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Amentep

Global Moderators
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Everything posted by Amentep

  1. I was intrigued at the idea of a modern day spy rpg (I still remember doing P&P spy gaming years ago. I remember my agent about to be ran over, decided to do a crazy thing and jumped on the hood and ran over the car, jumping off the back. I had a series of insane rolls to make and made them all much to the consternation of my DM. Good times). Then I heard some things that I wasn't sure about - dialogue timer for example - that made me less interested. Then when the first videos came out I began to get interested because I could see how the elements were going to work together.
  2. Weirdly enough with my mix of hair and groomed beard, my Thorton (look wise at least) reminds me of William Petersen in Michael Mann's 1986 film Manhunter (an adaption of Thomas Harris' Red Dragon novel).
  3. I've at least liked all of Bioware's games and I've at least liked all of Obsidian's games. I also think its perfectly possible to craft a thoughtful review of Alpha Protocol discussing its strengths and weaknesses without, in fact, referencing Bioware or a Bioware game.
  4. I really don't like fidgety equipment systems. I certainly don't have the patience to check every piece of armor and rebuild multiple sets every two levels.
  5. Maybe you should play DS, and then you will see that it is not a diablo clone. I liked Dungeon Siege, but I don't think you'll get very far arguing that it WASN'T a dungeon crawl (Diablo clone). Read my sig, I'm here for a few hours, and I already had enough discussing that LOL. Why do you guys consider hack & slash RPGs controlled with the mouse diablo clones? Dungeon Siege is unique in many ways. Because it's easy to type and everyone knows what Diablo is and how it played. And yet Dungeon Siege didn't play anything like Diablo, so typing it that way does seem a bit odd. IE to my mind Diablo is about preset classes with skill trees and randomly generated levels in a game that only has multiple characters in multiplayer Dungeon Siege had no classes and one could pick from any skill in the first one and it had a predefined map and has a party based gameplay. About all they had in common was both having action based gameplay. Because if being a "dungeon crawl" makes you a clone of Diablo then Diablo is a clone of every "dungeon crawl" that came before it (which it isn't).
  6. I liked the trailer. I suck at FPS, so I dunno if I'll get it, but the trailer made me interested in the game.
  7. It hasn't failed to meet mine, please quit making statements about my opinions. I played and loved Mass Effect 2, but come on this game is not Mass Effect Gaiden: Alpha Protocol. Comparing them is a useless endeavor; and given that they're vastly different games in what they're trying to do any comparison is only going to scratch the surface of the good and bad in either game. I apologize for my generalized statement. I suppose a fix to the statement would be "AP has failed to meet every game reviewer's expectations." (even then I don't think it would be right, but whatever.. foots already in mouth) Yeah, its cool I just misread what you were trying to say.
  8. *goes back and compares the two images* Ahhh, like the belt buckles and details on the armor missing then?
  9. I'm not sure what it says about my intelligence if the "dumb AI" keeps killing me. ;_;
  10. Ahhh, you mean how the foot color kinda looks like its overlapped onto the shoe a bit?
  11. I'm probably being dense...but where?
  12. As I recall (and may be wrong since its been a long time since I read You Only Live Twice) the fake death is in the movie and he does a little training in ninjitsu with Tiger Tanaka's ninjas (and he does a little Japanese culture and gets a horrible haircut); the book doesn't have the fake death (Bond is renumbered 7777 and given a last ditch mission to save his career after the death of his wife) and has him spending a large amount of time trying to live as a Japanese man as well as Tiger having him train in staff fighting, karate and judo. I don't think in either case Bond really became a "master" of the techniques he trained in, although it probably helped him a good bit with his final duel with Blofeld in the book. And I think that's the issue with secret training - for a master to really impart his knowledge it'd take years away from the mission to accomplish. So either you have a game mechanic that happens a lot in video games where people get imparted magic knowledge of martial skills (which doesn't work IMO with an Alpha Protocol like setting) or you skip lengthy training period and have the character just get better at what they already know how to do.
  13. Are you more interested in "LEGION GO HOME" or "DEAD MAN'S DOG"?
  14. or maybe stumble upon magical lighting!
  15. I had to click each of them to have them show up too, initially.
  16. Check the bottom of the blog for in-game screenshots.
  17. No light in the tunnel?
  18. Didn't notice the signs first time around. Pretty cool looking.
  19. Welcome to the club! EDIT: fixed quote. Do we get our own clubhouse? The difficult part is going to be demonstrating the secret handshake...
  20. No, the actual literal meaning is that there is not a single person who had their expectations met. "Everybody" is a singular pronoun. It just looks like a plural one. Of course, it's incredibly pedantic to point that out, since we all know what Unskilled actually meant (what you say above)... but, technically, he was wrong. You can't say this game DID meet everybody's expectations and you can't (technically) say that it DIDN'T meet everybody's expectations. You can say, however, that it did not meet all expectations without anyone being able to nitpick at your choice of words. (since "all" is plural) Yeah, I think I should check into things a bit more before making big posts that are basically wrong. Made an example of how presumption can lead to ****ups myself there. Welcome to the club! EDIT: fixed quote.
  21. I really wasn't trying to be pedantic...I thought he was making a sweeping generalization. Apologies if I was wrong.

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