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Amentep

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Everything posted by Amentep

  1. Yeah ME2 did that for me, I thought I was having a chat with a squaddie pal and suddenly Jacob Taylor was all "hey baby" and I was like "wut? I was only trying to be funny, not flirt". And then it was awkward whenever I went into that part of the ship for the rest of the game. BioWare games are pretty horribly guilty of the second offense, going all the way back to Baldur's Gate 2. In Baldur's Gate 2, most characters of the opposite sex will literally not talk to you outside of a few pre-scripted one-liners (interjections) sprinkled throughout the game unless you commit to a romance with them...and if you try to demur, welp, that's the end of all of their conversations. I actually think most of the games that have had romances have been guilty of one or the other excepting jRPGs where you're typically playing through a story and not really playing a character so its kind of hard to put to the same standard.
  2. I'm okay with romances/relationships provided - The romance/relationship is built with the idea of not sublimating the character in favor of the PC The romance isn't necessary to have an interesting NPC relationship.
  3. This topic has already been locked once because it went off-topic into personal sniping as well as misidentifying the person in question who resigned. Please keep to the topic and keep to the facts as it relates to Deadfire.
  4. Current Avatar: Myrna Dell

  5. Star Wars probably has an cRPG economy, where the merchants have infinite gold to buy things, and the Emperor and Darth Vader just did a couple of dozen dungeon crawls, carried every single piece of armor and weapons out of the dungeons, sold it to the merchants and used the gold to fund the Death Star. The reason why the Emperor doesn't show up until Empire is that he was doing a massive 99 level dungeon crawl to fund the second Death Star during it.
  6. First appearance of Photon Torpedoes was in the first season of TOS, in the episode "Arena". Prior to that, the Enterprise had used 'proximity bursts' from the phasers for the same effect.
  7. Thanks Ethics Gradient; not having an Apple product, I wasn't sure if that patch had been rolled out that was talked about.
  8. I'm pretty sure Crown Prince Naruhito is 57 not 5, MSN & Time...
  9. Are they working on it - according to them yes - https://forums.obsidian.net/topic/93400-unable-to-purchase-rise-of-the-goblins-ios/?hl=%2Brise+%2Bthe+%2Bgoblins I believe I read elsewhere that the patch Flounder mentions in the linked thread was delayed by some further developments but was still forthcoming.
  10. You can't. There's no real need to if the question isn't valid anymore you could mark it answered. Alternatively I can remove the thread.
  11. That was, according to her, what got her banned from bio's boards.
  12. Just saw him in The Wackiest Ship in the Army a few weeks back, but will always remember him for Oscar Goldman on Six Million Dollar Man & Bionic Woman and Lt. Drumm on Perry Mason. RIP
  13. I've always liked local co-op for action or fighting games, but generally speaking prefer single player games.
  14. You know, I can't off the top of my head think of a game with a single fixed protagonist where that protagonist was a black female (may say more about the fact I haven't always paid big attention to game news though). I can think of some games that had the choice of a black female from a group of fixed characters (like Samantha in the Hunter: The Reckoning Series or Houston in the Vigilante 8 series), and of course plenty of games with character creation, but nothing pops to mind for a fixed protagonist game. With respect to the topic, on games where I'm creating a character, I consider gender, sex and sexual orientation of the character I'm creating as part of defining that character in my head. I try to avoid 'playing myself' generally speaking, but have done so on occasion (it all depends on what I feel like, to be honest). But generally speaking I try to have an idea for a character and play that, just like I would in a Pen and Paper RPG.
  15. I looked up tips for bg2. It just took me a lot longer to get to that point of desperation than if I had only thought the game was 'ok'. Had to do the same on the end of BG1 too... which I gather was a rarity. Funnily enough I did IWD and PST without hints (thus didn't get the best end on PST)
  16. I think the big question would be, could controller support be added without it being something that would be part of expense of doing a port to console. No real clue, to be honest.
  17. I think a good sign of how engaged I am with a game is how easy it is for me to look up spoilers or hints. Marginal games that I kind of like I'll probably be more inclined to look up a spoiler to quickly keep moving than a game I really like.
  18. There was a long term poster on the Black Isle Boards (the above mentioned Italian Warlord) who'd try and trick newbies to Throne of Baal/the forums into believing that if you did certain things you'd unlock a fight in the Oasis with the Terrasque. It became a running gag that occasionally still shows up amid the old Black Isle forums crowd.
  19. I'm currently reading Ben Aaronovich's Peter Grant / Rivers of London fantasy police procedural stories. RIVERS OF LONDON is a pretty fun start; everything is told from Grant's point of view and we get his thoughts on police procedure as well as his introduction to the Folly and magical crime investigation and while Grant proves to be a plodding detective, he's an adaptable protagonist with some very funny observations about the events he goes through. Lots of little questions seeded along the way, which may develop in later stories, and we meet the Thames family - the people who are, in essence, the embodiment of the major waterways in London and who are currently feuding while Grant also has to deal with a killer who is magically making people enact the puppet stories of Mr. Punch. Doggedness rather than clever deduction rule the day, as Grant follows something vaguely like police procedure to track down leads and ultimately put the picture of what's behind it all together. MOON OVER SOHO - Again we get two plot threads, the Pale Lady is killing men with a cruel cut (well, bite) while something else is causing Jazz musicians to die after gigs. Grant is at his worst as a detective, in many respects, as he fails to miss some obvious clues as to what is going on and makes a really big (IMO) blunder from a policing standpoint with going out with a woman tangentially connected to one of the cases. We also get some back story for some of our supporting characters. But its still a lot of fun, and I found myself unable to put it down when it got to a certain part of the denouement until I'd read the outcome. Both novels made me laugh out loud in places, but I imagine ones enjoyment of the series is going to depend on how well you take to Peter Grant. He's a newly minted Police Constable and easily distracted, which if you're looking for an above average detective may be frustrating. Or if you don't take to the funny observations from Grant you may tire of his narration. I'm on to Whispers Underground now...
  20. Its an oooollld joke. I didn't expect many people to get it. Its not anywhere in ToB. ​Or is it... But the Tarrasque​ is an actual D&D monster that in early editions could only be killed by extraordinary means, and then a Wish spell, and in current editions it cant even be killed. 6'8" Italian Warlord Lives! Fist Bump to all the old BISers. BISites? BISsies? Hmmm, guess I should stick with Black Isle Studio forum members, considering. IIRC isn't it the case now that you can only send the Terrasque into hibernation (thus counting as a win for the home team)?
  21. They were lost due to randomness, this being the random video game thread. "Everything is in a state of flux, including the status quo." - Robert Byrne
  22. Sorry, I was trying to think of a clever way to hit the number 10 since the last thread was 9, and Jason X was literally the only thing I could think of.
  23. new thread
  24. Old thread Please discuss yourself herein.
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