
omgFIREBALLS
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Everything posted by omgFIREBALLS
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To be fair, even with level scaling, I would say you're still overleveling enemies. Not because they don't gain enough levels, but because levels don't help them as much as they help you. A monster that is intended to be fought at level 18 probably has a lot of cool moves. A monster that is intended to be fought at level 4, but has been brought up to 18 by scaling, just has improved stats but the same lame moves. You gain stats, abilities and a presumed degree of gear improvement with levels; mobs only gain stats.
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Isn't there something with The Red Hand? I remember trying to cheese that... but I also remember being disappointed, so I think the mechanic was that the outgoing damage increase was only effective while it was equipped (and then, possibly also only for its own damage), but the incoming damage increase was there no matter what.
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Where have you seen this? Iovara's movement was about the gods being fakes, not about their attitudes. Besides, I am sure there's an actual word for wanting to get rid of gods that doesn't need to be a kind of not believing in them. Anyway, you realize like 99.9% of the world has no hard evidence that the gods are fake. And the majority of those that do are probably due some "mysterious circumstances" from the Leaden Key or the Hand Occult. On another note, why would people generally entertain the thought when priests in Eora have, you know, distinct magical powers. Related joke. Not how I understand what happened. Each god is a congregation of souls, not a single mind empowered by the absorption of other souls. There wasn't an Engwithan individual they decided would become Hylea, but they did decide there would be a Hylea and that she would prize life. I'm imagining she is the product of a number of souls that shared these values, or perhaps they even took that specific part from a soul and put it into Hylea, whereas another part from the same soul that valued diligence went into Abydon. Mandatory reminder: WE REALLY DIDN'T NEED RYMRGAND. So, could you absorb souls and become a "god"? Maybe - but it's not what the Engwithans did. Getting back to this, I don't think there is much point to denouncing the gods. Yes, you are correct, but people have little reason to believe you, and there are at least two pseudogod-empowered organizations who would take a keen interest in thwarting your efforts if you tried to enlighten the world like Iovara did.
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I'm reinstalling PoE1 and remembering one thing that annoyed me about the game; the fact that if you're out of adventures for the category you rolled you get a generic one instead of a non-generic one from a lower category. I couldn't find a mod to fix this. Is it possible to write one? Edit: Seems this actually does something close enough.
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For fighting the boss ships regardless of reputation, I guess. Vindictive something something. It seems to be gone from Nexus. Also, this probably wasn't available at the time the thread was posted but these days I believe you can tank your rep with any faction by just bullying their ships. Intimidate them into giving you stuff for -rep.
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I agree about the writing to some degree, but my real issue with PF: KM derives from what feels like a religious adherence to the tabletop game rules. It's either that or they just made the system confusing (and unenjoyable) for some other reason. Let's compare: Tabletop Con: Humans don't want to go through advanced calculations for every action, so it's all just a few die rolls. Pro: There's a DM to tweak combat to make it enjoyable for the players. Computer Con: The computer is the DM and it's a slave to its rules. Pro: Advanced calculations are easily doable. Yet the result of this is that we just put the PF ruleset in a video game and call it a day. A d20 is a terrible form of difficulty. I hope the next time - and every time thereafter - a studio wants to create a video game adaptation of a fantasy story, they leave whatever tabletop rules are associated with it out of it. It's the 21st century, use the computing power available to create fun mechanics instead of automating stone age technology. Thank you.
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Thoughts here from someone quite familiar with WoW death knights. Invocations are all good, I just want to add that ice and cold are part of the DK theme too, so add: Seven Nights She Waited While the White Winds Wept -> Her Tears Fell Like Rain So Singt thy Biting Winds o' Eld Nary (this is essentially Chill Streak from WoW) For phrases, fire isn't much associated, so Aefyllath isn't much of a fit. However, DKs can become [temporarily] immune to a lot of crowd control types so any of the resistance chants will work (One Dozen Stood Against the Power of the Saint; Seven Men, onto the Deck They Went; They Shielded Their Eyes 'Gainst the Fampyr's Gaze). This said, they're not really much for buffing the party, so offensive chants are a better fit. Also @freddfranca: Paladin is a great choice, you get to enjoy the same [lack of] mobility as in WoW don't you dare be tempted to go with fighter, they have charge.
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Modals are a toggle you get for being proficient in a weapon. Typically it's you attack slower or for less damage with this weapon, but... and the but is, in the case of the club, you reduce your target's will with your attacks. Mandatory reminder that there is no penalty for using a weapon you're not proficient with other than not having the option to turn on the modal. All modals: https://pillarsofeternity2.wiki.fextralife.com/Weapon+Abilities Use Brisk Recitation if phrase accumulation rate is more important to you than chant uptime. At the start it's a no-brainer to keep it on because you only know one chant anyway. I almost never use BR after that because it pleases the master to have full uptime on two chants, whether or not throwing more invocations would be better.