Everything posted by JerekKruger
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Does anyone else get the feeling that deadfire is more goofy and gimmicky then pillars
JerekKruger replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, at the moment we know next to nothing about the tone of Deadfire. We've done a few sidequests and nothing else. I'll wait until I've played the game before worrying.
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Trap xp
I'd prefer there be no xp at all for removing traps, but if there is going to be this seems like a good idea.
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Josh Sawyer's tweets and teasers, part III
JerekKruger replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not very. You'd do the same if you were quoting a fictional character as well (though you'd include the work of fiction as well as their name). How else are we supposed to know which character the quote is from?
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A Messy & Broken Launch
JerekKruger replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good question. To an extent I think it's just expected that sufficiently large developers will have a forum. It's also difficult to get rid of it now that it exists for the same sort of reasons as moderating it more strictly. That's the thing though: do they want to? By the way, I'm not disagreeing with you. I'd prefer a more strictly moderated experience too.
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A Messy & Broken Launch
JerekKruger replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I've been plenty critical of the way Deadfire is going/has gone. I try (though probably fail) not to make it personal, so if it's hero worshipping not to "the devs are idiots for doing X" then I guess I'm a hero worshipper, but I'm not shy about criticising the changes to mechanics in Deadfire (armour/penetration, removal of per rest, resting mechanics, overly long recovery times and others). I've even stated, at least once, that in its current state I probably won't replay Deadfire anywhere near as much as I did PoE because it just doesn't appeal to me in the same way. No one has jumped on me for doing so. Sonic gets a negative response not because this forum is full of rabid Obsidian fan boys, but because of the way he posts. This thread title is, as Boeroer says, the epitome of clickbait. In another thread he essentially said that Katrina Garsten's leaving was a sign that things were going badly for Deadfire's development: pure speculation stated as fact. People then point out that he's reading far too much into things and he responds with his standard persecuted newcomer speech. After a few threads like this, people lost patience with him. That would be great but I doubt it'll happen. This being the official Obsidian forums they have to be very careful with their moderating. If they ban a bunch of trolls say, they run the risk of the narrative being twisted into "games company censors criticism". I just don't think it's worth the risk for them.
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A Messy & Broken Launch
JerekKruger replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It took me a little time to figure out how to get post the outer curtain wall of Card Nua
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Character Import
JerekKruger replied to wpmaura's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It was +2 for each expansion, so 14 for WM1 and 16 for WM2.
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Chanter vs Lengrath Ultimate
Very impressive! The Ultimate is an achievement that really is an Achievement.
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How much DLC is planned for POE 2?
JerekKruger replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Or perhaps, unlike you presumably, I prefer reading in most cases.
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Weapons profficiency modals +50% recovery time, isn't that little too much?
You've highlighted why I think the new armour system is worse than the old one Dunehunter. Having more penetration did sheets be a good thing, but under the current system it is often not. As for weapon proficiencies, I really don't like the system. I dislike being forced to not and more (thus cluttering my hotbars) and I think, with a few exceptions, most are just bad.
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[System Requirement] : Deadfire
JerekKruger replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's a Friend's reference. Your description sounds surprisingly like Ross's does. If you buy it on Steam you can make use of the Steam refund to see whether it'll run and, if not, refund it. A lot of devs justify the lack of demos this way so it seems fair enough to use it this way too.
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Character Import
JerekKruger replied to wpmaura's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That would be terrifying. "I want more cake" "You've already had two slices" *Casts Kalakoth's freezing rake*
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Am I the only one who dislikes portraits (as a concept)?
JerekKruger replied to mrmonocle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I much prefer painted portraits to screenshots style portraits used in, say, DA:O.
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Character Creation: Still Kinda Not Great
Not got anything to add, but in case Obsidian are watching this thread I'll add that I agree.
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Character Import
JerekKruger replied to wpmaura's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why would remembering your previous incarnation require that you start at a level higher than 1? Yes you have the same soul, but you need to learn to use it (in exactly the same way the original Watcher did whilst leveling up throughout PoE).
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Character Import
JerekKruger replied to wpmaura's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Simple, go with my original idea: new character who is the reincarnation on the Watcher.
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[System Requirement] : Deadfire
JerekKruger replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well I'm screwed. My PC isn't French.
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rogues do not suck
JerekKruger replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well I'm glad that that is settled.
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DONATIONS CLOSED - Brace yourselves, the Black isle Bastards are coming!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes but I don't use a spoon because it's a patently absurd way to eat spaghetti.
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How to build a melee wizard?
Wasn't that only true for companions KDubya? I think you could fully respec the watcher (you could certainly change their attributes for example)
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DONATIONS CLOSED - Brace yourselves, the Black isle Bastards are coming!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A fork is a melee weapon right?
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DONATIONS CLOSED - Brace yourselves, the Black isle Bastards are coming!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's what I voted for, though I'll be honest I'm not sure what the question was
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DONATIONS CLOSED - Brace yourselves, the Black isle Bastards are coming!
JerekKruger replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's a pretty funny bug. I can imagine why that happens.
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What multiclasses have you played with so far?
PREPOSTEROUS!
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Letting the game do the fighting for you - PoE2 in slacker mode
I don't think we know how any of these spells will work yet, just their names.