Everything posted by Amentep
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What is bad about the gameplay ASIDE from people trying to play this like a shooter?
Bond is clearly sci-fi as well so a lot of the super-tech fits that style of movie spy. I guess the problem with defining stealth in AP with a gadget would be that it would put stealth in the realm of gadgets and not the stealth skill (which would probably unbalance the skills). I think it was a deliberate design choice and I for one understand it.
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Ego boost for today
Authorities in Peru say he confessed to killing Stephany Flores there, AFAIK.
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What is bad about the gameplay ASIDE from people trying to play this like a shooter?
Clarke's Law! I actually don't think this would be an issue (and for me its not an issue) if there was something in Thorton's suit that allowed the camouflage skill to work. I think though - and its a fair complaint - a guy suddenly being invisible based on his own skills just because he's skilled could be seen as a bit much. This is where I think you can only really counter by saying that the game was designed so that each path could be seen as valid. Just as run-and-gunners would be upset if the game was a corridor crawl full of sneaking, the stealthers would be upset if there was no way to get past melee points. An "invisibility" skill allows the stealther to keep the game moving within their game style. And if, understanding this, the player still feels it "breaks" the game, well that's all there is at that point.
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What needs to be added to AP2
One thing that I wish had happened (and this isn't a complaint, but something I'd have thought would have been cool but probably a gazillion times difficult to implement) is if you could study the maps you buy from Intel before you go into the mission, perhaps even being able to map a "potential path" through the mission (one thing with the map now is that I have trouble telling which floor is which).
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What is bad about the gameplay ASIDE from people trying to play this like a shooter?
For the IE games, "Hide in Shadows" became a total abstraction of what the intent was in the P&P version. In the P&P game you actually needed shadows, for example, to hide in. Not standing in the middle of Kuldahar. At noon. In some respect, what we see in AP is an abstraction as well in terms of all aspects of the game. I guess the question is whether the abstraction works for the player - which in Dan's case it doesn't.
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A sad announcement
I'm not really sure what to say. RIP Michael.
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The Conspiracy Against Alpha Protocol
I'm still working on my 1st...
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What is bad about the gameplay ASIDE from people trying to play this like a shooter?
I will say that at least for me I found the level design while fairly straightforward to also mostly allow for stealth at least until you got to a point in which stealth wasn't really possible anymore (like walking into a wide open area with loads of enemy - they the only way to stealth would be to use the fantastical stealth skills). I've been playing as mostly stealth/martial arts, but I've found several instances where I've had to resort to gunfighting. I suppose if you were looking to being totally stealthy those areas that have those wide open spaces would be a bit off-putting given the lack of alternate paths. I guess I don't have a problem with it because I never expected to be able to stealth every level, but I can see where that kind of choice might bug others.
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Suggestions for Dungeon Siege III
Sorry, I have an irrational hate for PvP. But then I also almost universally play single player games anyhow so my opinion is probably easy to discount.
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What is bad about the gameplay ASIDE from people trying to play this like a shooter?
All computer based games are going to involve targeting of some kind (otherwise you could swing a sword in front of you and hit the guy behind you). I don't see why that's an issue with AP in relation to its calculation of hits. What I've found - and I'm doing stealth/martial artist with pistols in a pinch at the moment - is that the pistol tends to work best in certain conditions. Its harder to shoot the guy across the warehouse with than if you're a few feet away. (There's also an assumption that people can't miss at point blank range when, as far as I know, they can).
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Checkpoint problems
Had a weird checkpoint issue - not inventory related. In the level where you're trying to stop Deng and the Assassination plot, there's a checkpoint when you enter the Chinese garden. I got killed and reloaded. I was back at the Chinese garden entrance; I turned around and the doors were open but there was no level behind me (black space and a city horizon in the background). Naturally I couldn't leave well enough alone and walked through the door and fell off the level into blackspace. Had to hard reboot the game, reloaded and the doors were still open as before (but this time I just went on through the door going forward).
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Suggestions for Dungeon Siege III
I concur with this assessment of the situation.
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Skills or classes? Balance?
The problem with a learn by doing system is that they typically allow you to abuse the system by "doing" something repetitively (this in particular favors spamming healing or buffs but can also devolve into whack-a-mole for melee characters as well). Not sure how to solve this problem and still have it be learn-by doing unless their is some form of "law of diminishing returns" built into the system.
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Confirmed: more than a hack & slash
I've not seen it confirmed so I think the jury is still out.
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Obsidian making Dungeon Siege III
My guess is: Get the press excited → press gets the gamers excited → gamers clamor for more information → game company waits until fever pitch is reached → game company releases information to gamers → gamers divide into categories ("I'll wait and see" "Looks great, day 1 buy" "Dungeon Siege in Name Only!" etc).
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New XCOM game
Why do you say that? Because that's what the trailer looked like? Ah, I didn't get that from the trailer. What made you, in the trailer, think "2005"?
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Dungeon Siege 3
I wanted to be a part of the supernate.
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THE HACKING IS OK DAMN IT.
Ahhh, that could be it. I thought I only had 6 ranks in Sabotage, but I might have 7 now.
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THE HACKING IS OK DAMN IT.
Eh? I just went through a level sneaky last night and it took me two tries (first aborted, second did it). No alarms.
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New XCOM game
I wondered if the goo level was the most complete stuff they had. Dunno, but you make a fair point.
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Dungeon Siege 3
I'm not taking Diablo clone as an insult - I actually like Diablo and Diablo 2 pretty well (and someday i might actually finish Diablo 2's expansion). But Diablo is neither the beginning or ending of games (I can think of earlier isometric hack and slash games - Arcus Odyssey on the Genesis, for example, from 1991; random loot drops are par for the course with roguelikes in my experience) and I think it limits discussion to put games in the "Diablo clone" box as if they have nothing to offer that Diablo doesn't have.
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New XCOM game
Why do you say that?
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My god... I just had the most horrible idea.
I'm not sure if its more accurate, but it is a very good summary of the situation.
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New XCOM game
Looks like the goo is one particular type of enemy that they were displaying here. There was also that floating obelisk that was destroying things and the mysterious ring at the end.
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THE HACKING IS OK DAMN IT.
I hated hacking initially, then I realized if you aborted the hacking attempt it didn't set off the alarms (yeah I was like: when I realized) so it became a lot more reasonable to do hacking.