit effect show a missing string in their description Bestiary Pŵgra - lacking flavor description when selected in the cyclopedia/bestiaryOptions Options menu - Missing String shown when selecting Polski language Controls menu - Missing String shown under Cancel Action key binding Graphics menu - Missing String shown when mousing over resolution Misc. Loading Screen - from front end "Did You Know? : Missing String" Party Records - Various enemies display their names as Missing String Lle a Rhemen - Staircase inspectable displays Missing String when clicked Thank you all for your tremendous support !!
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Detailed description: 1. Have Aloth in the party. 2. Go to the Vailian trading company and talk to the guard on the right. 3. Notice he says "Clear stars to you, ma'am." to Aloth. Expected Behavior: I expected Aloth would be recognized as a male elf. Comments: I'm pretty sure it's only the guard on the screenshot.
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[480 Windows] Selection cursor bug during dialogue
Litany posted a question in Backer Beta Bugs and Support
Issue: I started a new game as a paladin, spoke to Medreth, and the selection cursor, instead of changing to the hand icon for making selections, was stuck as the box-size-adjust cursor (the double-arrow you use for resizing windows). I was able to do everything as normal with the cursor, so it seems to be a purely graphical error. I haven't been able to get the issue to repeat; tried for several minutes.- 1 reply
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There appears to be a few sequence related issues to this quest/task. -Decided to not talk to Medreth first. -Talked to Nyfre at the Inn instead. -Going back to Medreth, you can say "I know where Nyfre is hiding" but there is no attack option, or option to say "screw you Medreth, I'm working with Nyfre instead" at this node (I believe you probably have to go back to Nyfre again and talk with her a second time). There should in my opinion be such an option there at this point. -I decided to attack Medreth's party manually instead, and wiped them out. But when going back to Nyfre, there is no option to say that Medreth is dead, so the quest (probably) broke when I attacked Medreth's party manually.
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Culture points are not applied during character creation. Not only that they are actually taken away during conversations. For example: During the creation of my wizard I chose these stats: When I get to the culture selection screen my resolve should have gone up 1 if I picked Aedyr. But instead it remained at 13 and if I make a selection that increases another stat my resolve drops by 1. Funny thing thou on the character screen (when you get in game) reports the correct value but doesn't apply it. More later. Now how do I know it subtracts it instead of adding. When you talk to the giant one of the conversation tree requires a resolve of 13 in order to select it but the option stated I did not meet the requirement to use that conversation tree. Sorry I did not take a screen shot of that. I should have been able to select it since I already had a base of 13 and a +1 for Aedyr should have given me a 14 but instead according to the conversion I only had a stat of 12.
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[364]Party skills don't play into converstion choices
Draffutt posted a question in Backer Beta Bugs and Support
As title states For example while in the blood chamber I had my priest (NPC in my group) who has a lore skill of 8 walk into the room to initiate the conversation with the blood pool. One of the choices required a skill of Lore 6 but the skill was not selectable even thou my party member had a higher rating. -
Understanding Experience Points and Difficulty
Endarire posted a question in Backer Beta Bugs and Support
(I apologize. I've moved this post to the beta discussion forum, here.)-
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[333]creation voice sound issue during creator creation
Draffutt posted a question in Backer Beta Bugs and Support
During the creator creation I am given the choice to choose between the male or female. When I click on them ever other time I get this scratching/grinding noise instead of a 'speaking' sound bit -
Playing as a Cipher, I used Dominate Will on one of the members of the adventuring party near the wyvern nest after the introductory talk. After I had finished off the rest of them, the member who was dominated was still, er, dominated. I could then click on him to initiate the whole opening conversation again. I suspect this behaviour could also be found in the rest of the game whenever the enemy is part of a conversation before the battle.
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[301] Talking to the pigs brings up a programming error
Draffutt posted a question in Backer Beta Bugs and Support
When you click on the 2 adult pigs (you are given a conversation icon) I receive this message: 'Placeholder bark string text. This is a programming error.'- 1 reply
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Affliction goes away after conversation with Korgrak
Prometheus posted a question in Backer Beta Bugs and Support
[Description of the issue] Any affliction(maimed, Fatigue) one of your characters have will go away after the conversation with the Ogre. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Get an affliction/if you just go to the ogre you should have Fatigue on low athletics characters. 2) Talk to the Ogre 3)See that all afflictions on all characters have been healed. [Expected behaviour] You still have the afflictions after the conversation [Other remarks / Comments] If you had minor Fatigue before the conversation with the Ogre, you will still get major fatigue next, so the counter for fatigue isn't reseted . I'm sure I have encountered this bug, on other places but I could only reproduce it with Korgrak. Talking to Rumbald, and Dengler doesn't cure afflictions, so it's not every conversation. -
[Description of the issue] Upon reentering the ruins beneath Stormwall Gorge, a loud crashing audio sound plays and the stone head asks you to approach and speak despite the player no longer being able to interact with it. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Load linked savegame. 2) Move party to ruin exit and transition to Stormwall Gorge. 3) Transition back into the ruins. 4) Note loud crashing sound. 5) Note the following in log from stone head: "Approach and speak your will" and "Approach and make yourself known to me." 6) Note that you can not interact with the stone head. [Expected behavior] The stone head should not ask you to speak with it upon returning to the ruin. I also think that the loud audio sound playing each time you enter may be in error, though I'm not completely sure about that. [Files] http://www.upload.ee/files/4223517/quicksave.savegame.html DxDiag Attached DxDiag.txt
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A piglet on the west side of Dryford village has a generic bark string. Only one of the two piglets here can be "spoken" to by left clicking on it, and when you speak to it, it says "I'm a bark string! Bark bark bark bark bark". It also says this randomly on its own as it wanders around the pen.