thundercleese
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Everything posted by thundercleese
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I've had him turn all the enemies invisible with a Phantom Foes, then he went to cast Pain Link on one of my frontliners and blew up my backline. Was one of the funniest things I've seen in the game. Well, other than Eder getting trapped under the Kraken and then the Kraken teleports out of his pool like "Hey, get away from my butthole!" Best use for Serafen if you made him a Cipher? Sacrifice him to Skaen.
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Apparently he tested it at a time where it was broken and never thought to retest it as patches got released?
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I'm pretty new here so I apologise for the stupid question. So I should take the two weapons feat instead? Are there any other talents that help the fury's spirit shift attack? Yes two-weapon style is the one you want. Any martial passive that doesn't specify "proficient weapons" will work on them. From the Druid side I believe the only one that will boost it is Heart of the Storm (+1 PEN).
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For weapon it depends on how much you are wanting to optimise. Frostseeker may not be the optimal weapon choice for all encounters, but for groups it is very effective at filling your focus, providing you have a decent crit rate. The problem with it is consistency; if you don't crit your focus bar will barely move - if you do it will almost always go straight to full. Dr. Hieronymous Alloy's suggestions are all very good. Basically anything that increases accuracy/pen and/or your primary stats.
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Hasongo bugs
thundercleese replied to Chessbrain's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
IIRC it is just resentment and gift. You also get/regain some of the 1/combat abilities linked to story progression. -
I'd put money on Frostseeker outperforming it on literally any character/build in the game, outside of ghosts and pure single target fights (of which there are very few). There are other ranged weapons that are also far superior if you know how to use them. The Red Hand is great for a couple reasons; you can slap it on anyone and it will do good damage, it's attainable fairly early/easily, it can trivialise Vessel fights, and you can use it to give your entire party +20/40% damage. Ok you show me frost seeker beats it. If you want to make comments like that you have to back them up. I have played with both weapons and its pretty clear red hand is far better So here's two videos of clearing out the bottom level of the VTC building, using the exact same build other than changing the armour (Maia's for Red Hand, Miscreant's for Frostseeker). Now the total damage done is virtually the same, which is expected as it was the same fight and tank contributes virtually no damage to a fight. But if you look the the time in combat stat, you will see the Red Hand was ~43 minutes, whereas Frostseeker was ~29 minutes. Or in other words, Frostseeker had ~50% more DPS. The Red Hand: Frostseeker: Because of this statement I opted to use no active abilities, other than the opener.
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If you don't believe me you could, you know, look at the in game stats yourself. That's more an issue with how they decided to implement PotD than with the weapons themselves. Besides, plenty of people have had success with two handed weapons in PotD. Also keep in mind swords/greatswords have dual damage types, whereas most weapons with higher PEN are single. This more or less balances out over the course of the game.
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One of my favourite ways to use it is on a Scout (Maia is perfect as her subclass helps mitigate the reduced range). You open up with a Crippling Strike from stealth (sneak attack bonus is granted from stealth), then use Marked for the Hunt, then follow up with (Accurate) Wounding Shot. Later on you can upgrade Crippling to Debilitating (Deathblows for Wounding Shot, -10 deflection, -1 armour). This whole opener can be done with 0 recovery time (about 1-1.5 seconds action time depending on dex etc.), and will usually outright kill a backliner/caster. If it doesn't, then your DoTs will usually finish them off.
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I'd put money on Frostseeker outperforming it on literally any character/build in the game, outside of ghosts and pure single target fights (of which there are very few). There are other ranged weapons that are also far superior if you know how to use them. The Red Hand is great for a couple reasons; you can slap it on anyone and it will do good damage, it's attainable fairly early/easily, it can trivialise Vessel fights, and you can use it to give your entire party +20/40% damage.
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Tekehu Chants
thundercleese replied to pikea1's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Is it always the same chant in the same position that it resets to? If so then you could try putting the chant(s) you want to start combat with in that slot. -
This has been pointed out in several threads of similar topics, all started by Teclis23. @Teclis23 your insistence that two-handed weapons are useless is contrary to what many experienced players can attest to. There are multiple builds in the Build Thread that successfully utilise two-handed weapons through entire playthroughs on PotD. If you would like advice on how to make the most of two-handed weapons, all you have to do is ask.