My only hope from an action RPG is that it not be too fiddlely. And by that I mean if I have a button to attack, one to do a "special attack (magic/skill)", one to feint, one to dodge left, one to dodge right, one to block, one to jump, one to parry, one to dodge roll left, one to dodge roll right, one to switch weapons, one to switch spells/skills then I'm never going to remember it and will spend most of the fight trying to figure out what button I'm supposed to press until I die.