Ausir
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Dungeon Level 11 is a reality
Ausir replied to Keyrock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Maybe they will be 12 tiny dungeon levels? -
Dungeon Level 11 is a reality
Ausir replied to Keyrock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually, PayPal backers do add to the stretch goals. The devs have stated this many times. -
Dungeon Level 11 is a reality
Ausir replied to Keyrock's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Up to 11! -
Obsidian Order question
Ausir replied to JayDGee's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Only if you add $8 on top of that. -
New stretch goals!
Ausir replied to NateOwns's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
New stretch goals don't need to be things that cost them development time and money. They can just be fun stuff like developer beards etc, or extra stuff like a Project Eternity PnP RPG rulebook. -
Having beaten Double Fine Adventure's $3,336,371, Project Eternity now holds the record for the most successful video game Kickstarter ever! Congratulations!
- 24 replies
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Facebook Likes!
Ausir replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ah, sorry, I thought of something else. Speaking of Facebook likes, I also made a page for the Eternity Wiki: https://www.facebook.com/pages/Project-Eternity-Wiki/209950409137564?fref=ts -
Facebook Likes!
Ausir replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Obsidian fanpage is linked at Kickstarter, not the Project Eternity fanpage that some fan has created. -
Facebook Likes!
Ausir replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think the Project Eternity fanpage is official, looks to me like it's fan-made, since it's not linked from the official site nor the Obsidian fanpage. -
Sure, my point is, though, that it's not as if modern British English inherently fits medieval settings any more than modern American English. Both are, in most aspects, equally distant from it. Anyway, I think having different varieties of Spanish used by different ethnicities in-universe in the Spanish translation would actually be a good compromise for the players from different countries. Maybe future translators of the game into Spanish should consider it.
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By the way, maybe this could actually be used to mark different ethnicities within the setting? E.g. have Aedyr characters use Spain Spanish and Vailian characters use Latin American Spanish? That too, but e.g. Medieval English was always rhotic, while r is silent in most British accents, same with the /æ/ sound being changed into /a:/ in many words in most British accents but retained as /æ/ in American ones (yeah, I'm a linguist).
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Funny because modern American accents are actually closer to Medieval English in pronunciation than modern British accents. Anyway, most of the text in Project Eternity will not be voiced, and most translations are likely to be just text translations, without dubbing. By the way, Spanish Wikipedia is doing fine without having separate Latin America and Spain Wikipedias.
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Project Eternity: Wiki
Ausir replied to Tigranes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
We have some of the info they don't and the other way around. Anyway, thanks, we'll try to include it all in the wiki too. -
Well, all that information will eventually be in the wiki as well.
- 62 replies
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- project eternity
- update 22
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Languages in PE, how are they made?
Ausir replied to Merlkir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps the Old Aedyr was Anglo-Saxon while the language spoken by the Kulklin elves was the equivalent of French, and thus, after these kingdoms became one, the modern Aedyr is depicted as modern English, even though some old Aedyr names and terms remain in use. That's just a fun speculation, since there doesn't really need to be a reason for one of the cultures to speak a rough equivalent of Old English in this world. -
Always ask why
Ausir replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They only said that the map was made roughly to resemble their favorite region of Forgotten Realms. But the setting is definitely different, with multiracial cultures, Renaissance-level technology (including firearms) etc. -
Languages in PE, how are they made?
Ausir replied to Merlkir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Seems to me like Aedyr names sound roughly Anglo-Saxon, Glanflathan ones sound Celtic and Vailian ones sound Italian.