omgFIREBALLS
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Thank you. I cannot actually find abilities with Poison/Disease keywords, but your post helped me define the search. For example, Wall of Thorns says it applies a Poison that causes Weakened. This would constitute an overlap, as Iron Gut would downgrade Weakened but Righteous Soul would (should) prevent it from causing any affliction at all.
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I decided on a whim, what if I keep avoiding Furrante? It seems this wasn't expected behavior, and I can see why, considering how he homes in on you at first opportunity. Anyway... I killed Benweth without the quest, but the quest completed, and it said Furrante had given it to me, even though I'd never met him. Out on the world map, his ship is still stalking mine and if I let him catch me, he asks me to kill Ben. I reported to him in Dunnage just now, but his boat is still haunting mine. So anyway, grats Fireballs, you confused the game, woohoo. Yeah no, I didn't make this post only because of that. It's because Maia actually reacts to something Serafen says about Benweth in that first meeting with Furrante. And we all know we have to get to Neketaka to get Maia, so even though you're not supposed to be able to avoid that immediate post-Maje meeting with Furrante, there's at least one interaction that assumes you do so. I intend to let Furrante chase me across the Deadfire and eventually bring him to Ukaizo with me. Update: Furrante has now been hanged, but that's not stopping him. Maybe if I let him catch up, he'll ask me to reload and reconsider my decision? P.S. How I keep avoiding him:
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I came back to PoE after having acquired an SSD strictly for games (they were on an SSD before too, but it was cramped). I've also, since I last played, doubled my computer's RAM. I loaded a save from 2021 to continue my adventure, and encountered the following problems: * Saving is slower than I remember it. Might be a lot of things are slower, but quick save isn't quite deserving the name right now. And, given the doubled RAM, my PC shouldn't have gotten worse, even if RAM might not have much impact on F5. * Aloth won't give me his quest. I've completed Never Far From The Queen, but he doesn't want to go see Bellasege. If she dies, the quest still fails. * Stronghold turns aren't giving me adventures. We're talking dozens of turns without them. You wanna say "bad luck, but theoretically possible", I say, my garden/shop aren't generating reagents either. Now, I got bored of that party so I don't really need these things fixed. But, I need them to not happen to future parties. Do you figure I can blame this on my little Steam maneuver or is there something worse at play? To be clear, what I did was: * Play the game sometime in 2021, installed on SSD1 * Uninstall the game * Wait X months * Install the game on SSD2 the other day * Experience great sadness from aforementioned bugs Update: Performance markedly better on new playthrough (for some reason level ups were extremely slow on others; game briefly froze with every stat/skill assignment) and adventures are working. So, no biggie anymore.
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5 paladins (shieldbearers), 2 of them multiclassed to chanter (troubadour), 1 to cipher (psion), 2 to fighter (1 devoted, 1 unbroken). I may mix things up wildly by changing which one is the watcher (usually the devoted) or making the unbroken a tactician instead. Outlast is the name of the game I love.
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To be fair, even with level scaling, I would say you're still overleveling enemies. Not because they don't gain enough levels, but because levels don't help them as much as they help you. A monster that is intended to be fought at level 18 probably has a lot of cool moves. A monster that is intended to be fought at level 4, but has been brought up to 18 by scaling, just has improved stats but the same lame moves. You gain stats, abilities and a presumed degree of gear improvement with levels; mobs only gain stats.
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Isn't there something with The Red Hand? I remember trying to cheese that... but I also remember being disappointed, so I think the mechanic was that the outgoing damage increase was only effective while it was equipped (and then, possibly also only for its own damage), but the incoming damage increase was there no matter what.
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Where have you seen this? Iovara's movement was about the gods being fakes, not about their attitudes. Besides, I am sure there's an actual word for wanting to get rid of gods that doesn't need to be a kind of not believing in them. Anyway, you realize like 99.9% of the world has no hard evidence that the gods are fake. And the majority of those that do are probably due some "mysterious circumstances" from the Leaden Key or the Hand Occult. On another note, why would people generally entertain the thought when priests in Eora have, you know, distinct magical powers. Related joke. Not how I understand what happened. Each god is a congregation of souls, not a single mind empowered by the absorption of other souls. There wasn't an Engwithan individual they decided would become Hylea, but they did decide there would be a Hylea and that she would prize life. I'm imagining she is the product of a number of souls that shared these values, or perhaps they even took that specific part from a soul and put it into Hylea, whereas another part from the same soul that valued diligence went into Abydon. Mandatory reminder: WE REALLY DIDN'T NEED RYMRGAND. So, could you absorb souls and become a "god"? Maybe - but it's not what the Engwithans did. Getting back to this, I don't think there is much point to denouncing the gods. Yes, you are correct, but people have little reason to believe you, and there are at least two pseudogod-empowered organizations who would take a keen interest in thwarting your efforts if you tried to enlighten the world like Iovara did.