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thundercleese

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Everything posted by thundercleese

  1. Yeah, no effect is applied. I did get some procs off spells, was inconsistent though. First nuke on my skeletons gave me 1 Imp, then I nuked the ones that summoned and got none. Enemies killed by my spell DoTs were spawning them though. Could be that the first imp was also a foe that died. I also got some hilariously long DoTs on one guy in particular. @AndreaColombo I just checked and it does add penetration, even shows up on character sheet. As does Lord Darryn's Voulge, however Frostfall doesn't.
  2. Also hit to crit doesn't stack additively, so it is 0.75 * 0.8 * 0.9 * 0.95 = ~ 49% + bonus from Min's. Only time I've used one-handed style and felt it wasn't bad was with Scordeo's Trophy and the modal on. Lots of attack speed, 20% conversion and only -3 accuracy.
  3. You actually don't need to use sparkcrackers; just talk to him while someone is in stealth next to the chests - when your discovered status has completely gone exit conversation and pause then loot the chests.
  4. Svef provides Int affliction resistance which downgrades the affliction one tier. As confused is bottom tier it will block it. Just need to keep an eye on the timer in case it wears off in combat, and also Arcane Dampener will block it AND cause drug crash, which isn't removed when Dampener wears off (have to redose to remove crash).
  5. My understanding of those passives is they only work on abilities/attacks/procs with the applicable keywords. Haven't tested myself but if it does then I'll add the info to my thread. @Boeroer you could also DW frostfall with Grave Calling and get infinite duration afflictions on all enemies in range and the occasional free paralyze, along with all your minions. The trick is ensuring Grave Calling gets the killing blow. Actually, come to think of it I never tested whether it does need to get the killing blow. The description doesn't seem to specify... May do a quick test when I get home unless someone already has the answer.
  6. Definitely a flat 15% chance, but still fairly good if you don't already have a lot of hit to crit in your build.
  7. The game doesn't show you at all, but using a mod I was able to find this as an active effect on my character: Someone posted a reddit link where they claimed the 15% was attained at 200k+ but provided no proof/source, so it is still unclear.
  8. Oathbreaker proc is area around the mob, so you can just take Instruments of Pain. Or just clear your confused.
  9. Problem is it costs adra ban (2 IIRC), which many players may not have/want to use early in the game, especially given how rare it is. Granted there is a guaranteed 2 in the Ruins on Port Maje, but that's still one less legendary upgrade, or at least a delayed one.
  10. Okay so turns out Frostfall is REALLY strong with DoTs. Best with high damage, short duration DoTs like Cleansing Flame, Disintegrate, Arterial Strike. Put this as a weapon swap on Boeroer's crazy OW build. Also procs from killing your own minions: And some lol boss damage:
  11. Also Frostseeker can instantly fill your focus if you get a half decent proc, then swap to the Red Hand for mopping up after first ascneded phase is over.
  12. Probably because I didn't tag it as a build and so didn't get added to the build list. Unfortunately it is just like carnage and other AoE proc skills where it's not shown anywhere in game. You could test it on a group of tightly packed mobs with high/low int and see the difference in hits in the combat log. It is very good in the hands of a cipher; one proc will usually fill your focus.
  13. Thanks, glad I inspired you! My aim was strong consistent/sustained AoE damage that wasn't limited to expensive skills/spells. I ended up building it with too many passives though so it got boring. Very easy to throw in a few extra active abilities though - aim for ones that are cheap and have bonus accuracy. I agree about pet being squishy and often going down, especially in early game. However my aim was to max crit rate for the procs, so I just had to put up with it. With a non crit proc centered build Ghost Heart would certainly be the better pick. Also Boar is probably better than Bear, as later on the higher hp and regen are far more valuable. For Ghost Heart you can take a more damage oriented pet like Lion or Wolf. I also agree that bows (yes hunting bow too) being slash/pierce doesn't make much logical sense, but I'm not complaining.
  14. You can also have a Cipher cast Pain Block on you, but yeah while it is very fun and powerful you definitely need extra healing.
  15. Sadly poison affects a whopping total of about 5 spells (give or take) across two classes (Druid and Wizard). Many corrode spells are not poison and vice versa.
  16. OMG did this mace proc on friendly target kills ? So chanter/priest can cast empowered Cleansing Flame and then kill their own skeletons to increase it's duration ? That sound pretty crazy, because Cleansing Flame has very high base damage and fire keyword Haven't actually tested it myself, but the wording says "on kill" not "on killing an enemy" - which is the same wording as Engoliero, Grave Calling, Hel Beckoning etc. So I don't see why it shouldn't. It also works on kills from spells like Engoliero. It also currently adds +50% instead of the stated +20%, though this has been reported as a bug so enjoy it while it lasts. Edit: This works, and is disgusting.
  17. Similar tactic could in theory be used with Frostfall to keep extending some hard CC's indefinitely. If someone wants to test it out
  18. No, I mean Barbaric Blows was getting added to the AoE damage on that character, but on another test with a Rogue using Sap, or a fighter using Clear Out - neither added their bonus to the AoE. Then I clicked that it must be because the game had applied the Barbaric Blow bonus to my character as a permanent effect at some point, as it was showing up as an effect on my character sheet. Then I remembered you had said you'd had a similar experience with it adding to Torments Reach.
  19. Sun and Moon flail raises Frost +2, but only at night. Shock can get +4 or +5 (I forget exactly) from 2 items. But yeah frost is a bit more limited and corrode/poison even worse.
  20. So I posted this bug report yesterday and then remembered you bringing this up. Probably the same thing? As I'd noticed Oathbreaker's procs were getting Barbaric Blows bonus damage, but not other skills.
  21. Correct about dance with death. Also confused will reduce the AoE. Though turning wheel will help mitigate this. Best results I've had so far were the single class Berzerker on the previous page and a Streetfighter/Zerker, both using Pull of Eora and spirit tornado. The Marauder you just chain spam cheap abilities through Blood Thirst. Both with max int and Aloth's armour and 2x overseeing rings. Like the idea but you would be doing a lot of damage to yourself! Mayne no subclass monk and use it to generate wounds for Reach of Torment spamming?
  22. Check OP, just added screenshots of all the weapons. I don't know exactly how the game classifies it, but it does have attack rolls and an apparent penetration value (only impactful with lashes). I've made quite a few posts in here on it so maybe one of them addresses your idea? Otherwise I'd love to hear it!
  23. Is that with a Berzerker? And if so are you mitigating the confusion? Because if not then I'd say that is why. I purposely did not mitigate the confusion to see if I'd carnage myself. I don't with sabers but do with the axe? Is it a reach thing? Carnage is exempt from hurting the Berzerker itself (would be pretty bad if it wasn't). The Found Guilty proc is treated as a separate AoE skill/attack, therefore will hurt the user if they are confused.
  24. Is that with a Berzerker? And if so are you mitigating the confusion? Because if not then I'd say that is why.
  25. Okay so I made a few more updates. When testing with an Assassin/Helwalker to see the theoretical maximum damage from Oathbreaker's AoE, ability damage (Sap - 25%) wasn't showing up in the raw damage calculation. Fairly certain it is linked to this bug. A little off topic: I was also able to reproduce what AndreaColombo observed with the lashes, and it is across ALL lashes. You can see it in the below screenshot: This was with Turning Wheel + the Magran belt (23% fire), Lightning Strikes (15%), Horns of the Aurochs and the Hylea gloves (5%). I tested on the same char/setup with The Twin Eels and got same results. What's even more interesting though is that the lashes applied to the raw damage that crits ALSO gets a 30% multiplier (this likely depends on the penetration value of the attack that procced it vs the targets armour - which armour value I am unsure), applied after the rest of the calculations. So from the example above 113 x 0.15 = 16.95 x 1.3 = 22.035 Edit: So just did some more testing and got a "No Pen" on a raw damage proc; the raw damage itself wasn't affected however the lash was reduced severely. So yeah with lashes all penetration modifiers are applied multiplicatively after everything else, kind of how lashes themselves are calculated. Raw damage attacks seem to check pen but then ignore it. I guess this is done specifically so that lashes can be applied to them but still be affected by armour. As for what I was actually trying to test, this is the highest I got: So as you can see, you can get Assassinate (and backstab on the close mobs) to apply, but only if you are using the new boots (Slippers of the Assassin), and therefore only on the first hit. So if you were to try to capitalise on this you'd probably want to have party members soften them up a bit, debuff them then hit the lowest health/deflection mob with your highest damage ability.
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