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  1. Hope I found the right spot to post this issue here. Does not seem too serious to me. There should be an autosave available when entering the sanatorium. Quest: The Man Who Waits Problem Description: After talking to the Head Warden Ethelmoer start the questioning with Audmer. Instead of asking for any suspicious activities first choose "Do you know anything about the Awakenings". After that the dialog option for the quest disappears and the quest is not updated. Workaround: Use quest dialog option in the beginning. Savegame can be provide if necessary. Cheers, Goldfishslayer
  2. Hope I found the right spot to post this issue here. Does not seem too serious to me. There should be an autosave available when entering the sanatorium. Quest: The Man Who Waits Problem Description: After talking to the Head Warden Ethelmoer start the questioning with Audmer. Instead of asking for any suspicious activities first choose "Do you know anything about the Awakenings". After that the dialog option for the quest disappears and the quest is not updated. Workaround: Use quest dialog option in the beginning. Savegame can be provide if necessary. Cheers, Goldfishslayer
  3. Hello everyone! First, i want to say the best words for creators of Pillars of Eternity! I falled in love with it at first 10 minutes of playing! Sorry for my English. Here some bug i found in Pillars of Eternity 1.03. 1. ALT button isn't working. I changed my control settings (cause default settings actualy is not playable) and set LeftAlt for Highlight Items. Close and save changes. Then i tryied to hold LeftAlt on, but nothin is happened at all. Then i return a default set of Highlight Items on floor (TAB). And it is working. So i beggin' you to fix this problem. Please! I have MS Windows 8.1 x64, PoE 1.0.3. 2. Default control settings - disgusting (rly). Here a best settings, based on 20+ years of game practice and world rpg-gaming standarts: Camera Up - W Camera Down - S Camera Left - A Camera Right - D Highlight Items - LeftAlt (Diablos, Path of Exile, Neverwinters etc.) Map - TAB (Diablo, Path of Exile etc.) Double Speed - E Half Speed - Q Pick All Items from container - R (Skyrim...) Select All Units - Z (cause A is used) With these settings any player would feel more comfort with playing (just try, and tell me i'm wrong ) ) Or Create a Contro Settings Sets (2 ot 3...). Thanks friends!
  4. Description: Custom formation is based on character index in selection instead of character itself or character index in party. Selecting only some of the party will rearrange formation. How to reproduce: 1. Make a custom formation: _ 1 _ 2 3 4 5 6 2. Now select only characters 2-6 3. Move selected members a few steps in order to update formation 4. Formation is now (Actual result): _ 2 _ 3 4 5 6 Expected result: _ _ _ 2 3 4 5 6 How reproducible: 100%
  5. Everything worked great yesterday (04/05/2015). Today, when entering stealth mode or walking behind something in the fore ground, it turns my characters purple... The map is also super messed up. Please let me know if there is anything in settings I could try to toggle to get it back to normal. I have already tried loading a previous save and loading a new area, as well as changing resolution and windowed mode. In addition I can not upload anything here. It is saying upload failed for a 364 KB .jpg System Info
  6. I found bug in main quest. I went to Domenels House and took the quest to kill someone in knight's hall. In the Knights community I finished 2 quests (about machines and undeads) I found it more interesting so... ....so in Trading Company quest when Domenels appeared I killed them I believed that NOW Knights or the Travelers would give me new quests (Domenels attitude was bad after I killed those group), BUT because I took Domenels killing quest (and didnt finish it) they said that I had good relations with Domenels so they wouldnt give me new quests. So...I went to Domenels house and... killed all of them =) Then I returned to Knights and.... nothing, they still thought that Domenels are friends of mine, same with 3rd community I thought "who cares" and went to the East. But after 3-4 hours of gameplay I found that I had to finish one of those quests to meet the king!!!! But all Domenels are dead, and Knights with 3-d community just dont wanna deal with me. It's impossible to finish main quest now =((( I think that Knights and 3-d community have to change their attitude after I broke relations with Domenels. It's some kind of BUG. Yes I killed all Domenels, my fault. But all Domenels are dead how can Knights say that I have good relations with them. patch 1.03 does not help. Its so sad.. Saves: https://www.dropbox.com/s/wm9o8o6y5gud98m/c79defb4-0e4f-4b7e-9c27-2e6c6e0521e1%20autosave.savegame?dl=0 https://www.dropbox.com/s/mpg8cms3i6u6sji/c79defb40e4f4b7e9c272e6c6e0521e1%2011065347%20.savegame?dl=0 P.S. sorry for doubleposting
  7. I'v read a bit about it already, but I seem to be the only one with this problem? When I send someone on an adventure, the character just magically gets ordered back without me doing anything. So I was not able to finish a single adventure yet. There is stil a number as if someone is out on an aventure, but that's not the case. Edit:
  8. So I planed on making my own personal post about this topic, since i did not see anyone else having this problem on these forums. But google directed me to a fellow on Reddit that has had the same issue, but was unable to post it here. His link is here http://www.reddit.com/r/projecteternity/comments/31ccgp/bug_getting_unlimited_xp_after_completing_the/ Essentially the cause seems unknown since, when mine started and his and everyone that commented all appeared at different times and places without much in common. But after performing some? action and completing a quest afterwards in that save or in some cases picking a lock you get exp but you get it continually without stopping(screenshots in the link), in my case it gives the xp to the first person in your 6 man line up. If you move the portraits it starts giving the unlimited xp whomever is in the first slot and none of the others. With that it sounds similar to that stat boost bug, as in its like a cheat that gives xp only you dont even get to play the game that way because the exp never stops, it prevents you from saving your game and when you try to switch zones the screen goes black and crashes. Any saves that has the bug is unplayable, unfortunately in my case all 3 of my saves have the bug since they are all around the same time frame, but in the Reddit post someone was able to load a old save and could play again without problems, which is good but in my case and anyone in a similar case we aren't able to play the game until it is fixed without making a new character.
  9. After saving the girl in the temple, Aloth stays hooked and disappears from the group, I resigned to continue without him but every time I change me on the map, I can not talk to or anything. What I can do?
  10. Obsidian, While Manual-Resolving attacks on Caed Nua, with defenders present (8/8), if the attackers have a character that is capable of CHARMING; all 8 of your defenders turn and kill you. If you slay them, every defender you ever hire in your keep is an enemy for the rest of the game. This bug ruined over 150 hours of gameplay on a saved file. I cannot ever hire an employee in my keep ever again. No matter how many saves, reloads, etc. they are always enemies. Please fix this ASAP.
  11. I casted kalakoth's minor blight during a fight, and it ate both my existing weapon sets. Even though combat is over, I have the wand that gets summoned as part of the spell, and I can even move it to inventory -- it didn't disappear. So it appears the spell never finished properly. http://steamcommunity.com/sharedfiles/filedetails/?id=420421174 http://steamcommunity.com/sharedfiles/filedetails/?id=420418288 I think it was caused by the transition that occurs right after winning a fight to defend your stronghold, it began while the spell was still active. My other wizard also casted the spell, but his duration fell off during the fight, and he did not suffer any problem.
  12. I have been unable to exit combat multiple times after killing Simoc and all his men in the quest Sacrificial Bloodlines. The first time I talked to his son and then went back and attacked him so I instead tried reloading and just attacking him right away when he asks me to kill the girl. I still have the same problem. since I am inside I can't exit the area and can't loot anything. Will skip for now since I don't feel like doing the fight again.
  13. Hey, I've randomly encountered a bug when I equipped Black and White Cat pet found inside the Valtas Manor. This permanently raised both my accuracy scores by 5, and reequipping her stacked this effect up to infinity (or probably int max, haven't tested this behavior that extensively ). Reload from last save and ignoring the cat solved everything, but I had to go through the Valtas fight again, so this bug may be a little annoying. Also, I cannot have that adorable little kitten without cheating - such a loss... :'( Windows version, patch 1.03 from GOG (downloaded today - not sure if that's before or after hotfix)
  14. Had a party member who was paralyzed. I cast Suppress Affliction on him He no longer showed as paralyzed on mouse-over. Instead he showed as being affected by Suppress Affliciton (all good so far). But he still couldn't move or attack. This lasted until Suppress Affliction wore off (and possibly until after the suppressed paralyzation wore off too) Suppress Affliction says that it negates all hostile effects for the duration of the spell, so it should have negated the paralysis.
  15. I was doing the quest for the Vailian ambassador and I had to fight the group once they found out I wasn't the real buyer. That's the first point my character started doing 2000+ damage per hit. Even though the weapon stats are normal, look at my stats on the left (Defense are weird too): I'm not sure if this is related, but it's also something buggy that I noticed:
  16. Description: At the end of the quest "The Man Who Waits," the wicht enemies do not always appear. After talking to the patient who triggers the final battle of this quest, a cutscene plays, and several enemies enter the room you are in (crazed patients and flesh constructs). After clearing this battle, you can proceed back through the main, large room in the middle of the map with tables. In this room there are now supposed to be several wicht enemies. However, these enemies do not always appear, and instead the only enemies are the flesh constructs guarding various points on the map. Aside from having fewer enemies on the map, this issue does not seem to affect anything else. Steps to reproduce: When I initially played through this area, I entered the map, triggered the final battle for "The Man Who Waits," and then went into the main room with the wichts all in one go without saving and reloading. There were wichts in the room, as there should have been. However, I then reloaded to a save directly before speaking to the patient who triggers the cutscene that starts the final battle (this save is included in the .zip file). After clearing that battle, I went into the main hall and found it completely empty (no wichts, no neutral NPCs) except for a lootable guard corpse. I loaded from that same save at least 3 more times (4 in total), and each time I did, there were no wichts in the main room. Steps: 1) Load the earlier save of the two I have attached 2) Talk to the patient and trigger the cutscene 3) Defeat all enemies in that room 4) Walk back to the large room in the middle of the map where all of the patients were previously and where there should now be wichts. There will be no enemies. The second save I have attached is from after the battle triggered by talking to the patient. Files: https://dl.dropboxusercontent.com/u/51501711/NoWichts.zip Let me know if you need any more information! Thanks!
  17. Hi, so i'm at the point in the game where i need to or go and hand in a quest in Ondra's Gift but whenever i try and go into either zone my game crashes really hard on the loading screen and i need to go and shut it down in task manager. This is making it impossible to progress, despite me being able to go into other zones just fine. Wondering if this is a known bug? I've tried verifying the game cache over steam.
  18. I just got Sagani, a hunter NPC, and when I activated her Wounding Shot ability she ran right up to an enemy and died... I checked the range on the ability and it says it's 0.5m (base 6m) which makes no sense. The base range is 6m which should be extended by her Intellect which is 13. Instead it's decreased to melee range... My steam's Pillars of Eternity "Current Content BuildID" is 577767 if that helps. My game should be at the latest patch version as of Apr 5 2015 as steam is set to auto update this game.
  19. So I decided to try a custom companion and went to bar to hire one. I make a mage and remove Aloth from the party. As I go over my new mage to adjust her grimoire, I notice that all 1st level spells are unassigned (no written spells). So I click on them to assign them, nothing happens. 2nd and 3rd level spells work fine. I go back to the castle and bring in Aloth. Then notice that 3 grimoires he had in his quickslots are gone. They aren't in the stash either. I drop another character and bring in the new mage again and give her Aloth grimoire and scribe/learn a few spells from him. I go in to adjust again, now 1st level spells work properly and I can assign them, but 2nd level spells don't. The only spell I could put in was Necrotic Lance. Clicking on others does nothing again. Very weird
  20. Image above is example. they are just 'exceptional' weapon and have same description with normal weapon. Especially almost all weapon at OG's 2nd floor. Is this intended?
  21. Hi, yesterday i loaded the new patch and since then i couldn't open any containers. i click for example a barrel, the opening sound appears, but nothing on the ui happens. There should be a loot/items window popup of the container, but nothibng appears... cheers, uspec
  22. I found bug in main quest. That it is step by step: I went to Domenels House gave them stone and took the quest to kill someone in knight's hall. In the Knights community I finished 2 quests (about machines and undeads) I found it more interesting so... ....so in Trading Company quest when Domenels appeared I killed them I believed that NOW Knights or the Travelers would give me new quest (domenels attitude was bad), BUT because I took Domenels killing quest (and didnt finish it) they said that I had good relations with Domenels so they wouldnt give me new quests. So...I went to Domenels house and... killed all of them =) Then I returned to Knights and.... nothing, they still thought that Domenels are friends of mine, same with 3rd community I thought "who cares" and went to the East. But after 3-4 hours of gameplay I found that I had to finish one of those quest to meet the king!!!! But all Domenels are dead, and Knights with 3-d community just dont wanna give me the new quests. It's impossible to finish main quest now =((( I think that Knights and 3-d community have to change their attitude after you break relations with Domenels. It's some kind of BUG. Yes I killed all Domenels and can't take quest from them, my fault. But all Domenels are dead how can Knights say that I have good relations with them. patch 1.03 does not help. Its so sad..
  23. Please help! The game is crashing after the kickstarter logo. I am attaching the error files for clues. I don't think is because of the font issue, I don't have that font on my fonts folder. Please help! FILES HERE: https://dl.dropboxusercontent.com/u/6632759/2015-04-05_111018.zip
  24. Description says it would pause in case 1 of your party members can barely scratch the enemy target due to targeted enemy high DR .. Critical to do something about it most of the times (change target/weapon/action ) .. Why would I care (to pause) when enemies can barely scratch my party due to my characters high DR ? Everything is going according to plan - no need for warning/corrective action .. If you set your tank properly and position him/her properly game will needlessly auto-pause for most enemy attacks vs your tank .. ( /s poor enemies cannot penetrate my armor - what could I to to help them ? Perhaps remove my armor ? ..s/)
  25. Character Screen doesn't list temporary Accuracy bonus from resting in active effects .. Are there any other temporary bonuses provided by resting, besides the accuracy bonus ? They should be listed as active effects with remaining duration indicator ..
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