thundercleese
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Everything posted by thundercleese
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Thanks! My other build (The Furry Ravager) has been updated for 2.0 too btw. Not a big deal though.
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Making all four paladins would be a start. Assigning max might/con for the fort guy, max dex/per for reflex, int/res for will. Pick up the relevant +10 passives. Deflection guy would also want max res. A cipher/paladin would theoretically be able to get the highest will in the game (+15 deep faith +10 bulls will +15 PL1 cipher passive whose name I forget). Casita BP and Cadhu Scalth on the deflection guy - probably want to be a Holyslayer.
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Here's a build based on that strategy. I also probably wouldn't make it through a whole playthrough with it, but it IS fun spawning your imp army. Also, they are both currently bugged and will summon from anything (including inanimate objects) if killed by DoT damage or carnage damage. I don't think this should affect your ranking, but it is fun to get double the imps.
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Agree that this is the most broken part of the Red Hand. In my experience though it works on all vessels, provided they are a lower level than the attacking char. I've killed all risen kinds, fampyrs, all rothgast etc. on PotD with lvl scaling, with my char lvl 18+.That's odd, as I've had it destroy vessels with a skull over their head (higher level) but then not kill others with no skulls. This was all in 1.1/1.2 though so they may have changed/fixed it.
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Oathbreaker's End is a battle axe, but it is also a two-handed weapon (unlike standard battle axes). It currently shares the base penetration rating of one-handed battle axes. Depending on perspective, this could be intended or an oversight.
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What I'd suggest, now that you've narrowed it down, is you take a save game where you're already a fair way through the game, make some hired adventurers and test the combos yourself. You can use console to get the gear if you don't already have it. I'm not trying to dissuade you from asking questions here, just at the end of the day suggestions from others only go so far; only you will know what you find enjoyable. And just because one person has a lot of success with a certain class/build/combo, doesn't necessarily mean you will.
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You keep saying this, yet despite many suggestions and feedback there have been no changes made?
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During level up screen on a Lifegiver (or any subclass that limits ability choices) there will be a little note that reads {ability disabled due to subclass} or something to that effect.
- 59 replies
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- character build
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