kanisatha
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Everything posted by kanisatha
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With the announcement of the release date for Tyranny it would appear that all three more recent Obsidian games (Tyranny, Armored Warfare, Pathfinder Adventures) are essentially done. So, isn't it about time for some revelations about what comes next for Obsidian? We all know Pillars of Eternity 2 is in the works. I'm really dying to know what the "other" big new Obsidian project is all about.
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About the survey, some of the questions are such that it would make sense for the responder to check off more than one response. But the survey doesn't allow for that, which is a pity. By forcing people to choose only one response from among multiple equivalent responses, you risk generating arbitrary responses which in turn would lower the validity and reliability of the survey results (research methods 101).
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3.04? Update on our next patch
kanisatha replied to Sking's topic in Pillars of Eternity: Announcements & News
Not that I want to intrude, but are you talking about dialogue that might trigger in fights (for example when someone is KO'd)? That would be one potential situation, yes, but others as well. -
3.04? Update on our next patch
kanisatha replied to Sking's topic in Pillars of Eternity: Announcements & News
Hey kanisatha, Can you be more specific? I was under the impression that all of our VO populates in our dialogue log. - Sking Can happen when the „Linux scroll to bottom left after area transition“ bug (oh, one more for the list) is not prevented by mouse moves. Then, i think to remember, if you have your party not on the screen or close by and don't get the start of the conversation you also get no text in the textbox. Oh wow! Very interesting. So maybe that's what it is. I will keep this in mind in the future. Thanks for sharing! -
3.04? Update on our next patch
kanisatha replied to Sking's topic in Pillars of Eternity: Announcements & News
Hey kanisatha, Can you be more specific? I was under the impression that all of our VO populates in our dialogue log. - Sking Sking, thanks a bunch for following up on this. Essentially, quite often in the game I will clearly hear the sound of someone saying something, either one of my party members or an NPC, but where I didn't actually catch the words. So then I immediately check the dialog box but there's nothing there. I should note, though, that I haven't played the game since v.2 so it is possible that changes were made to the dialog box such that now it does show all spoken words. I am already such a huge chronic restarter that I didn't want to keep restarting my game even more often with each new patch, so I decided to wait to return to the game after all the major patching was done. -
3.04? Update on our next patch
kanisatha replied to Sking's topic in Pillars of Eternity: Announcements & News
This is not a bug but rather a feature request, which I totally understand not being possible at this stage. If so, then at least hopefully it will be an integral part of PoE2 and other future Obsidian games. I am hearing impaired, meaning I can hear (with a hearing aid) but have great difficulty following speech and especially electronically generated speech. Right now, words spoken by characters (party companions or NPCs) that are not directly addressed to the PC, i.e. background comments/conversations, do not show up on closed captioning or that conversation box in the bottom right corner. Sometimes there's a popup next to the character but not always, and it fades very quickly maybe before I've even noticed it. Just wondering if that conversation box can be set up to show any and all words spoken in the game no matter the context? -
@Fenixp thanks, but see that's the thing. I always keep that window open and tabbed to the conversation log and I check that box whenever I think I heard someone say something (including NPCs not speaking directly to me) but there's nothing there. Only things spoken with my character show up. Do the lines in the box go away after a few seconds or something like that?
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This is a very major issue for someone like me who has a hearing disability, not deaf but uses a hearing aid and has great difficulty following speech and especially electronic speech. Those background comments don't show up on CC or the little window thing and so I don't get to enjoy them at all. I hope PoE2 will do a better job of setting up all audio elements in the game to be accessible to hearing impaired fans.
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HA! This is why I love taking along Sagani because you get an extra with her foxy fox. That fox is awesome! It serves as my cavalry, my strategic reserve. Because it moves fast, I can send it where it needs to go to support a party member who's in trouble. It can also serve to trigger an encounter and draw enemies to my position, or to hold enemies in place and away from my squishies until my melee warriors can close with them. It is so very versatile! But, if we had only four party slots, Sagani just wouldn't make the cut.
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This is the single biggest reason I cannot bring myself to enjoy, or even to play, the Elder Scrolls games. I cannot stand RPGs that are not party-based. Immersing myself in my companions and their quests and stories and quirks, micromanaging my party, optimally distributing items (and even skills and abilities) across my party, having significant variation in classes and builds across my party, etc., are what make a game truly enjoyable for me. I accept there is such a thing as too large of a party, but I think six is ideal and optimal. And as party size drops further and further below six, my interest in the game drops exponentially until it gets to be practically zero interest with a party size of one.
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Going to turn-based or reducing the party size would be major red-lines for me that would kill my interest in the game. With the latter, I tend to get very attached to the companions and already have a very hard time deciding which ones to leave behind when setting up my party. Anything less than six party members would not sit well with me at all.
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Then again, Beamdog has like 30 employees in total as opposed to Obsidian's 200+. Exactly! At no point in my post was I comparing one to the other. All I was doing was merely pointing out an example of a system I believe to be a nice system, which Obsidian and others could potentially follow if they wished.
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Not directly pertaining to the OP's point, which I totally agree with, but relatedly ... Over at Beamdog on their games forum they have a link to a page that has a roadmap for the patching being worked on for all their Enhanced Edition games, in which every issue being worked on for the next patch is listed and issues are checked off the list as progress is made towards completing the patch. The issues lists for previous patches are also retained for the record. I wish Obsidian (and other developers as well) would provide a similar level of transparency to their fans with respect to their game patching process. Obsidian's "Update Notes" are always incomplete, and even at that often not fully updated from the beta release version to the final patch version.
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As a gamer who only plays RPGs, i'm really happy to see that in Obsidian there's at least one quality AAA-level developer dedicated to making RPGs they can be proud of. I hope Obsidian has a very long and successful life. Note to Feargus: PLEEEEEEEASE make me a Pathfinder CRPG, pretty please.
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For me the wish-list is very simple. The only thing in PoE I really hated was the combat, so please no more trash mobs and pointless random combat encounters and no respawning. Furthermore, even when there is a meaningful combat encounter situation there still ought to be ways to handle things through means other than combat, and this includes encounters with dragons - especially encounters with dragons (and other extremely powerful but also intelligent opponents). I so want to be able to have a conversation with a dragon, maybe even recruit it as an ally! As a side note, I am one of those who thoroughly enjoys a good stronghold management subgame, so I hope PoE2 will have a stronghold acquisition option. But it needs to be done much better than the stronghold in PoE.
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Which games would you like Obsidian to develop the most?
kanisatha replied to Bleak's topic in Obsidian General
I wish the OP would add single-player Pathfinder CRPG as an option to the poll. -
Josh Sawyer promoted to Obsidian's "Design Director"
kanisatha replied to Infinitron's topic in Obsidian General
Wouldn't mind if some of their heads exploded as well. -
So this. Obsidian needs to have their equivalent of The Elder Scrolls/Dragon Age/Witcher to be considered one of the premier game development studios. But since I don't care for vampire games I'd rather such a game didn't use the WoD setting. I think they could make a AAA first-person open-world RPG using their Pathfinder license, with lots of modding freedom built in so that we would continuously get both user-created and professionally developed modules for the game for many years thereafter. This, then, would have the added benefit of genuinely being promotable as the "spiritual successor" to the NwN games.
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Project Louisiana? (not Fallout-related)
kanisatha replied to Infinitron's topic in Obsidian General
My sentiments exactly. They paid good money for the Pathfinder license, and they did say at that time that a crpg would happen at some point. Obsidian folks have also said re. PoE that although it was nice to create a brand new IP that they owned, this took away a lot of time and resources from the game that could have been spent on the content of the game instead. And because of this, they are very open to using existing (licensed) IPs for at least some of their future games where they don't have to develop the world and the lore and the gameplay systems all from scratch. So my very strong feeling is that between Tyranny and PoE2 there will be a Pathfinder-based RPG, may be billed as a "spiritual successor" to the NwN games complete with the ability to expand the game with new modules down the road. -
Project Louisiana? (not Fallout-related)
kanisatha replied to Infinitron's topic in Obsidian General
He said it was a "ways off". Then we learned about Tyranny, so it makes sense that they'd wait a while before revealing it so as not to hog the spotlight. There's no reason not to start on the sequel right away - Larian went right onto a sequel after finishing up Divinity: Original Sin. It will be quite some time until it's actually released. Well actually in that interview with MMORPG he specifically said it was time for him to move on to something different, but then added a sequel to PoE would happen at some point but that was a way off. That's the complete context of his answer to that question. Also keep in mind that it's not just PoE that's come to an end but also AW and the Pathfinder card game. They are large enough of a studio that they can and need to have multiple projects going on at the same time. So it makes sense that they could have three projects ongoing at the same time - Vermont/Tyranny, Louisiana, and Indiana - with the chronologically last one of them, Indiana, being PoE2. So I stand by my projection that we will see another RPG of some sort between Tyranny and PoE2.