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Ausir

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Everything posted by Ausir

  1. I'd also like at least some of the quests to be time sensitive. I liked the sense of urgency in the original Fallout.
  2. I've started a Project Eternity FAQ on the wiki: http://eternitywiki.com/Project_Eternity_FAQ For now it's a copy of the Kickstarter FAQ, but I'd like it to grow into a comprehensive FAQ about the game.
  3. Any help with the wiki will be greatly appreciated!
  4. I also think 3 million like with Wasteland 2 is likely to be reached.
  5. The wiki is up now at http://eternitywiki.com - it's still mostly empty, but this time I'd like to encourage everyone to help out from the very beginning! At the moment, you have to register to edit, but anonymous editing will be possible at a later point. We're working on a skin for it, but because of slight technical issues we're having at the moment, we might have to wait before it's on. Well, considering that the Witcher Wiki was founded by myself before I left Wikia (I'm banned from all Wikia wikis now), and it's now being run by Game Widow, who's also working at Curse now and will be helping out with Eternity Wiki, you can bet on it being just as good!
  6. The wiki is already set up (although still empty), but it's waiting for the DNS to propagate.
  7. Or some other language, we'll gladly set up other language versions as well!
  8. And there's already a thread for it: http://forums.obsidian.net/topic/60356-races-dont-stick-to-tolkien/
  9. Limited level scaling can be good if used right.
  10. Too late, elves and dwarves are already part of the setting.
  11. Don't forget that The Witcher is based on a series of books by Andrzej Sapkowski, where the subversion is done better than in the game.
  12. I think Vancian magic has been overdone in all the D&D games. I'd prefer them to come up with something unique to their setting. Can you make it a poll?
  13. Yeah, but that's Blizzard, their games will sell no matter what. The restrictive DRM did hurt Ubisoft and they ended up scrapping the always-online thing.
  14. I wouldn't want it to go full Steampunk, but I don't mind some early renaissance firearms.
  15. I'm pretty sure the game is inspired by all the Infinity Engine games, as well as other fantasy projects the team has worked on, like NWN2, The Black Hound, Arcanum, ToEE and Torn.
  16. I actually wouldn't mind console or mobile ports at a later point either, although they're not likely to be a part of the Kickstarter drive. If they have a Mac and Linux version, porting them to iOS and Android respectively shouldn't be *that* difficult.
  17. I think it would end up consuming more resources than using e.g. Unity would, especially given that Unity already supports Mac and Linux, while Onyx would need to be ported, and that Obsidian is already cooperating with inXile on Wasteland 2, which uses Unity.
  18. Well, The Black Hound designs are owned by Interplay and/or Atari, so I doubt they'll be openly reusing stuff from it (unlike with Van Buren stuff reused in New Vegas, where Bethesda owned both). But I'm sure there will be some influences.
  19. If it's not Onyx, perhaps the Unity engine, like Wasteland 2? Given that Obsidian and inXile are cooperating already on WL2, which is being ported to Mac and Linux too, it might be cheaper for them to share some tech and assets.
  20. Like the whole Baldur's Gate series (as well as PST and IWD), Minsc and Boo are currently owned by Atari and are not likely to appear in any non-D&D game.
  21. No, but the version of dwarves and elves used in almost every fantasy game is derived from Tolkien, not directly from mythology. Or... just a joke?
  22. Help with gathering and documenting all the available info on the game we can find from various updates, interviews, dev comments etc.
  23. That's the plan. For now, we've bought eternitywiki.com.
  24. I belive Obsidian is using their in-house Onyx engine, previously used for Dungeon Siege 3.
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