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Everything posted by Marky
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That was fun. I wish I had more cartoons like that when I grew up, not terrible stuff like cow and chicken.
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You can go to "PillarsOfEternity_Data\data\localized" and translate the .stringtable files. All you need is a simple text editor like notepad or wordpad.
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No, what's Dark Waters?
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So we're going to roleplay as pirates who play with d20s? Hahah.
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Every pirate faction across all the seas should be represented there, and play a part in the gambliocracy. Joxnir's former tribe could have been one of the factions. Voodoo magic. The Pirate King could have a fancy building built out of the bones from various sea monsters: leviathans, krakens and all that good stuff.
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That sounds amazing.
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This puts the modding community really close towards making the first companion mod. Well done Xaratas.
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- modding
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Statue of Yenwood
Marky replied to Jojobobo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You mustn't have it equipped when interacting with the statue. Perhaps that's a bug? -
Romance Packs DLC
Marky replied to GadgetSun's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
oh eothas, please oh mighty god, tell me how this is done. I will worship you until the end of time, and you will be hailed throughout the new world as the one and true almighty reigning GOD. Sure. I'm assuming you have the steam version on windows; I don't know if things are different on other OSs or other sales platforms like GOG. I think it's mostly the same. Basically you'll want to find the "data" folder which is in the "PillarsOfEternity_data" folder. It will probably look like this: C:\Program Files (x86)\Steam\SteamApps\common\Pillars of Eternity\PillarsOfEternity_Data\data Inside that are three folders: "quests", "conversations" and "localized". Quests is just filled with .quest files. I think these control the quest structure, variables and experience rewards for quests. Localized is filled with .stringtable files. this seems to be where all the text in the game is stored Conversations in filled with .conversation files. These seem to control the dialogue structure and when scripts should fire during dialogue. You can open and edit .quest, .stringtable and .conversation files with notepad. -
Romance Packs DLC
Marky replied to GadgetSun's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's actually very easy to change the existing dialogue. it's just a bunch of text files. -
PoE - Sales figures STEAM
Marky replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree, it appears to have been a big success, and expansions/sequels/other gamers are now very likely to come. Woohoo! -
PoE - Sales figures STEAM
Marky replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Do you have a source for that? The best information I could find is steamspy, which says that there's approximately 377667 owners. I'm guessing about 50000 of them are probably backers. -
That be a fine beard, yargh!
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I'm still finishing my first playthrough. lol.
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Yar!!
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Full Making of Documentary is Now Live!
Marky replied to Mikey Dowling's topic in Pillars of Eternity: Announcements & News
Is there any chance, for there will be subtitles then? -
Question about Patchs and Steam.
Marky replied to Grom56's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm glad to hear that. Enjoy the game. -
Romance Packs DLC
Marky replied to GadgetSun's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm too afraid to look this up... What is that?