
kanisatha
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Everything posted by kanisatha
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Project Bluebook starts on the History Channel early January. From the ads for it, it looks really interesting.
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Can you expand on the Pathfinder issues? I'd love to pick it up but it sounds like it needs more time to cook. It's been significantly patched and fixed already, and is in a perfectly playable state right now. And they're continuing to work on it including releasing DLCs. Owlcat is a very small company, maybe only like ten or fewer people in it. Yet they've done amazing things with the patching even while also adding in new things (features, classes, companions, areas, etc.). They're probably working 12-15 hours a day!
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I agree with @Mirandel's and others' arguments about immersion. TB definitely breaks immersion for me and is very jarring and unnatural. Let's keep in mind that in reality all games in this broad genre involving exploring and roleplaying within one's environment are in fact real time (with or without pause). It is only the combat part of the game that is turn based or not. Therefore, RT is clearly the natural default for such games, and it is logical that it would be so for precisely immersion reasons. So then the question for me is why, within a game, do we need to break from RT immersion and switch to TB just when we encounter enemies, especially when RT can include a pause function? Some argue because it makes combat more "tactical." I would counter that combat is/can be just as tactical in RT. All of the tactical elements of combat that I encountered in D:OS I also very much encountered in PoE. The difference between RTwP and TB during combat is only in the player's ability to successfully manage those tactical elements. It seems to me that some people are able to manage handling multiple things simultaneously, whereas others are comfortable handling those multiple things only sequentially.
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I'm cautiously optimistic about Starfield. The setup of the game based on what little has so far been revealed looks really interesting to me. I've never played any of the Mass Effect games and as such have no interest in Bethesda recreating an ME-like game. That they have said it will be a single player game from the ground up is very heartening. It also looks like it will be third person and not first person, again something critical for me. I'm fine with it being an open world ARPG. On a sidenote, I have no interest in The Outer Worlds.
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If Deadfire gets a big enough sales boost from this though, all it's going to do is further reinforce the idea that turn based sells better than RTWP. Thus providing even less incentive for turn based games to add an optional real time mode. But other recent TB RPGs have done poorly, sales-wise: T:ToN, BT4; and Realms Beyond barely made it across the line for its Kickstarter. TB comes across as being extra popular because TB fans tend to be much more vocal and insistent on their preference than RTwP fans. Because what people don't seem to realize is that combat is not everything in an RPG title. T:ToN and BT4 sold badly because they sucked, not because they had turn-based combat (although in ToN case, it was really horrible). This is exactly what I was trying to say here. Neither D:OS2's good sales nor T:ToN/BT4's poor sales have much if anything to do with TB combat. There is no correlation. Separately, if you look at people's comments. either here or in other forums, RTwP fans will usually say something along the lines of: I (much) prefer RTwP, but I don't mind playing some TB games (which is my own position). By contrast, TB fans will usually say: I won't touch the game unless it has TB combat. A side note on @Manveru123's T:ToN comment: I liked and enjoyed playing T:ToN. I found the story interesting, liked most of what was in the game, and my only issue was with how very short/small the game was. And in parallel, I only recently played Ps:T for the first time, as a prelude to playing T:ToN, and found Ps:T utterly boring and silly. I've long heard these forum stories about the "incredible story" and "amazing companions" in Ps:T and was extremely disappointed. You say there's no correlation, but we aren't talking about the effect a turn based feature has on sales. We are talking about how companies interpret the sales of a turn based game. Historically game publishers have no earthly clue what makes a game good or bad. Thus, they try to attach the sales situation to what features a game has. "Turn based games selling better = turn based makes a game good" is how they have historically seen it when compared to similar situations. Just like how every FPS game needed a multiplayer mode back in the day, even if it was just tacked on and bad. It's not about what makes the game good, but what they think is making a game sell more. So then how are these developers interpreting TB games that sell poorly? Going off of your line above: Turn based games selling worse = what? Essentially you're saying if a TB game does well, it must be because it's TB. But if a TB game does poorly, it must be because of any other factor than that it is TB. That's rather convenient. Any developer interpreting things this way would soon be out of business.
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If Deadfire gets a big enough sales boost from this though, all it's going to do is further reinforce the idea that turn based sells better than RTWP. Thus providing even less incentive for turn based games to add an optional real time mode. But other recent TB RPGs have done poorly, sales-wise: T:ToN, BT4; and Realms Beyond barely made it across the line for its Kickstarter. TB comes across as being extra popular because TB fans tend to be much more vocal and insistent on their preference than RTwP fans. Because what people don't seem to realize is that combat is not everything in an RPG title. T:ToN and BT4 sold badly because they sucked, not because they had turn-based combat (although in ToN case, it was really horrible). This is exactly what I was trying to say here. Neither D:OS2's good sales nor T:ToN/BT4's poor sales have much if anything to do with TB combat. There is no correlation. Separately, if you look at people's comments. either here or in other forums, RTwP fans will usually say something along the lines of: I (much) prefer RTwP, but I don't mind playing some TB games (which is my own position). By contrast, TB fans will usually say: I won't touch the game unless it has TB combat. A side note on @Manveru123's T:ToN comment: I liked and enjoyed playing T:ToN. I found the story interesting, liked most of what was in the game, and my only issue was with how very short/small the game was. And in parallel, I only recently played Ps:T for the first time, as a prelude to playing T:ToN, and found Ps:T utterly boring and silly. I've long heard these forum stories about the "incredible story" and "amazing companions" in Ps:T and was extremely disappointed.
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If Deadfire gets a big enough sales boost from this though, all it's going to do is further reinforce the idea that turn based sells better than RTWP. Thus providing even less incentive for turn based games to add an optional real time mode. But other recent TB RPGs have done poorly, sales-wise: T:ToN, BT4; and Realms Beyond barely made it across the line for its Kickstarter. TB comes across as being extra popular because TB fans tend to be much more vocal and insistent on their preference than RTwP fans.
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Since I will never play this game TB this has no relevance for me. What intrigues me, though, is the number of RTwP preferring folks in this thread who are so very supportive of Obsidian creating this option for those who prefer TB. I contrast this with the pro-TB totalitarians in the inXile and Larian forums who attack and ridicule anyone who even suggests a RTwP option for a TB game. Seems like accommodating others' preferences is a one-way street for a lot of people.
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Given that Obsidian usually has three games in the works at the same time, a POE3 wouldn't preclude the existence of an isometric sci-fi. Nope. The Outer Worlds is the sci-fi game. Too bad it is first-person, but that is Obsidian's sci-fi setting from here on. Sawyer's historical RPG idea is much more likely, as well as more in the Pillars setting. As for the whole bit about comparisons with D:OS2, there is really only one thing about D:OS2 that got so many people to buy the game: co-op play. That's the new "in" thing with many young (millennial) gamers these days. But since I consider co-op/multiplayer play to be utterly stupid, I'm not going to be swayed by an argument for making more games co-op.
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With Microsoft as future publisher, i can not see an PoE 3 either. I like the game very much, i don't know why it sells so badly. I think there will be more games in the PoE setting for sure, though may not carry the PoE title. They will likely be more towards AAA, open-world, third-person perspective ARPG.
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I got tired of the CW superhero shows and quit watching them this season except for Arrow. But even with Arrow I skipped the crossover episode because I've never cared for the crossover episodes which I found to be rather silly.
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It is mentioned (and subsequently covered in some online stories) in CDPR's corporate filings: two big RPGs to be released between 2017 and 2021. the first we know is Cyberpunk. The second, CDPR has commented it is not a Witcher game and that's all they will say about it.
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No they're done, but I meant it as their most recent game. Larian is well into Project Gustav.
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To @Wormerine's OP, it's great that we now have confirmation of the next new game project from all four RPG studios I keep close track of: Obsidian Now - The Outer Worlds Next - confirmed new project; RPG?, new IP? inXile Now - Wasteland 3 Next - confirmed new RPG project with a new IP (recent Brian Fargo interviews) Larian Now - D:OS2 Next - Project Gustav RPG using a licensed IP CDPR Now - Cyberpunk 2077 Next - confirmed new RPG project not from The Witcher franchise Larian's game should be the first of these to be revealed; Obsidian's the last since they've just revealed TOW.
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Very interesting. This kind of information always fascinates me as a behavioral scientist. For me it is precisely first-person that severely breaks immersion (it is very jarring and unnatural to me) and isometric that keeps me immersed and engaged.
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Obsidian doesn't own the Pillars of Eternity franchise
kanisatha replied to Messier-31's topic in Obsidian General
The paperwork is still fresh after the merger, but it looks like DRIL no longer exists as an independent entity. It may take a little while before all the records are updated, but OEI and DRIL show merger filings as of November 30. The likeliest scenario is that Dark Rock merged back into Obsidian for the purposes of the acquisition. That would make sense. I can't imagine MS having been willing to let Feargus & Co. keep those IPs outside of MS's ownership. -
I've been playing Torment: Tides of Numenera recently. I really like it and don't really understand all the negativity. I like the extensive lore and all the reading, and combat being very minimal is a huge selling point for me. My only complaint is that the game is so very small - small areas, short main story, too few side quests. I can understand people being mad that reading all the lore is the way in which hours get filled playing the game. If you limit your reading, the game immediately shrinks to being less than 40 hours of actual gameplay.
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Obsidian doesn't own the Pillars of Eternity franchise
kanisatha replied to Messier-31's topic in Obsidian General
Atari has no hold on anything D&D related anymore. Some years ago, following the big legal battle and Atari's bankruptcy, WotC regained all rights to all the Atari-associated D&D games. And WotC subsequently said they will never again grant to anyone the kind of deal on rights they gave to Atari. -
Obsidian doesn't own the Pillars of Eternity franchise
kanisatha replied to Messier-31's topic in Obsidian General
Was wondering that myself! Me too. Would appreciate an informed answer. -
I didn't care for Skyrim and could not finish the game. But I very much understand why many people love that game and I appreciate their reasons for loving it. Not being party-based and being first-person are THE game interest killers for me.
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The over-the-top silly claims about both Bethesda and BioWare sure do make me chuckle and roll my eyes. Bethesda (and probably BioWare) will be just fine. Like a great many other people, if DA4 gets made I will pre-order it. I will probably also pre-order Starfield. But I won't be touching Outer Worlds with a ten-foot pole. Thank God Obsidian is already working on their next new game.
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I'm convinced it is Sawyer's project, because I can't see Sawyer staying with Obsidian if they don't do right by him. Also, just my $0.02, but I don't think there will ever be a PoE3. Sorry. I think there will certainly be a game set in the Pillars setting, but it won't be called PoE. It will be a big-budget AAA open world third-person ARPG.