Everything posted by kanisatha
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Finally some sales evidence
kanisatha replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, regardless, we are in for changes in scenery soon anyways since the Project Indiana game is very likely to be post-apocalyptic/sci-fi (Obsidian's own Fallout-inspired franchise?), followed by whatever game Sawyer works on next which will definitely not be fantasy per his own expressed preference.
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Josh Sawyer on IGN Unfiltered
I agree. I believe somewhere in that interview (or some other one) he specifically says he wants to take a year or so to focus on his job as design director for Obsidian while not working on any specific game. That doesn't sound like someone who wants to bail on the company.
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Finally some sales evidence
kanisatha replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Bear in mind that this board is a giant pile of sampling bias. ^Truth.
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Finally some sales evidence
kanisatha replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree. If I had not been a backer of the game, then upon hearing that there were going to be three expansions/DLCs hitting in a few months, I would definitely have chosen to wait for some sort of "complete" edition of the game to buy later on. I think a lot of casual gamers like myself would opt to do that because unlike the hardcore gamers we don't feel any pressure to want to play a game as soon as it is released. We don't have that much time to play games, and there are a ton of games available to play. So waiting several months, even a year, to play a game is par for the course for casual gamers.
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Dungeons & Dragons is back with record sales
kanisatha replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not going to get into that controversy but regardless of which side you fall on, SoD is overall actually a pretty solid expansion for BG and well worth the time and money playing. It is not "amazing" or anything like that but it is pretty good.
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Pathfinder RPG Kingmaker
It can't outsell D:OS2 because it is a single player game and sadly these days multiplayer is the holy grail of digital gaming. I think it will do quite well. I backed the game, and it looks to be really well done. Really looking forward to it.
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Dungeons & Dragons is back with record sales
kanisatha replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Right now it seems that WotC has every possible type of game in the works or already released except for a true RPG. It really sucks. Beamdog seemed to be making a new IP true D&D RPG, but even that project now looks to have fallen through.
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Why do people play divinity: original sin?
If player agency is a big part of Larian's approach, then the D:OS games fail badly there as well. A good 80% of my player agency is having the freedom to develop both my PC and my companions in a range of different ways while still retaining their value and effectiveness within the game. These games don't provide for that, and I'd rather have that than lots of interactions with the world (especially when the world reactivity is often fourth-wall-breaking).
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So people were curious about the sales for various games
Also, many of these games have sold very well on other outlets besides Steam such as GOG, and in the cases of BG/2 EE their own in-house launcher system. Beamdog has mentioned that BG1EE has sold well over a million copies total.
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Why do people play divinity: original sin?
I'm wading through D:OS EE right now myself. It is very difficult for me to find the motivation to finish the game, but I am a completionist who has a hard time quitting something I've started, so I guess I will eventually finish it. The story is trite and silly. Don't care for the "humor". The very limited number of companion options and having two protagonists means you are pretty much locked into one "best" party composition. Many of the spells and abilities are useless/underwhelming, which means they can easily be divided into black-and-white "must-have" versus "don't need" categories, resulting in fixed "best" character builds. Laughable that oil/water/poison barrels are always so very conveniently located including in places where they have no logical reason to be there. Crafting system is a pain. Food items are both far too many and usually useless because of their very short duration. Combat is a mind-numbing chore.
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Dungeons & Dragons is back with record sales
kanisatha replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The D&D and Forgotten Realms digital licenses are now completely back under Wizards of the Coast's control. Atari has nothing to do with anything D&D anymore. And WotC has said they will never again repeat the mistake of what they did with Atari in terms of losing their control of the license. An article interviewing Chris Cox (new head of WotC) back in December 2017 (I believe) had him saying that between now and 2023 WotC has plans for over a dozen new digital games using the D&D license. I can't recall the exact details, but their focus appeared to be on mobile platforms and consoles and not the PC.
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Finally some sales evidence
kanisatha replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What makes you think that? There's precisely zero reason for either to abandon single-player games. Except for the "not making enough money from it" reason. If you do a quick Google search you'll come across quite a number of articles from the past year or so with direct quotes from game developer company executives saying there's not enough money to be made from single player games anymore. inXile itself has said (in a recent Brian Fargo interview) that their next new game (after Wasteland 3) will be multiplayer (and consoles) focused.
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Finally some sales evidence
kanisatha replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's very unfortunate that games with multiplayer significantly outsell single player only games. I can understand a little bit of a sales advantage for multiplayer, but these numbers seem to indicate a gigantic difference. I imagine this will mean that even small-to-medium sized RPG developers (Obsidian, inXile, etc.) will now move to multiplayer games and abandon creating single player only games. I know that many multiplayer games can be played as single player, but at least for me it feels very much that those games make it very clear in-game that you are supposed to play them multiplayer and that they're optimized for multiplayer at the expense of the single player experience (ex. the D:OS games). This tends to seriously dampen my interest in those games. Sorry for the tangent.
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The 'Changes for Balance' Thread
kanisatha replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm a casual gamer. I backed the game (and was one of the first backers of PoE way before most others jumped on that bandwagon). I'm just as much the "main audience" as you.
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What kind of games do you play the most?
Party-based RPGs with strong single-player Strategy games (especialy those based on good boardgames) Resource management games Empire/city builder games I strictly stay away from multiplayer. The whole point of gaming for me is to get away from other people.
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Since 1.1, what's next?
kanisatha replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)At least when on our ship, I'd like the ability to simultaneously access the paperdolls and inventories of all of my companions and not just the ones in my party.
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The 'Changes for Balance' Thread
kanisatha replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, there's also a third group, like me, who are more or less indifferent. For me the story, the companions and the side quests are always more interesting than combat itself. And since the different easy settings caters to people like me, we have little interest in PotD difficulty. This exactly. I've played PoE many times (though finished it only once). And every time I replay it I only play at the easy or story mode. The story, the side quests, the companions, and my own character's development are all that I care about, and I generally hate the combat situations.
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The 'Changes for Balance' Thread
kanisatha replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This game definitely needed some rebalancing coming out of the gate. But it ought to have happened before the game's release because I agree it can be frustrating for players to have to restart their game with each new patch. However, the OP's point about "minority opinions" is absolutely true. Posters on these forums do tend to see themselves as representing the majority of the people playing these games even though the active posters on these forums in reality represent only a tiny fraction of the overall player base. This is why, in spite of all the whining about this, I am happy that Sawyer gets his feedback from a range of other places besides these forums.
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Project Mississippi musings
This PC Gamer article has some interesting insights into where Sawyer (and other RPG devs) may want to go in the future. https://www.pcgamer.com/the-future-of-crpgs/
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Project Mississippi musings
I highly doubt they will move to PoE3 that soon. Sawyer has stated he wants to do something not related to Pillars-style games before he would be ready to return to that type of game. So unless PoE3 happens without Sawyer, PoE3 will only happen after Sawyer has had his chance to do his TB historical RPG. The way I see the sequence: Indiana, ???, Sawyer's historical RPG, PoE3. So what ??? ends up being is the question. I suppose one possibility is a new something using their Pathfinder license.
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E3 2018 Thread
This some new isometric RPG coming out (didn't watch the videos)? Yeah just completed a successful Kickstarter campaign: https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness?ref=d9g6qg
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Project Mississippi musings
Well the project name is not my point. I'm speaking in the hypothetical here. According to what Feargus said in that interview, 4 1/2 projects, with the 1/2 project being something new they were just spinning up. The four projects were: Tyranny DLC (small team), Pathfinder Adventures (small team), Deadfire (Sawyer-led big team), and Indiana (Cainarsky-led big team). I would assume that Tyranny is now done and Deadfire is transitioning to a small team. So what's the next new "big team" project (which I have here dubbed Mississippi just as a shorthand)? They surely need to have already begun preliminary work on it because otherwise there'd be a gap in projects after Indiana which would be bad for the company. And, we know for a fact it is NOT a Sawyer-led project. So I'm curious as to whose project it might be (which in turn may give us clues about the nature of the project).
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Project Mississippi musings
Ok, I'll throw some thoughts out for starters. With PoE2 released and that team shifting to patches and DLCs, the project will transition from big project to small project status. So what 's the next big project for Obsidian after Indiana? Under usual circumstances, this would be Sawyer's next big project. But Sawyer has made it clear he wants/needs a break, so his next big project will surely be two projects down from Indiana. So what is the next one in line (i.e. Mississippi. the next state after Indiana)? Even more specifically, whose project will it be? Brian Heins? Adam Brennecke? Do they try to hire a new big name project director?
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We really need an easier way to swap party members and inventory
kanisatha replied to Ghilteras's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But none of this gets to the real problem, which is simultaneous access to the inventories and paperdolls of all companions. This is currently not possible anywhere, even when on your ship. You have to keep swapping companions in and out of your party, which is extremely tedious and annoying. I'm not asking for this access everywhere. But when I'm on the ship, and every companion is physically right there, why can't I access everyone jointly?
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Project Mississippi musings
Thoughts, anyone? Too soon?