Search the Community
Showing results for tags 'spoiler'.
Found 29 results
I was playing my character as a soldier based character and I was helping out both factions, my issue is that I preferred the Knights and wanted to side even sabotage the chosen dozen (even though I ended up doing the expidition quest for them with the dud weapons). My big gripe was that I had completed the quest for the metal soilders for the knights and got the armor for the merc boss npc. the commander wanted no accociation with me because afterwards (assuming there was a secondary quest from completing the animated bronze guards) I was hanging around the chosen. I went back to see if I could quit the dozen quest and close my accociation permenetly and choose the knights but was not given this option to end my accociation. Maybe this is just some minor quest but considering its a massive Fortress in the First Fires area and has many minor quests within the building, and that they are running the law and order you would think I could be given the chance to make my choice being the (ignorant outsider with no past ties). Loving the game so far even though I have a few personal minor tastes that would do nicely for adjustment ie carry capacity/resting. Dont know if this is been reported as a bug but while I am here someone can forward it to me if its not been listed. (spoiler) When trying to complete the quest for the thugs harassing the girls at the brothel. Picking the lock on the Ramshakle house in the Port district (forget the name) circumventing the bandits with the key and directly attacking the band will bug the quest. I assumed it was this leader simply because his men were called "Harrasing Thug" and referred it from my journal. Killing the band of thugs outside and taking the key, forwards the quest journal log but it ends up a dead end as soon as you enter the ramshakle house to comfront the instigator (because obviously he has already been killed)
I still have not used a single chanter ability, I am a level 7 chanter now, even my chanter companion who is with me exploring the endless path underneath my keep is level 7, combat never last until round three. I even try and drag combat from multiple encounters into a single fight. I once hit round three, cast a summon just as combat ended. Completely useless class: Chanter. I would have had a more meaningful experience with any other class. I have no abilities to use except the chants themselves, which do very little. If you want an AoE fighting team just make 6 priests and use holy radiance all at once, when the enemies encircle you. The chants are way to small, your stats do not effect the Endurance from ancient memory, which is another thing that makes them suck alot. This saddens me, because I figured, knowing most the story before the game came out, I knew I wanted to play chanter or cipher to go through the game. Buts its also as meaningless as any class would be towards the story - EXCEPT being a certain priest type, or certain God-Likes. Seems aside from being a watcher, those class/races get all the lore. Fire or death-godlike and priest of Eothas would be best.(IMO) anyways, the game is really easy. TOOOO easy. and if I am what the devs called "Half-way" then the game is roughly only 15-20 hours long or so. So, I fear I might be heavily disappointed. Though, I did like the gaunts ring, the cloak of obsidian would be nice if it at least did something other then look cool/neat too. I do not use the ghost pig much, after travelling around, I noticed he didn't matter, so i switched to the Black hound, which is much nice, plus, as an adventuring team, having a blood hound just makes sense! OH and P.S Eder, is just the best character Ive seen in an RPG in yeaaarrs! Way to go whomever designed him, I friggin love you ! So, realistic and well rounded, emotional, thoughtful, concrete, idk, he's awesome, and believable. better then the characters in Torment, form back in the day even.
Guys, I've come across a chasm in the Dyrsford Ruins and the wonderful artwork description mentions that my grappling hook and rope could be used to get across; however I have no idea how to use the grapple and hook, it won't go into any of the quick slots so how do I actually use the item? It is interesting in that the item description it mentions that the limits to how you employ tools are your imagination which filled me with hope; however, I am really stuck here, any advice would be great. Many thanks in advance.
I just beat my first playthrough, and did every side quest. I loved the game, and equate it with a season of the show. I have been watching SP since season 1 and am a huge fan of the series. I expected to see every character from the entire series, and while some of my faves had cameos, there were alot that got left out. So I ask, who were your favourite South Park characters left out, and do you think we'll see them in any future DLCs or even in Stick of Truth 2? My picks: Starvin Marvin and the Marglars Stan's Grandpa The old man thats always tellin people 'ya don't wanna go up the k-14' Goobacks Imaginationland!!!! (I would be so stoked for an imaginationland DLC) Fish Stickye West Getting Gay with Kids George Lucas and Spielberg Mel Gibson The Golden PSP Kyle's Cousin Towelie Some sort of cheesing/heavy metal world DLC