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Found 5 results

  1. I've been playing Grounded for quite a bit now and I'm loving it. I enjoy the hunting/ gathering aspects of this game and slowly building a cool base. One thing I thought of to make dusk/ night time exploration more eventful would be to add Crickets to hunt. They act like ladybugs only instead of specializing on defense, Crickets will run/ jump away making them harder to catch, (fitting for a night time opponent). Based on what I understand, enemies use a flat nav surface to move around the game world, if jumping long distances were to work right then maybe the cricket could have a choice of
  2. Out of the hours of play that I have had there was nothing more than fun and I will keep playing more but over this time I have found some glitches and some things that I wanted to suggest. glitch one of two has to do with the ground allowing anything to go through it, Most of the time nothing happens but in some areas I can drop an item and it fall straight through the ground and the most frustrating part was it can happen with your death bag. Glitch two is that when building sometimes it wont allow placements and it mainly has to do with it not connecting properly at the top of f
  3. Just questions or thoughts that crop up from time to time that you want to share Should we worry about doing the right thing, or doing things right?
  4. So.. I'm sitting here by my computer chilling, drinking some rom + coke and playing PoE (20 hours in). It's 4.00 am in the morning in Denmark.. This game is outstanding! I just want to thank Obsidian for creating such an exiting RPG. And to IGN and other critics whom's thoughts on this games graphic design sounds something like "outdated, old, 'not-3d'... - just stop.. - The Art work (scroll-cut-scenes-stuff) is simple and well done - Interface UI is superb - The 2D level design merged with 3D elements is beautiful. Actually the graphic and atmosphere is a lot better
  5. So, I have focused a lot more on the Chanter than other classes as it is the class I plan on playing first. I want to get into some of their abilities and why they are probably overpowered. I am going to keep this as brief as I can. Why are they OP: Summons - I am unsure if summons are broken mechanically or whether they are intended to last as long as they currently do. Currently... you summon creatures during the first beetle encounter, and they can work in the frontline for the rest of the map. Three Skeletons + fighter in the front line reduces the parties need to cast spells, and
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