omgFIREBALLS
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Everything posted by omgFIREBALLS
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You'll always get X mechanics the cheapest way by tunneling the skill on a single character, indeed due to DR on Party Assist. 8 from party gives 5 through PA, no matter how those 8 points are distributed across the party. However, if you have others take mechanics it means you can reach X skill faster which can be really useful if you plan to steal your way to the goodies and get an early power boost. Also frees up points on the mechanics guy. From a powergaming PoV it seems the only real argument for even spreads on the passive skills is the possibility of interactions where 1) Party Assist is disabled 2) Everyone needs to have x skill or bad things happen I do believe I've seen a case or two of the Watcher's skill alone counting, but that's about it. With actives it's a different matter, for example I doubt Party Assist will amplify the effects of a potion (Alchemy) or scroll (Arcana). And as has been mentioned, if you want to sneak around, you're only as silent as your loudest party member ;p
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Also OP stated they invested primarily/solely in Athletics, Mechanics and History. If it isn't spelled out I can explain it. - Mechanics at the very least because trap injuries will screw this tactic over hardcore - Athletics for deflection bonus on a certain unique shield scaling with the stat - History for saving throws bonus on a certain unique cloak scaling with the stat These scaling items and probably all other such were nerfed with the patch, so that's further reduced defenses.
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Mostly because it pretty much couldn't happen by accident. YMMV, I suppose. Not sure I get you but there are accidents here. - OP shouldn't have Path of the Damned buff, seems clear to me that this is simply intended for mobs on PotD. Bug. - It's probably also a bug that OP has Good Food, Better Friends along with a food buff. Nobody so far has been able to reproduce it. So remove 20 defenses due to those. Then if OP rested they would lose 10 from losing Hylea's bounty and some minor defenses from the pool buff and Nature's Resolve. All in all you could attribute 10-15 defense to the no rest shenanigans. The rest is either from bugs or methods available also to non-insomniacs.
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I can't swear this holds true for the flame naga in Nemnok's lair, but the ones for the Flamewalker Vessali bounty have 0 fire armor. And more importantly, FIRE DAMAGE HEALS THEM, so it's probably not in their interest to reduce the damage. Look for Child of Flame in the combat log when you deal fire damage to them. ^^