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Help with a companions-based party on PotD
i know it wasnt the original question but i thought id mention that you could try "respeccing" companions with the unity console mod. its what i do now cause custom adventurers were ... well... quiet ^^ now my pallegina is a liberator for example. its a bit of work when you respec them, and make sure they have all the right stuff and arent missing a skill point or whatever, but once its set you can just play it like that
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Coming back to poe2 for PotD, unsure about party, please help :)
i just feed my berserker one of the int resistance foods on rest, at the beginning the captains banquet, and later on there are other options too. and i dont rest that often so its not a big loss i feel. i rather like berserkers
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Coming back to poe2 for PotD, unsure about party, please help :)
oh jeez, did not expect to get it all so right on the first try haha. thansk for the answers guys ^-^, i think i might fit a liberator in there instead of the druid/troubador. just cause liberator sounds cool, and maybe replace the evoker then, it does sound kinda boringly strong
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Coming back to poe2 for PotD, unsure about party, please help :)
hello everyone. i decided to come back with all the difficulty changes - yes, i am that kind of guy that gets discouraged by "too easy", sorry - and am currently theorycrafting a party and would very much appreciate inputs. seeing how many build guides are not updated or intended for solo play i thought id rather ask people their opinions. any input on stat allocation would also be greatlky appreciated, even if you like one of the proposed options for a role, i am as of yet uncertain what stats they get tank: unbroken/trickster offtank/offdps: paladin/rogue healer/support: druid/chanter dps: evoker 2nd dps: berserker/soul blade (this one is actually set in stone as it is my main already and i _really_ want to play it even if its not optimal) does this seem like a decent party for upscaled potd?
- [MECHANICS] Power level compilation thread