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BobbinThreadbare

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About BobbinThreadbare

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  1. You shouldn't tell people to "do whatever" with something if you don't want them to do whatever with it. 90% of thread is about how Infinitron is a shill. You seemed to indicate in your posts in the thread you weren't looking for some kind of showing of moral support, were you expecting it anyways? I think any back-slappery you were seeing was just from drama seekers of which the codex has a lot of. As for "permission", I mean it's a jerk move to leak something when you were asked not to, but it doesn't seem like a bannable offense. I'm sure DU if he did anything just felt like "whatever, feel free to be a jerk if you want".
  2. They don't auto-level once you get them, only beforehand. I'm asking for consistency. If they're not going to level themselves after I get them, they shouldn't before either.
  3. Strange, I never said I didn't enjoy their stories. You know what I also enjoy? Picking new abilities and leveling up characters. There is no good reason why I can't have both. I have given two examples of how I would be happy.
  4. First of all, leveling up is fun and I'm deprived of this. Second of all, it makes it harder to figure out new classes. I think I read a Josh Sawyer post during beta that this was done so players wouldn't be overwhelmed with choices. Well instead I'm left with the feeling of being given 5 chapters of a book out of order and asked to figure out. I feel like I'm being punished for doing side content early (or the wrong side content), and I should have blitzed around until I found all the companions doing as few quests as possible. Ideally, I'd like all companions to join at level 1 with XP dumped on them as they join, but I'm willing to concede some ground to verisimilitude and have them be a set level with set abilities when they join. What I got is the absolute worst possible choice for my own enjoyment. I just recruited Pallegina at level 5 and I think I still have 2 left to find and I'm thinking, am I gonna be able to level them up at all? (ps I'm really enjoying the game which makes something like this sting all the worse)
  5. Aloth has more endurance than health: If I click on the weapon selector to cycle through weapon sets characters without the 3rd slot talent switch to it anyways and "equip" fists.
  6. In addition to what PIP-Clownboy said, IE games didn't have different sized AoEs based on attributes. They fundamentally changed how AoEs work and hiding it is just unpleasant. Even more unpleasant than the already unpleasant hidden AoEs in IE. I find it interesting no has disagreed with the premise, they just feel that expert mode should be unfair it seems.
  7. You don't worry about whether your attacks will hit the enemy? There are also a lot more cone shaped aoes compared to IE games and those are harder to aim. I don't get this. Even if I had played the game through 2 times over, I'd still like to see the AoE circles. There's nothing really "expert" about being able figure out distances since they're in the descriptions anyways. I'm dealing with it, and I'll get through the game, but it's just something I don't like and I'm giving feedback. I'm not forcing the devs to change the game or something. IE games did things a lot differently with regards to spell range, fog of war, and AoE sizes and shapes that make it unpleasant to not see the outlines. Not that it was ever pleasant in IE games.
  8. Hmm? I think expert mode is about recreating the IE experience more than anything. Hiding a lot of the stuff Obsidian wanted to show by default. I'm saying that the changes to how AoE work means you can't just slap on something that looks like IE and expect it to work. Hiding AoEs didn't even really work in IE games, but since it was so consistent you could get a feel for it.
  9. My immense ego and pride will not let me turn expert mode off, but it seems unfair that this particular option is in there. Since attributes affect AoE just about every character has different sizes. And since the spell effects are so much more annoying fancy, it's hard to tell even after casting exactly what the AoE was. Just my 2 cents.
  10. I don't understand why Obsidian would do this. Externalizing them has no effect on people who don't use mods and gives modders a huge helping hand. I mean honestly, us KS backers should have demanded open source, but taking this away feels like a kick in the crotch.
  11. I didn't know I had to level up, Haven't played in a few patches and never had to level up first before.
  12. Went to go hire an adventurer basically first thing (talked to Meredith and the farmer with the Ogre quest). But the screen tells me there are none available.
  13. The current system is that starting equipment is tied to culture. It's just one set though and the player doesn't have any choice.
  14. I don't mean to be rude, but what does any of this have to do with the two suggestions I made? The first doesn't increase DPS at all, it just frees them up to move around some more. The second would increase DPS some, but only compared to other heavily armored characters. They'd still be slower than lightly armored characters. As for the rest of it, I already said I haven't played 4E, so telling me "use some 4E ideas" is kind of useless.
  15. It would be good to link your posts as I'm come into the end of this thread. Long post where I muse about things, with suggestion at the end: http://forums.obsidian.net/topic/68384-josh-says-poes-fighters-and-rogues-arent-boring/?view=findpost&p=1507205 Suggestion #2: http://forums.obsidian.net/topic/68384-josh-says-poes-fighters-and-rogues-arent-boring/?view=findpost&p=1507551
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