thundercleese
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Everything posted by thundercleese
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Watcher (Nature Godlike Evoker) - 411.5k - 369 highest single target Aloth (Wizard) - 89.8k - 211 highest single target Xoti (Priest) - 23.6k - 259 highest Pallegina (Herald) - 65.5k - 236 highest Eder (Swash) - 41.8k - 81 highest Eder is my tank so mostly defensive skills/passives. Xoti is pretty much pure support/healing/auto-attacking (a few blessed harvests here and there). Pallegina was using this build, however I feel if I'd micro'd her better after her opener she would have done much better, but most of my micro went into my Watcher. Aloth was there to basically clean up what my Evoker didn't finish off immediately, and also to cast a few debuffs I didn't want to waste spell casts on (expose vuln, combusting wounds). This is halfway through Fampyr Island, with only final faction quests then Ukaizo left.
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My Nature Godlike Evoker was the easiest run through Port Maje I have done to date. Granted I start all my games at lvl4 from Berath's Blessings, which helps. I also had the firethrower gloves from the merchant. It's fairly easy to get to lvl3-4 on Port Maje without any combat outside of the ship fight. And that fight really doesn't matter; if you die it just ends and you wake up on the beach. If your melee is having trouble early game you'll just have to pop on heavy armour and live with the slow recovery speed. The brigandine from the boat should do fine. Also try to make use of any gunpowder barrels you can, they can make some difficult early fights completely trivial (the ones inside the ruins especially). You will need to use either fire-based attacks or firearms to make them explode tho, otherwise it just breaks and leaves a pile of gunpowder on the floor.
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Like the tags, they stand out really well and are unlikely to cause confusion. Keep up the good work!
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Bleak Walker dispositions are aggressive and cruel. Meaning you are "supposed" to take as many of those actions/dialogue options as possible. Not doing so is not only out of character, but you gimp your defenses. The game is easy enough that losing the defenses could be manageable, but would still be "wrong" from a RP perspective.
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Should work with Cipher too, I've just got little experience with them in Deadfire, so hopefully someone else can chime in there. For pistol Scordeo's comes to mind, upgrade the action speed buff to apply to everything. Though I guess a pistol with a lash (if one exists, not sure) would probably get more benefit from Assassinate. On that note, I'd say monk comes out on top due to lightning strikes and turning wheel. Dance of death for wounds, would probably take Nalpazca over Helwalker as the extra might quickly becomes insignificant with all the Rogue bonuses (also more free wounds, just watch out for arcane dampener). Also Helwalker/Assassin is about as frail as it gets lol.
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Didn't know Assassin bonus worked on spells, so I suppose if you are fine with empower nuking from stealth then Assassin/Evoker would be the top pick by a fair margin. Only buff spells I used on my pure Evoker were Infuse with Vital Essence (nature godlike) and Merciless Gaze. Just make sure you are stealthed until your tank has all the agro then start nuking, everything should be dead before they can turn their attention to you. Someone posted an Assassin/Bleak Walker build based around Arquebus FoD from stealth for insane alpha strikes. Think it was before all the nerfs though so how viable it is in current patch I'm not sure. Personally for a ranged Assassin I would use Wael's eye, for the invisibility proc, which happens fairly often (I'm far too lazy to micromanage invisibility abilities and potions through every fight lol). Pair it with something that can buff action speed such as monk, barb or wizard for DAoM, probably dual wield with something high damage like a pistol. Believe someone posted a build like this as well.
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I would think something more simple like a *POPULAR* tag would work better. Too many people will think of the stars as ratings by default, if they skip over the blurb at the top of your post. This will also reduce your workload, as checking each build on a regular basis to recalculate the stars could get quite tedious. So something like 10+ likes, or 2/3+ pages of discussion earns the popular tag (rough numbers but you get the idea).
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Okay so I did a little further testing, and it seems to only happen if there is only one target available. As soon as I send in a second party member, he will apply the Mark to that character then continue with his normal rotation. Also if I send in the whole party he just applies it to two characters then continues straight away. What's interesting though is that there are two grubmasters in this encounter, yet the second one will just apply it twice then move on, regardless of number of combatants. Here's the save: http://www.mediafire.com/file/ccjzl59wyz9gd4a/Tigger_%25287af86177-abb5-49a2-abfa-f59c884672de%2529_autosave_1.savegame/file
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I would say anything with good aoe damage. You can even use friendly fire spells if you take unbending (seriously broken ability). You could also try to provoke disengagement by having an all ranged suporting party with light armour. Not sure if this would work though...
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