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Everything posted by Amentep
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Uwe Boll tried to buy the rights and were turned down years ago. After some time in development, they've got Duncan Jones ("Moon", "Source Code") doing it. So I actually think it might work out well based on those two movies.
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Having read the review, it seems to me the biggest problem the reviewer has with the games' "misogyny" isn't that it exists in the game but that she didn't feel enough had been done to either make it real and own the reality of modern gender perception within the context of the game or to push it entirely into satire so that it made a statement about modern gender perception. Instead it existed in a nebulous realm of not managing to be a satire on modern gender perceptions but being too out there to be a reflection (and thus commentary) or real life gender perceptions.
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Update #64: Developer Q&A with Kaz
Amentep replied to BAdler's topic in Pillars of Eternity: Announcements & News
Stuff. Of. Nightmares.- 151 replies
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You underestimate people's ability to find ways to have sex.
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Well..and Harry Potter. Which is getting a new movie, based on Fantastic Beasts and Where to Find Them and Newt Scamander's adventures in compiling the information in the book. The movie, written by JK Rowling, is supposed to start ~1918 IIRC, so not that far from Victorian era...
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They were probably smoking because they'd just had sex on the back seat.
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but I thought she was tricked into having that photo taken at that spot, no? Not too smart of her to sit on the gun to begin wtih. Eh...she's said a lot of contradictory things about the incident. At the time, she also was on the radio denouncing the US leaders as war criminals, IIRC, so the likelihood that she was completely manipulated doesn't ring true to me (I'd say I could believe if the statement made by the photo had implications she didn't necessarily intend, but she was already there to be against the war).
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How many [Rings]?
Amentep replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can have more than two piercings in your ears. Dibs on the magical nose stud. There's always going to be an arbitrary limit to this, IMO. (personally I'd be okay with ditching magical jewelry completely...) -
The Appeal of Fantasy
Amentep replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hmmm... interesting, but you haven't said anything about why you like fiction, and I'd argue that many people's reasons for liking fiction would fall under the poll options. I like fiction because I like stories; there's no one answer beyond that. I might like the wish fulfillment aspect of one story and the simulationist nature of another. There is a point in which the consumer meets the work and either accepts the work on the terms it offers or expects certain things and relates to the work on how their expectations are met. If I find an idea intriguing I want to be open to experience what the work offers as opposed to what I think it will/should offer. Which is part of why stories that embrace fantasy (rather than being beholden to reality) have vast potential to be anything (novelty) and to provide complex problems that can't be totally addressed by real world experience (challenging). So its not one thing, its all things in varying proportions. -
Right "believable" but not real. Its all fantasy with degrees of believability; as X approaches infinity, fiction gets closer to reality but it never becomes real (or it all becomes real if you're a believer in the thoughts = existence frame of reference). Sure things happen, but fictional structures aren't real. There's degrees of believability and the best writers writing something set in the "right now" need to do research so that their fictional constructs hold up under the weight of expectations in how the world is "right now". But its still not "real" its a simulation of reality within a fictional construct. Unless you see both as magic. Which they are, because they're both fictional and thus fantasy. Even the best science fiction is ultimately a "what might be" fantasy that is grounded in our current understandings of science and technology.
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The name has been chosen!
Amentep replied to Jajo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Using all the words on that sheet of paper, I deduce the title to be: The Darkness of Eternity: the Deadly Dyrwood Shadows come over the Reload Project of Reincarnating an Urquhart Joint from the Form_Animat Chronicles, Volume 1!! Its possible some of the words on that paper might not apply to the title... -
Point proven, I think.
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Well that's good news, last I heard there was only talk of multiplayer.
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We'll we're glad you joined anyway. I read that as misery first, was confused by your post as a result. If I wanted misery, I'd start a romance or multiplayer thread on the Project: Eternity Boards... Indiana Sargy stars in RAIDERS OF THE LOST THREAD
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Hope things go to plan this time for you and your wife.
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I'm here for the money. I'm sorely disappointed.
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...and its this kind of thing that makes me only ever want to play solo games or at best only with people I know. Which makes me kinda sad that Deep Down was being touted as an MP game...looks good but I won't play it without a single player component.
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Well I'm not an expert. New York seems to use sheriff's differently than we do here, so... the big take-away is that the heroes have trouble from Jones' character and he has some sort of authority over Beharie's character.
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Its just you. If I'd liked Demon Souls or Dark Souls (and I'm not saying their bad games, they just weren't for me; the quality was evidenced in what I played) I might be excited for this. But it looks like its going to give the people who liked those titles more of what they liked, so that's good.
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Well its kind of unclear how far away the other cop actually was. But the other cop The role of Sheriff I'm a little unclear on too. From what I understand they are either an officer of the courts, or the chief of police, while here he was like a beat cop with an office. I think they're treating him like an "old west" sheriff, who was actively involved in the policing of the town. In reality I think the Westchester County Public Safety Department is led by a Sherrif but Sleepy Hollow itself has a Chief of Police as its public safety head. I'm a bit unclear over the delegation of power too - Orlando Jones is playing a police captain, but he seems to have authority over the Sheriff, so I'm thinking that Jones is the Captain of the Westchester County Police (seat in White Plains, not far from Sleepy Hollow about 15 minutes) and that the Sheriff is specific to the town of Sleepy Hollow and falls, at some level, under the direction of Westchester County public safety (thus giving Jones the ability to pull rank on Beharie).
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Mount, pets and other creatures
Amentep replied to Grinsevent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm not a developer, not do I play one on TV but I think mounts automatically add additional complexity that make them non-trivial to implement. Mounted combat, mounted vs. unmounted, attacks vs rider vs attacks vs mount, etc. all become things that have to be thought about and addressed in some satisfactory way. Then add in, which skills work for mounted combat etc and I think you're adding a large degree of complexity. -
The Appeal of Fantasy
Amentep replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I voted: There's an additional reason for my interest in fantasy that doesn't fall under any of the above (please describe) I voted this way because all fiction is fantasy to greater or lesser degrees, ergo, as someone who reads fiction, watches fiction and plays games in fictional realms, I like fantasy. -
Coming soon, Grandis Furtum Currus! (quick, someone suggest this to Rockstar!)
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Well its kind of unclear how far away the other cop actually was. But the other cop
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Of course it is. Because it is real. No, it isn't. Its fiction, which by its nature is not reality. It can never be real, it can approach reality, it can simulate reality but it can't ever be real because it is artifice. The only benefit to simulating reality is if it enhances what you're doing, but reality shouldn't, by necessity dictate what you do. You lost me there, and I don't think that is what I was arguing ...and it's also false. Actually I wasn't specifically responding to you (hence why I didn't quote you), but its not false. Reality doesn't have a plot, it doesn't have foreshadowing. There's not rising movement and a denouement and a fade to black. So to be, ultimately real, is to be ... well potentially very boring. What most people call "realism" isn't really realism, its mirroring aspects of reality within a fictional context so that as one reads/watches/interacts with the fictional world they can suspend disbelief such that they can see the fictional world as something that fits into the real world. But its not reality. It's not. A mage is infinitely "better". Magic itself, as something that defines known relity/physics makes that suspension easier - especialyl considerign a fantasy setting. Superman on the other hand has his powers explained as "biology", yet they make no sense even within his own universe and are contradictory on several levels. This we'll just have to disagree with. A person who has demon blood that boils with magic and who is able to pull magical effects out of the aether by sheer will is no more right/wrong than Superman being able to do the same because he has Kryptonian genetics. Both are fantasy settings, anyhow. Anyhow, IMO, as long as they're internally consistent with their own established fantasy 'reality', I have no problem with either. To claim that immersion lies SOLEY within the audience, and not in the work is wrong. I'm not sure I did; what I was trying to say is that - at the end of the day - the developer can only control how simulationist of reality and how internally consistent their game is and if the game is "good" there will be those who can be immersed in it and those who don't. IE, if I make the best isometric game in the world, so great that Fallout fans, BG fans, PST fans weep openly when playing it, there will still be those who feel the isometric games aren't "immersive" to them regardless of the quality of the game. There are certain things that can be controlled by a developer - how internally consistant it is, how the game play works, how the interface works, but they can't control for who plays their games.
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