
Ausir
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Everything posted by Ausir
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Well, it's more if you take into account things that only change the visuals, like your gender, race etc.
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Yeah, if you could sticky the wiki thread, it would be appreciated. Hopefully after release the wiki will get as active as The Vault. Still needs lots of work, though, to cover all pre-release info we've gotten recently.
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IGN previews New Vegas: http://uk.xbox360.ign.com/articles/108/1086462p1.html
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Still, with the recent influx of info and trailers, there's still a lot of info to be added even now. Everyone's help will be appreciated.
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Some of you probably know me from the Fallout Wiki, but I'd also like to encourage everyone here to contribute to the Alpha Protocol Wiki as well. It was founded quite a while ago, but now that the game's release is getting close, I decided to work on it a bit more, and just gave it a makeover with a new skin. Anyone else interested in joining in and helping out? Hopefully, once the game is out, the wiki will become a comprehensive guide to all things Alpha Protocol.
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Yeah, I'm also concerned that Sega is not giving AP enough hype. I'm pretty sure that FNV will be a hit, though. Most of the comments about AP I've seen unfortunately focus only on the graphics, which do look a bit dated, and ignore all the actually interesting parts.
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Wonder if it will be available in Poland...
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In 1987. It's called Wasteland. Wasteland has just as much silly stuff as Fallout. If you want a more realistic one, try Twilight 2000.
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http://fallout.wikia.com/wiki/User_blog:Au...lout:_New_Vegas Info from the OXM US preview, much better written than the crappy OXM UK one. * Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test * The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws * Sunny Smiles' dog is named Cheyenne. They'll assist you with the Powder Gangers in the Ghost Town Firefight quest if you help her kill some geckos. * The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus * If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods * Every skill will have use in conversations at various points * Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip. * Temporary followers, like the Goodsprings folks that can help you defeat the Powder Gangers, will also be controlled through the companion wheel * Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur shown * With high local reputation at Goodsprings, you'll get a free bed to sleep in and a discount at the store * Neil, a super mutant who hates Tabitha, can help you storm the mountain * Tabitha is actually a male super mutant gone completely insane * "Skill magazines" you find in New Vegas will only temporarily boost your skills * There's a rollercoaster in Primm * The combat gameplay was tweaked to be more first-person-shootery
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Info from PC Gamer US: # The box on the first page of the preview names Bethesda as both the publisher and the developer, while the article text itself gives due credit to Obsidian and discusses the devs' work on Fallout, Fallout 2 and Van Buren. # New California Rangers wear modified LAPD riot armor. The trenchcoat guy from the teaser is identified as one in the article. # Gun modifications will increase damage, ammo capacity, accuracy, rate of fire and more # The player will be able to have two or three companions in their party # With Raul the ghoul in your party, you'll start to pick up clues that he's more than just a simple mechanic # Unsurprisingly, deathclaws and radscorpions are mentioned # From the screenshot, Fore! indeed looks like an attack on the head, not groin, as mentioned in an earlier preview # The dinosaur casino is identified as Dinky the Dinosaur # NCR is described as large and powerful but bureaucratic. # Chris Avellone: "It's a very amusing location design-wise. Vegas is like a whole city-wide amusement park. We can play on different themes, different styles. It's fun for the artists, it's fun for the designers... I don't know how much fun it's going to be for the programmers" # J.E. Sawyer: "The Karma system is mostly the same as in Fallout 3, but checked less often. Mostly we rely on reputation, because that's what people know. Karma is just a general indicator of how much of a sonofabitch you are. If you murder people in secret, your reputation doesn't go down because no on knows you did anything, so you can maintain a good reputation but your karma has tanked really heavily. Karma does influence some things, but reputation is usually what most people in the world base their opinions of you on." # Avellone: "We recognized that one of the strengths of Fallout 3 was that so much of the game revolved everything around Washington, D.C. That's your signature city. And to be honest, adventuring in post-apocalyptic D.C. is interesting. You're like, OK, I get it. I know what D.C. is like in the real world, I'd like to see what it's like in the real world when mutants are running around in the streets.
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Even if he hated it, which I'm not saying he does, he obviously wouldn't be able to say so, given his current position. Which is also why, even if he disliked more things, he wouldn't criticize any of the ones that they are not able to improve in FNV, since he would be criticizing his own game.
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LOL, another world exclusive!
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It's ok to be wrong, we all make mistakes sometimes. I originally read it as Obsidian was developing the title as well, but then I went back and looked at it again, and it is Red Eagle developing with a small in-house team. The game is co-developed by Red Eagle's small in-house team (which is coordinating the whole thing, and in charge of the story etc.), and Obsidian's larger team, which will do the bulk of actual development, but still within the guidelines set by RE.
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J. E. Sawyer - Icewind Dale II, Baldur's Gate: The Black Hound (canceled), Van Buren (canceled Fallout 3), Neverwinter Nights 2, Aliens: Crucible (canceled) Chris Avellone - Fallout 2, Planescape: Torment, Van Buren (canceled), Knights of the Old Republic II, Alpha Protocol John R. Gonzalez Wasn't there a fourth person? Story-wise, I'd say these are the most important people, Sawyer as lead designer and project director, Gonzalez as lead creative designer, and Avellone as senior designer and Obsidian's creative director.
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Mostly yes, but he also had influcence on the story as Obsidian's creative director even before he joined the team full-time, and he will be writing at least some of the dialogues.
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J. E. Sawyer - Icewind Dale II, Baldur's Gate: The Black Hound (canceled), Van Buren (canceled Fallout 3), Neverwinter Nights 2, Aliens: Crucible (canceled) Chris Avellone - Fallout 2, Planescape: Torment, Van Buren (canceled), Knights of the Old Republic II, Alpha Protocol John R. Gonzalez
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USA Today preview: http://www.usatoday.com/printedition/life/...ut16_st.art.htm
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FO:NV: The Return of Gameplay Mechanics Discussion
Ausir replied to Pidesco's topic in Computer and Console
It usually is the publisher that handles voiceovers, not developer. -
FO:NV: The Return of Gameplay Mechanics Discussion
Ausir replied to Pidesco's topic in Computer and Console
I expect VO to be handled by Bethesda, unfortunately, not by Obsidian. -
Saying that turn-based is dead is silly, since turn-based jRPGs sell millions of copies. Just because it's not popular among American developers doesn't mean it's dead. The US is not the whole world.
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FNV is a single-player game. No online gameplay. From the magazine itself, it means that this is not just free-roaming gameplay attached to a linear main story like in FO3, but the main quest itself is much less linear as well.
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From NMA: * It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue. * Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield. * Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1). * The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky. * There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting. * NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't mentioned in the presentation. * "In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws." * When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems. * The New Vegas strip is still in construction but will have gambling, variety shows and concerts. * Electrical power is key in the faction struggle. * Radiation is still a problem, there's a nuclear test site to explore north of New Vegas. * The soundtrack will blend "Rat Pack style tunes with more Western numbers". * New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did. * On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners. * Sawyer says that FNV is to Fallout 3 what Vice City is to GTA3
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FO:NV: The Return of Gameplay Mechanics Discussion
Ausir replied to Pidesco's topic in Computer and Console
From Beth forum: -
FO:NV: The Return of Gameplay Mechanics Discussion
Ausir replied to Pidesco's topic in Computer and Console
Here's a summary of all the info so far (I keep updating it): http://fallout.wikia.com/wiki/User_blog:Au...agazines_emerge -
FO:NV: The Return of Gameplay Mechanics Discussion
Ausir replied to Pidesco's topic in Computer and Console
Best not to derail this thread into Bethesda moderation discussion, though.