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Marky

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Everything posted by Marky

  1. That was fun. I wish I had more cartoons like that when I grew up, not terrible stuff like cow and chicken.
  2. You can go to "PillarsOfEternity_Data\data\localized" and translate the .stringtable files. All you need is a simple text editor like notepad or wordpad.
  3. No, what's Dark Waters?
  4. So we're going to roleplay as pirates who play with d20s? Hahah.
  5. Every pirate faction across all the seas should be represented there, and play a part in the gambliocracy. Joxnir's former tribe could have been one of the factions. Voodoo magic. The Pirate King could have a fancy building built out of the bones from various sea monsters: leviathans, krakens and all that good stuff.
  6. That sounds amazing.
  7. This puts the modding community really close towards making the first companion mod. Well done Xaratas.
  8. You mustn't have it equipped when interacting with the statue. Perhaps that's a bug?
  9. The combat would get more interesting if this was addressed. It would also help with solo playthroughs.
  10. oh eothas, please oh mighty god, tell me how this is done. I will worship you until the end of time, and you will be hailed throughout the new world as the one and true almighty reigning GOD. Sure. I'm assuming you have the steam version on windows; I don't know if things are different on other OSs or other sales platforms like GOG. I think it's mostly the same. Basically you'll want to find the "data" folder which is in the "PillarsOfEternity_data" folder. It will probably look like this: C:\Program Files (x86)\Steam\SteamApps\common\Pillars of Eternity\PillarsOfEternity_Data\data Inside that are three folders: "quests", "conversations" and "localized". Quests is just filled with .quest files. I think these control the quest structure, variables and experience rewards for quests. Localized is filled with .stringtable files. this seems to be where all the text in the game is stored Conversations in filled with .conversation files. These seem to control the dialogue structure and when scripts should fire during dialogue. You can open and edit .quest, .stringtable and .conversation files with notepad.
  11. I also had a weird thing happen after act 2. Spoilers regarding crucible knights quest:
  12. It's actually very easy to change the existing dialogue. it's just a bunch of text files.
  13. I agree, it appears to have been a big success, and expansions/sequels/other gamers are now very likely to come. Woohoo!
  14. Do you have a source for that? The best information I could find is steamspy, which says that there's approximately 377667 owners. I'm guessing about 50000 of them are probably backers.
  15. That be a fine beard, yargh!
  16. I'm still finishing my first playthrough. lol.
  17. Is there any chance, for there will be subtitles then?
  18. Sorry, I was wrong about the almanac. it looks like only the collector's book/guidebook and game guide are available in physical form.
  19. The various extras such as the almanac, are available in different stores in physical format.
  20. I'm too afraid to look this up... What is that?

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