kanisatha
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Everything posted by kanisatha
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I agree. If I had not been a backer of the game, then upon hearing that there were going to be three expansions/DLCs hitting in a few months, I would definitely have chosen to wait for some sort of "complete" edition of the game to buy later on. I think a lot of casual gamers like myself would opt to do that because unlike the hardcore gamers we don't feel any pressure to want to play a game as soon as it is released. We don't have that much time to play games, and there are a ton of games available to play. So waiting several months, even a year, to play a game is par for the course for casual gamers.
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It can't outsell D:OS2 because it is a single player game and sadly these days multiplayer is the holy grail of digital gaming. I think it will do quite well. I backed the game, and it looks to be really well done. Really looking forward to it.
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Why do people play divinity: original sin?
kanisatha replied to mrmonocle's topic in Computer and Console
If player agency is a big part of Larian's approach, then the D:OS games fail badly there as well. A good 80% of my player agency is having the freedom to develop both my PC and my companions in a range of different ways while still retaining their value and effectiveness within the game. These games don't provide for that, and I'd rather have that than lots of interactions with the world (especially when the world reactivity is often fourth-wall-breaking). -
So people were curious about the sales for various games
kanisatha replied to anameforobsidian's topic in Obsidian General
Also, many of these games have sold very well on other outlets besides Steam such as GOG, and in the cases of BG/2 EE their own in-house launcher system. Beamdog has mentioned that BG1EE has sold well over a million copies total. -
Why do people play divinity: original sin?
kanisatha replied to mrmonocle's topic in Computer and Console
I'm wading through D:OS EE right now myself. It is very difficult for me to find the motivation to finish the game, but I am a completionist who has a hard time quitting something I've started, so I guess I will eventually finish it. The story is trite and silly. Don't care for the "humor". The very limited number of companion options and having two protagonists means you are pretty much locked into one "best" party composition. Many of the spells and abilities are useless/underwhelming, which means they can easily be divided into black-and-white "must-have" versus "don't need" categories, resulting in fixed "best" character builds. Laughable that oil/water/poison barrels are always so very conveniently located including in places where they have no logical reason to be there. Crafting system is a pain. Food items are both far too many and usually useless because of their very short duration. Combat is a mind-numbing chore. -
The D&D and Forgotten Realms digital licenses are now completely back under Wizards of the Coast's control. Atari has nothing to do with anything D&D anymore. And WotC has said they will never again repeat the mistake of what they did with Atari in terms of losing their control of the license. An article interviewing Chris Cox (new head of WotC) back in December 2017 (I believe) had him saying that between now and 2023 WotC has plans for over a dozen new digital games using the D&D license. I can't recall the exact details, but their focus appeared to be on mobile platforms and consoles and not the PC.
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What makes you think that? There's precisely zero reason for either to abandon single-player games. Except for the "not making enough money from it" reason. If you do a quick Google search you'll come across quite a number of articles from the past year or so with direct quotes from game developer company executives saying there's not enough money to be made from single player games anymore. inXile itself has said (in a recent Brian Fargo interview) that their next new game (after Wasteland 3) will be multiplayer (and consoles) focused.
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It's very unfortunate that games with multiplayer significantly outsell single player only games. I can understand a little bit of a sales advantage for multiplayer, but these numbers seem to indicate a gigantic difference. I imagine this will mean that even small-to-medium sized RPG developers (Obsidian, inXile, etc.) will now move to multiplayer games and abandon creating single player only games. I know that many multiplayer games can be played as single player, but at least for me it feels very much that those games make it very clear in-game that you are supposed to play them multiplayer and that they're optimized for multiplayer at the expense of the single player experience (ex. the D:OS games). This tends to seriously dampen my interest in those games. Sorry for the tangent.
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What kind of games do you play the most?
kanisatha replied to Katphood's topic in Computer and Console
Party-based RPGs with strong single-player Strategy games (especialy those based on good boardgames) Resource management games Empire/city builder games I strictly stay away from multiplayer. The whole point of gaming for me is to get away from other people. -
At least when on our ship, I'd like the ability to simultaneously access the paperdolls and inventories of all of my companions and not just the ones in my party.
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Well, there's also a third group, like me, who are more or less indifferent. For me the story, the companions and the side quests are always more interesting than combat itself. And since the different easy settings caters to people like me, we have little interest in PotD difficulty. This exactly. I've played PoE many times (though finished it only once). And every time I replay it I only play at the easy or story mode. The story, the side quests, the companions, and my own character's development are all that I care about, and I generally hate the combat situations.
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This game definitely needed some rebalancing coming out of the gate. But it ought to have happened before the game's release because I agree it can be frustrating for players to have to restart their game with each new patch. However, the OP's point about "minority opinions" is absolutely true. Posters on these forums do tend to see themselves as representing the majority of the people playing these games even though the active posters on these forums in reality represent only a tiny fraction of the overall player base. This is why, in spite of all the whining about this, I am happy that Sawyer gets his feedback from a range of other places besides these forums.
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This PC Gamer article has some interesting insights into where Sawyer (and other RPG devs) may want to go in the future. https://www.pcgamer.com/the-future-of-crpgs/
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I highly doubt they will move to PoE3 that soon. Sawyer has stated he wants to do something not related to Pillars-style games before he would be ready to return to that type of game. So unless PoE3 happens without Sawyer, PoE3 will only happen after Sawyer has had his chance to do his TB historical RPG. The way I see the sequence: Indiana, ???, Sawyer's historical RPG, PoE3. So what ??? ends up being is the question. I suppose one possibility is a new something using their Pathfinder license.
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This some new isometric RPG coming out (didn't watch the videos)? Yeah just completed a successful Kickstarter campaign: https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness?ref=d9g6qg
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Well the project name is not my point. I'm speaking in the hypothetical here. According to what Feargus said in that interview, 4 1/2 projects, with the 1/2 project being something new they were just spinning up. The four projects were: Tyranny DLC (small team), Pathfinder Adventures (small team), Deadfire (Sawyer-led big team), and Indiana (Cainarsky-led big team). I would assume that Tyranny is now done and Deadfire is transitioning to a small team. So what's the next new "big team" project (which I have here dubbed Mississippi just as a shorthand)? They surely need to have already begun preliminary work on it because otherwise there'd be a gap in projects after Indiana which would be bad for the company. And, we know for a fact it is NOT a Sawyer-led project. So I'm curious as to whose project it might be (which in turn may give us clues about the nature of the project).
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Ok, I'll throw some thoughts out for starters. With PoE2 released and that team shifting to patches and DLCs, the project will transition from big project to small project status. So what 's the next big project for Obsidian after Indiana? Under usual circumstances, this would be Sawyer's next big project. But Sawyer has made it clear he wants/needs a break, so his next big project will surely be two projects down from Indiana. So what is the next one in line (i.e. Mississippi. the next state after Indiana)? Even more specifically, whose project will it be? Brian Heins? Adam Brennecke? Do they try to hire a new big name project director?
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But none of this gets to the real problem, which is simultaneous access to the inventories and paperdolls of all companions. This is currently not possible anywhere, even when on your ship. You have to keep swapping companions in and out of your party, which is extremely tedious and annoying. I'm not asking for this access everywhere. But when I'm on the ship, and every companion is physically right there, why can't I access everyone jointly?
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Thoughts, anyone? Too soon?
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It's not about stripping companions of their gear. Quite the opposite, it's about optimally distributing new-found gear across all companions and not just the ones in your current party.
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Thanks, OP, for this thread. So great and so on point. I find myself in agreement with pretty much everything that's been brought up here. I was (and still am) one of those who was very disappointed with the decision to drop party size, and yet because pretty much every aspect of this game - large and small - is just so incredibly awesome and well done I find myself not caring that much about my party size issue. And that says a LOT!! This game truly is a gem.
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Same here. For me PoE1 beats DOS1 by a wide mile. Really loved PoE1 even as I'm having to really push myself to finish DOS1. And it's not just one thing but many major issues I have with DOS1. So I can't even begin to understand how DOS2 could be better than PoE2. I highly doubt I'll even bother to buy DOS2. My personal take is that fans of TB combat are hyper-passionate with their preference whereas fans of RTwP combat are not. As such, TB fans go out of their way to hype the DOS games regardless of any shortcomings because ... TB!!
