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Ausir

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Everything posted by Ausir

  1. Meh, just something cobbled together from sloppy research at The Vault.
  2. DT reduces the damage by a fixed amount, e.g. by 3 damage points. DR reduces the damage by a percentage, e.g. 50% of the damage.
  3. Yeah, sorry for the confusion. Must have misremembered it for some reason.
  4. There are generic dialogues between NPCs and greetings, combat taunts, etc.
  5. Actually, it's partly because of disc space limits. If everyone had a unique voice, the sound files wouldn't fit on one DVD. This is not that big of a deal on the PC or PS3, but on the 360, you have some models that have no hard disks, and in an open-world game switching DVDs while playing sucks, unlike with a more linear game, where you just need to switch it once or twice during the whole game.
  6. Well, the repeating voices among minor/generic characters in a fully voiced game are pretty much a necessity. But there are definitely more unique voices among major characters now compared to Fallout 3.
  7. Yeah, it obviously isn't the whole cast, but they simply announced the more famous cast members playing major roles. The rest of the actors are likely to be less known.
  8. And John Doman (Rawls from The Wire) will make a great Caesar. Not to mention Danny Trejo as a ghoul.
  9. Japanese New Vegas ad takes a jab at jRPGs
  10. The original design was TB, but Herve demanded it to be made RT. Also, if the FOT editor allowed for the creation of dialogue trees, it would be THE game for Fallout-related modding.
  11. FOT's real problem wasn't really lack of adherence to the setting, but the mission design not being very good (there were a few good missions, but a lot of them were pretty bad). Too bad, because the game mechanics had lots of potential. The demo missions were actually better than most of the missions in the actual game.
  12. Didn't expect them to be placeholders. After all, they're on par with Fallout 3's final voices.
  13. It was already posted in this thread a few pages back. He was involved, even if he wasn't directly developing the game.
  14. I'm not saying he was limited to tech on FO1 (far from it!), but I'm saying that his role on FOT was limited (just like the role of Bethesda's producers is on FNV - they have input, but they're not directly working on the game). I'm far from dismissing is work on FO1. I'm not saying that he has diminished capacity to speak on the spirit of Fallout, far from it. I'm saying that he was not responsible for the departures from the said spirit in FOT as much as you imply, since he was not directly involved in the creation of the game in most of its aspects, and his role was mostly supervisory over a company working on another continent, comparable to e.g. Jason Bergman's work on FNV. On FO1, of course, his role was the similar to Josh's role on FNV.
  15. Not talking about games specifically, and it's no wonder that there's outrage at games since games are only a small part of both franchises (similarly, D&D computer games aren't as significant of a part of the franchise as a whole). Although I've seen plenty of outrage at e.g. the Bethesda-published Star Trek: Legacy. And as I said, the reactions to the new X-COM game are similar to the ones to Fallout 3. It happens in pretty much any franchise where one style is completely replaced by another. His input on FOT was not as significant as he'd want, as he himself said in some interviews, unfortunately (e.g. he asked them to make the looks of power armor etc. more retro, but they didn't). And unlike with FO1 and now FOOL, he did not work directly on the project (Microforte did), only supervised it to an extent on Interplay's part. He wasn't the one "violating the setting", you could at most say he wasn't effective enough at stopping others from doing it (then again, Herve wanted it out of the door as soon as possible, which meant there wasn't much time for major changes). Nope, he wasn't limited to the technical aspects (although that was his main area of work). He e.g. designed New Canaan, and acted as lead designer after MCA's departure.
  16. Lots of other franchises have lots of similarly dedicated and angry fans. Just look at Star Trek or Star Wars fans, for example. I'm pretty sure there are lots of gaming examples too. Just look at the reactions of X-COM fans regarding the new X-COM game that has nothing to do with the original games. Taylor didn't have that much to do with the setting inconsistencies. Not only is he mostly a systems designer, not a writer (and most Fallout fans will tell you that the gameplay mechanics were pretty well designed), but most of the actual development was done by Microforte, an external company.
  17. That's just a couple of titles compared to how many games tend to be moddable on the PC, and they're mostly limited to extra levels, nothing to the extent of major PC mods. And the mods for the few console games that have them are always moderated by the publishers.
  18. Mods less and less of an influence on the market, given that the PC is less and less important in the market compared to the consoles, sadly.
  19. Cover artist or main artist of the comic?
  20. Maybe it's a good thing that Beth didn't let them open a FNV board.
  21. Of course, but I very much doubt any Obsidian game's budget is anywhere near MW2's.
  22. A million copies might not be huge success, but is success nonetheless.
  23. Thing is, they are still much more detailed than any character faces in Fallout 3. Too bad they didn't give at least some major characters custom faces.
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