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Amentep

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Everything posted by Amentep

  1. Eh, I consider the ability to choose dialogue choices, and upgrades to be part of the gameplay. But then I think anything in a video game counts as part of the gameplay if its a part that you interact with OR effects your interaction with other things. So I liked PST for the dialogue and the weird characters and the cool implementation of the setting and I liked IWD for the narrative, the ability to create and develop my own party and the ability to hack and slash my way through beutifully realized landscapes and pathways.
  2. Well, I don't know if it'll help to be honest, you can check if you see if you need it though - http://esupport.sony.com/LA/p/swu-download.pl?mdl=KDL32EX405&upd_id=8954&os_group_id=18 The description of the updates don't seem to really give a smoking gun (and of course, depending on when you bought the tv it might be up to date already).
  3. I read that as "...explode into a million hobos" for some reason. I loved IWD and to a lesser degree IWD2. Even though they are linear in their storytelling, I loved the exploration aspect of it; traveling the locations, looting stuff. Lots of fun. I'd be up for more in some fashion.
  4. If you go through the woods and get "lost" your parents find you and send you to your room (and you can leave without issue in my experience). Also when a day "ends" if you try to wander around your parents will find you, send you to your room and that night will trigger. It sounds like the former is mistakenly triggering a flag that is associated with the later creating a game that thinks you're in day 2 despite you being in day 1. Since Mr. Burke was asking about which path you took into the lost woods, there may be some issue caused by how you get lost in the woods - do you remember how you got lost?
  5. This weeks SHIELD was pre-Winter Soldier, next weeks is post-Winter Soldier.
  6. I've been trying to remember the name of that game for some time as I was wondering what had happened with it. Thanks, I liked the monchrome idea and the set up seemed interesting. Betrayer, eh?
  7. Tinfish - what country is your game for? Perhaps this bug has cropped up due to the censoring of the Abduction (I don't know, but the more information you can provide it might help if one of the Dev's visits).
  8. My TV is older than that but I haven't experienced the problem you're having. I noticed that Sony released a firmware update in Brazil for the TV - you're not in Brazil are you? Couldn't really find much else out on the internet other than Bravia TVs seem to have issues with DNLAs, which I'm not sure was terribly helpful.
  9. What platform are you using? If PC have you verified the game files in steam? If 360 or PS3 have you tried uninstalling and reinstalling the game?
  10. I think you could argue its "sf-ness" based on the fact that its not a big SF concept show, and certainly a lower budget one considering its age and syndicated program status, but I was a fan of the Stahunter/Starhunter 2300 series. Bounty hunters on a re-purposed luxury space cruiser travel between earth and the outer planets (FTL is thought to be possible in the universe but hasn't been achieved) where various planets / moons are their own autonomous "states". A lot of it is "bounty of the week" stuff, but its fun enough. There is a through story in both seasons, though, about human genetic potential, alien DNA, the pursuit of FTL and familial drama (in both seasons people are searching for missing family members and trouble with relatives is a common occurrence) First season has Michael Pare' as the ships lead who is using the bounty hunting jobs to look for his kidnapped son; the second season follows the son looking for his missing father. Tanya Allen's Percy Montana and Stephen Marcus' Rudolpho are bright spots in both series/seasons.
  11. Well it does seem strange I agree; I don't really think its intentional but I guess it could be. Unfortunately I'm not sure what else to suggest at this point.
  12. What, outside of rebalancing the game with the patch, are you expecting Obsidian to do?
  13. Does the sneaky squeaker at least cause the two soldiers to move from the fence? I found this particular thing difficult to do (often having to sneaky squeeker twice just to get both guards to move). Also if you move so far and the guards are still moving they automatically find you even if they're not facing you. That said, I've not seen anything else on these forums about this particular problem so haven't seen a workaround or direct suggestion. I assume you can't go to a slightly earlier save and see if it'll not glitch from that save?
  14. I hear its harder on the PC than the console. On the console, I had to pretty much reposition my hand so I could slam the button as fast as I could with one finger to get it to work. I couldn't keep my hand like I was normally using the controller.
  15. https://www.kickstarter.com/projects/381739996/dancers-of-war-a-third-person-action-video-game-fo 3rd person action game where, instead of various weapons of mass destruction, you have weaponized dance moves.
  16. Pleasantly surprised? What horrible predisposition did you hold to be pleasantly surprised by this movie? I'm glad you got over it? Movies from that era in general tell stories much better than movies from today do, as they're more about the characters than what we commonly find today. You usually cannot go wrong with any movie Stewart was in. Aside from The Philadelphia Story (which is a great movie), here are some recommendations with Jimmy Stewart: Rear Window The Man Who Knew Too Much Vertigo Rope You Can't Take it With You And some with Cary Grant: North By Northwest To Catch a Thief An Affair to Remember Arsenic and Old Lace His Girl Friday Notorious Bringing Up Baby All of the above are good to great movies in my opinion, many of which are considered classics and highly regarded by many. At least a couple of the above would be in my all time top ten list. I'd throw CHARADE on Grant's list and ANATOMY OF A MURDER and THE MAN WHO SHOT LIBERTY VALANCE on Stewart's. You should give the Nero Wolfe Mysteries a look see if you enjoy Timothy Hutton. The Nero Wolfe Mysteries are great - wonderful TV series that really evokes the books. Loved the repertoire acting troup approach. For my viewing, I watched Stephen Sommers' Odd Thomas, an adaption of the Dean Koontz story with Anton Yelchin in the title role. It was enjoyable B-movie fare (what much of Sommers' films evoke) and fairly well done (I'd complain they nerf the mystery a bit by not having a large enough cast, but still).
  17. You could keep a copy of your existing save so that when the patch comes back you can finish the game with that character/class, then restart the game with a new character, pick a different class and go on. The O Canada bug is pretty easy to miss if you know about it before hand.
  18. Have you attempted to verify the steam files (going into steam to do so)? That seems to be a default check that is being asked for by the devs when they post with regard to the PC game.
  19. Has anyone provided Mr. Burke with a PC save?
  20. Is this an issue, or is it intentional that the kindergartner doesn't stay after stuff goes exploding in the air?
  21. 4-6 hour delay to fix a problem on their server that did not require them to release a patch on PSN, get sony's approval or to change the game that would require testing of the game to make sure it didn't break something else. Regarding the "no result", J. Burke (or one of the other devs) posted that they identified what the problem is, there will be a fix in the patch and that the patch will fix existing "old" saves so it won't require restarting. They just don't know when the patch will be released since it has to be tested and approved (presumably by Ubisoft, Steam, Sony, Microsoft - but that's an assumption on my part) Probably, which is sad because its a good game if the bugs are fixed and it doesn't help Obsidian's reputation for good but buggy releases (KotOR 2, somewhat undeservedly for Alpha Protocol), despite the amount of time they spent trying to work on that end of their production. Eh...its my tenth year here (I joined Feb 2004) so I'm averaging...283 posts a year roughly? (I actually post more as of late; there were a few years I just lurked here). I came over after I'd heard the company was founded, having been a fan of the late, lamented Black Isle Studios. So...I'm a fan, not an employee...unless you count having met Josh Sawyer and Chris Avelone once at a convention. And I hope I haven't discounted your frustration; since this is a peer-to-peer support forum I'm trying to be helpful, and since not everyone has read every post (such as the post discussing that the patch needed testing and approval, or the post about the planed fix for O Canada Bug being compatible with old saves), I'm trying to help spread information. But I also feel that there is some disinformation that perhaps needs to be challenged as well (but that my be the apologist/fan in me, sorry if it grates on your nerves).
  22. These links might contain about as much as is known http://skylandgames.wordpress.com/2013/02/18/the-strange-case-of-dave-a-trampier/ http://thecastlesramparts.blogspot.com/2014/03/dave-trampier-wormy-artist-passes-away.html As near as I've ever been able to tell, Trampier had some issue with TSR and stopped cashing their checks, which is typically a sign someone is dead so they stopped running the strips unable to actually buy them. What his issue with TSR was, though, I don't think is known.
  23. Several people have mentioned that they have passed the point where reloading an old save will solve the error so you must take this into consideration. I think - and may be wrong - is that it will work with any save that still exists in the bug state when the patch is applied. I'm assuming (yeah I know) that by "old save" he's thinking people might start up a new game, which will write over the autosaves (but not the manual save files).
  24. Have you tried going out of the tree, go around to the back, shrinking down the hole and climbing the pipe to the second level? I have NO CLUE if it'll work, just wondering if (A) you try to load a different screen if it'll help and (b) if you haven't fought the mice if and you do if that will help. Other question, do you have an autosave from the start of Clyde's fortress you could restart from (so you loose only the first part of the fortress you've done)?
  25. http://www.bleedingcool.com/2014/03/28/iconic-dd-artist-david-a-trampier-1954-2014/ Bleeding Cool is reporting AD&D and Wormy artist David Trampier has passed away. A lot of the "cool" factor to me on the old AD&D 1st edition was the cool art, and Trampier's art was always distinctive - as was his work for Dungeon magazine.
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