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thundercleese

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Everything posted by thundercleese

  1. The two you listed are the easiest. Problem with using an inspiration is it needs to be reapplied every time you use frenzy. Otherwise you can (ab)use consumables - svef, captains banquet, etc.
  2. So I did a respec on my character (Ravager) yesterday, and noticed when doing the level ups that I had somehow gained two additional proficiencies. So I made a save before using a mod remove them in case I messed things up. Just noticed today that I also have two first level Fighter abilities; Knock Down and Constant Recovery. Going back over my saves it appears to have happened at the same time as the proficiencies, I just missed it then. Further respecs make yeild the same results. Not only that, but going back to my oldest save and respecing also gives me the story quest abilities that I haven't already obtained. Attached a save from before the respec and the one mentioned above: http://www.mediafire.com/file/55t610g6a3gnmh4/Respec_Bug.rar/file Both saves are from 1.2.2, however the test I did today on my older saves were done on 2.0, in case that might make a difference.
  3. So just tested with both SF and TR, both before and after using BS for the first time in combat; neither got any bonus from BS. Could be it was fixed in the patch, or could be something specific to the build/gear/encounter for you.
  4. Wael's Eye has an invisibility on crit proc, good for a DW range Assassin. Would want to skip backstab though obv.
  5. Also less interruptions in your attacking; Frenzy has a "cast time" unlike most other self buffs. Though I personally wouldn't go for int. Too little benefit compared to other classes. So you'd go for Resolve over Int? What about from a roleplay perspective - aren't there a lot more Int checks than Resolve checks? Yeah, though you don't need to completely dump it, I just wouldn't prioritize it. Yes int checks are more common than res, however there are some quite funny ones that only appear if you have a really low int - "why are you asking me?!" etc.
  6. I'll try it when I get home this afternoon. Have you noticed it on other skills as well or just Torment's Reach? I'm not currently using TR so will check it on SS first then respec and try out TR.
  7. Also less interruptions in your attacking; Frenzy has a "cast time" unlike most other self buffs. Though I personally wouldn't go for int. Too little benefit compared to other classes.
  8. *obligatory overpen joke* Serafen did warn him there are some things he shouldn't pet...
  9. Just added a video of a very interesting fight against the Kraken (just finished a bug report on it). Also at the end I show just how high you can stack Scordeo's.
  10. So if you use charge on the Kraken some very strange things can happen! But wait, there's more! Not sure what ability, but something caused him to teleport out on to the land. This didn't happen the first time, just Eder getting stuck inside him. Every subsequent run both the above happened. I tried moving closer before charging but same deal. After the fight: I have charged him without incident in previous runs, however this one was something special. Here's the save: http://www.mediafire.com/file/521g859x1b29wtg/Blathiel_%282e7aaa45-bb7b-4b34-8493-733a9942db73%29_quicksave.savegame/file
  11. I think I tried this out at one point during my testing and it didn't cancel it, can't remember 100% though. May check it out later tonight if I have time. Edit: Wait no, that was testing with the sceptre modal, which didn't cancel dance. Should work with Berserker too then.
  12. Helwalker gets 1 more wound at start of combat than regular monk. Berserker frenzy ticks also grant wounds, which is why I always start my self buffs with frenzy to squeeze a little more initial duration on flurry. I did a quick test last night on a lvl16 hired adventurer: Start combat in stealth with 5 wounds, didn't activate frenzy, ran up to a squishy archer and used stunning surge; gained 4 wounds, took no damage.
  13. The wording only mentions DW, would be interested to see if it also applies to AoE weapons. Edit: Beat me to it!
  14. Yeah you can swap for Blood Frenzy or just take something else. All different DoTs stack so no issue there. Static number DoTs only really scale with PL and might, unless I'm mistaken. Blood Storm could be good if you are killing fast as it'll free up rage for other abilities. Not sure how long the extension is though as I'm yet to reach max level on a barb lol. I think most of the big monster bosses (dragons, kraken) are immune to engagement and/or have perception resist/immunity, plus a handful of others. But they are easy enough to manually flank, and as you say you have plenty of other CC at your disposal.
  15. Have only had a proc that big once, however it is not uncommon at all (at least once every other fight) for me to get 3-4 from a flurry proc. My character doesn't even have drumming yet so I can only imagine how silly things will get once I do.
  16. Looking pretty good. Precognition has limited duration on both buffs, I forget the specifics but it's something like the extra crit damage only applies to the first x hits, reduced crit damage taken lasts for x seconds. Not at home so can't check atm. Regarding Spirit Frenzy, I don't think it's worth with Persistent Distraction, which alone will trigger Deathblows. Only issue is PER resistant/immune and engagement immune enemies. Grave calling is my favourite weapon to use against undead (the summoning is also bugged, which can lead to some funny situations), can be obtained very early as well providing you have high mechanics/enough cash. Also, you may want to finish this sentence.
  17. I've had them drop from the Greater Sand Blights in the outside area, in version 1.2.2. Could be random chance but I had one from each blight, as well as two from the guardian giant. It's random when it comes to Greater Sand Blights. When a Greater Sand Blight dies it will randomly select from four potential LootLists exactly once. Those LootLists can give a variety of items. When it comes to Adra Ban: Two of the LootLists will give an Adra Ban 100% of the time Two of the LootLists will give an Adra Ban 20% of the time So 50% of the time, there is 100% chance to get one Adra Ban and 50% of the time there is a 20% chance to get one. Doing the math, I believe this means there is a 60% to get an Adra Ban when a Greater Sand Blight dies ([100 + 100 + 20 + 20]/400). Good to know, might even be worth save scumming for this. I also got one randomly last night when clearing out Furrante and co. from Dunnage throne room.
  18. @Boeroer: Do the AoE hits also proc SS refund? If so you could dump all your wounds on say Skyward Kick, then use SS to instantly refill, rinse and repeat. I haven’t really played any characters that tried to maximize the use of spirit lance. I seriously contemplated a sage, and have played Aloth as a battlemage, but restarted the game right around when spirit lance came online. Do you think it deserves a nerf? Personally, I think it’s a summoned weapon that can time out and be dispelled, competes for casts with the strongest hard CC spell in the game and is only available to a class with limited damage boosts and no extremely good way to use it on its own. So it’s fine that it’s really powerful. I guess it might be a little broken with swift flurry and heartbeat drumming, though. I think the problem is less with Spirit Lance, and more that Swift Flurry and Heartbeat Drumming are stupidly OP. Since the proc is only rolled for once, if your proc crits it will proc again and again until you fail to crit; I got an 8 crit proc against a poor Rathun which did around 430 damage - instant chunking.
  19. Also worth noting that the orientation of the enemy ship alters hit chance; if it is perpendicular to you you are more likely to miss. I also much prefer to just board, but if I see they have a large crew I shoot a volley or 2 of grapeshot. Dhow is perfect for this; just enough defenses to close on a Junk without dying and more cannons than The Defiant.
  20. I didn't play at release so it may have changed at some point. Yeah it's not such a big deal for this build as unless you take something like Blade Turning you're not spending wounds at all. It does help reach max wounds at the beginning of combat though, which is nice. Thanks for adding to the list.
  21. I've had them drop from the Greater Sand Blights in the outside area, in version 1.2.2. Could be random chance but I had one from each blight, as well as two from the guardian giant.
  22. Here's a save with all the Rathun dead, before my first interaction with the altar. Same dialogue as before. http://www.mediafire.com/file/jajr6jwej95zgjn/Blathiel_%28TheJaggedKeep%29_%282e7aaa45-bb7b-4b34-8493-733a9942db73%29_%28924964346%29.savegame/file
  23. I'm sure I've seen my wounds jump up to 10 after using it. Though tbh as I can't see my health I could have also taken a heavy hit. Or frenzy ticks. Will remove it from the post for now though to be safe. Edit: Okay so I just tested without Frenzy and gained 4 wounds from a single use, no damage taken. Possibly a bug? Will add it back in.
  24. She needs to have died or spared the dudes life. How she dies doesn't matter.
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