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Everything posted by Marky
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Monsieur Galvino's House of fun.
Marky replied to rheingold's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I thought the encounters were fun, (especially with the exploding enemies) but there are a few too many fights. Also the big size of the underground place makes no sense to me. EDIT: I think the idea of the test subjects makes sense though, with all the notes around. The other adventurers might have arrived on days where there were fewer subjects. -
I was surprised that this didn't appear in PoE. It seemed like everything was in place for a dungeon like that. I hope it happens in some game like PoE 2. I think it could be a fun challenge to have less visibility than the mobs for once. If nothing else, being forced to carry torches could emphasize the atmosphere.
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Rules for posting portraits?
Marky replied to Eliteseraph's topic in Pillars of Eternity: Modding (Spoiler Warning!)
I think common courtesy is to do your best with crediting the artist as much as possible. If you don't know who the artist is, just say that. If any artists complain, respect their wishes. -
Welcome to the new modding forum!
Marky replied to Cantousent's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Wow, I only just now noticed this modding forum was here. This is great! -
I wouldn't want a game to be short for the sake of being short. Long games like Baldurs Gate 2 or Pillars can be the best. But, when it comes to the designers choosing between making a game longer and having more filler content, or making the game more polished and reactive, I hope they always pick the last one.
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Third Expansion
Marky replied to cwi87's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's a really cool way keep the protagonist and reset the levels. It also fit's really well with the setting of Eora. -
Third Expansion
Marky replied to cwi87's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's perhaps unrealistic, but I really hope the watcher makes a return. Both with the same levels and a powercurve that somehow makes sense. One of my favourite things from the Baldur's Gate games was taking my character on the huge and memorable journey from level 1 to 40, -
Soundtrack, again
Marky replied to OnyxIdol's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would love to have those pieces added. The music is beautiful. -
Which games would you like Obsidian to develop the most?
Marky replied to Bleak's topic in Obsidian General
We need more Alpha Protocol.- 154 replies
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I don't understand why people say troll so often here. Sometimes it simply is that damn difficult for people to understand or agree, with no trolling intended.
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Ranger Names Oh My....
Marky replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I named my Arquebus wielding priest Cadegund, because the character concepts were so similar. -
Do you want to GM steve? Or should I?
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So I recently made a Star Wars style poster, with all of the character portraits me and "the gang" used in roll20. I think it's pretty funny: http://imgur.com/VwMrRQE Edit: Hmm, for some reason I can't get the picture to show in the post.
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How to translate ? .stringtable, tags etc
Marky replied to Entarion's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
In the XML sample above, there are 4 strings, each given an ID. The .conversation files dictate the dialogue structure and where each string is used. The .conversation files do this by referring to the ID's in the .strintable files. Try using Xaratas' awesome quest editor. It's not finished, but I think it can solve your problem.