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Lady Evenstar

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Everything posted by Lady Evenstar

  1. I never rest-spammed in BG, either. I reloaded much less than I do in PoE, as well. In BG, I used abilities, as needed and was much more inclined to work through encounters gone less than ideally than I am in a game where "I may need it later" and "It's such a hassle to backtrack to recover health/buy supplies, I'd rather try again than deal with any but the smallest health deficit" govern. I'm enjoying the characters and the world, but combat feels like lots of slogging, but little fun, largely it seems due to a need solve what were for me non-problems. More frequent ability use (currently possible, but inconvenient) can be balanced in a variety of ways. Personally, I think that all that's needed is to allow the player to carry more supplies, not to eliminate rest, but if more is needed allowing enemies to use abilities as often as the player should do it. The encounters themselves could also feature more varied opponents using more varied and interesting abilities. The idea should be, I would think, to implement challenge in ways that are enjoyable, not to impose a cycle of frustration on the player. Feeling constantly deprived is not everyone's idea of fun. I think the the IE games were as widely beloved as they were precisely because they allowed for a bit of cheese. You didn't even need to eat the cheese. Just knowing it was available empowered you to play more boldly. I'm also surprised by references to being able to sleep anywhere. Am I the only one who gott "You can't sleep here. Enemies are nearby" messages?
  2. It's unrealistic and tedious to be unable to carry more than 4 camping supplies ... I just find limited rest coupled with the lack of other means to restore health and the emphasis on per rest abilities to be less a challenge than a constant low-level drain on my enjoyment of the game. Constantly avoiding ability use is like being on a weight-loss diet--not something most implement for pleasure. For me the fun in games of this sort comes from using interesting abilities, not from maximizing my use of autoattacks. Also, I don't see anyone advocating rest everywhere anytime or resting after every fight. Some would just prefer more BG-like limitations on resting or means to avoid real-life tedium implemented to encourage us to play the way someone else thinks we ought to. Finally, congratulations on the good health that makes you view resting after every fight as "unrealistic." Pretty sure that if I were to try and fight through a dungeon, frequent rest stops would be necessary.
  3. With the changes to companion stats in the recent patch, I've no need to customize them further. I would, however like to choose their skills (other than those associated with their background) and abilities on level up, so that I wouldn't feel the need to pick up companions before they make choices that don't work well with the party I want to play or my personal abilities and inabilities. Adapting to dev-chosen abilities may be interesting on one playthrough, but it seems to me to limit replayability--unless you care so little about party interactions that you're willing just to use hirelings picked up at the inn. Min-maxing is only one way of personalizing character development. There are lots of reasons players may want to customize party members to a greater degree than they currently can.
  4. Wood elf cipher (scientist from the Living Lands). I usually play a mage in CRPGs, but didn't want to play one who was constantly saving her spells in case they were needed in a tougher fight. I understand the concept, but find it totally unfun.
  5. Do townsfolk ever react to the high-speed skulking our characters do? Personally, I find it idiotic to require every character constantly to sneak--unless you're willing to miss items that may be hidden anywhere. I'd be much happier if mechanics were just traps and lockpicking (and manipulation of any other mechanical devices we may need to interact with) and detection of other hidden items depended on perception, i.e. how likely you are to notice things. Every character needing to sneak certainly limits the ways we can RP our characters.
  6. Nice rage, but rather beside the point. Many of us supported tiers with two copies, one physical and one digital so that we and a partner would each have a copy. Until my husband and I each have our own copy, I don't agree that Obsidian has delivered "the game." That other Kickstarters have also failed to deliver physical rewards in a timely fashion is cautionary, but irrelevant--unless Obsidian wishes to be viewed as "not quite a real business."
  7. My husband and I pledged at the $65 tier and have received only the digital copy that came with the pledge--no extra copy for one of us to use while we wait for the discs. Also, lack of communication is not just a European issue. We live in the US and have received no information about when to expect the discs or our printed copy of the manual.
  8. I agree about the awkward mingling of stage directions and voice-acted dialogue. Perhaps it just that I've not figured out the ideal time to read the stage directions, but it seems pointless to position them at a point where the player is trying to listen to other text.
  9. Paradox may feel they've proven themselves. As one who has yet to receive discs, box, or even an email saying when these are likely to ship, I'm not seeing it. I would also not support another Obsidian Kickstarter unless this situation changes in the very near future. Delivering on one's commitments is good.
  10. Yes, yes it is. Even if it was disgusting, even if you didn't agree with it, it should be allowed. If only so that you can prove just how stupid it is. Yeah no, they shouldn't be publishing hypothetical racial slurs in their game just to appease some hypothetical backer. And again, censorship is still wrong. Even if it is abbhorrent, people should be allowed to say it, so that people who are smart can refute it. I'm not saying racials slurs are a GOOD thing, I'm saying if someone spent upwards of 500 dollars, and there was no refund coming, then yes, in this hypothetical situation, he can put what he wants in his gravestone. As I recall the Kickstarter, Obsidian always reserved right-of-approval over backer submitted content. You didn't pay to have a specific text included. The opportunity to negotiate the content of a memorial was part of the reward for specific tiers. It was never a backer right to force the inclusion of offensive text. Whether the specific text in question should have been allowed is a separate issue, but I think all the pontificating about backer rights is out of place.
  11. Like others, we've received neith a second digital copy to allow us both to play, and we've received no information about when we can expect the box with the discs to ship. We live in a US metropolitan area so waiting on a guy with a donkey to trek our copy into the back country is a non-factor.
  12. Yes, thank you, Lephys. I appreciate your concern. However, I've received just the one digital key that came with my tier. So far as I know Darren said they'd give an additional key to the $140 folks, not the $65 folks in the same situation. However, somewhat to my surprise, my husband opted for GOG, so I guess we have options.
  13. Buying one key on GoG does not license you to play the game on as many machines as you want for as many people as you want at the same time, they just don't stop you from doing that. That's been our view, also. Plus, I don't want to push my husband to choose GOG when Steam will likely be more convenient for him in the long run. What's best in the short term isn't necessarily most advantageous overall. In any case, we're enjoying other (non-Obsidian) games while we wait.
  14. I've never found that trudging back to town when my pack got full/too heavy made games more "interesting"--and the weight to value ratio has to be pretty bad before they're allowed to leave unowned, saleable items behind. Not fussing with encumbrance/an infinite stash sound great.
  15. So just how long will we likely have to wait for our discs? Has a definiite timeframe been established?
  16. If you ordered a tier with a physical copy and a digital one (i.e. two copies), so that two folks could play, you didn't get a second digital copy so that the person planning to use the discs could play during the interval between release and the delayed arrival of the box.
  17. It's an issue for my husband and me, also. I've no idea why they thought folks who ordered a tier with a physical and a digital copy wouldn't mind waiting until the intended users of those copies could both play. The issue isn't wanting an "extra" copy. The issue is expecting Obsidian to deliver the game to backers by the release date. And Obsidian should have been aware of the issue because I brought it up in the poll thread.
  18. The box has yet to arrive, so not yet. Perhaps once I get to play ... .
  19. If I ever have reason to refer to Pillars of Eternity on the Path of Exile boards, I'll be sure to spell out its name. Of course, I've never played Path of Exile so this is a pretty remote contngency.
  20. Is your husband wanting the game on Steam? If not, redeem from GOG and install it on both your and your husband's rig. GOG allows you to install on as many machines as you want if it's in your household. Thanks for the tip, Ink Blot. I guess I wanted to leave the choice of platform up to him, but we can discuss it when he gets home. We live in the US, so I'm hopeful it won't be too long before the box arrives. That's interesting, though, because we've been buying separate copies when we've both wanted to play a GOG game. Isn't that expected?
  21. I'm in this situation also with the $65 physical tier. The plan was (and is) for me to install from the discs and for my husband to download a digital version. I expressed my concern in the poll thread where they said that a delay in delivering the physical media wouldn't keep us from playing because all the physical tiers included a digital download. That's really not true for folks who didn't plan to keep both versions for themselves.
  22. So backer memorials are the only "tombstone" content? If so, I can indeed refrain from clicking, but if they're also used for lore/quest info, that's not an attractive choice.
  23. And you don't think that imperfectly virtuous tactics were part of what made them so popular? And that many folks who supported the notion of a spiritual successor to Baldur's Gate may not have been interested in dense and obscure? I really hope they've not drained away the fun in an effort to make us play "properly."
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