kanisatha
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Everything posted by kanisatha
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The same thought went through my mind. I remember Sawyer posting in the old Black Isle forum way back when.
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I think it is a waste of their time and resources. Don't think it will make an appreeciable difference in income for Obsidian. But let's see if the TB fans now argue for Larian following Obsidian's lead. I very much doubt it. D:OS2 is perfect as is, right? Only RTwP games need to be 'fixed' with TB mode.
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http://forums.grapeocean.com/ But their forums are pretty dead. Nothing posted in months. They do provide occasional KS updates.
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NWN2: EE or Icewind Dale 2 Remake - a possibility?
kanisatha replied to Melusina's topic in Computer and Console
Wasn't one (or more) of the NwN premium modules made by Ossian? I imagine they want a good-sized cut of profits since they have nothing else going for them. So, once you pay Hasbro, then BioWare, then Ossian, then Steam, you're down to not very much at all left for Beamdog. -
NWN2: EE or Icewind Dale 2 Remake - a possibility?
kanisatha replied to Melusina's topic in Computer and Console
Also 'Black Geyser: Couriers of Darkness'. -
For me almost everything you're asking for would just become tedious busy work you have to juggle. The combat is what a lot of people are here for, with dialog and plot being a secondary concern. All that other stuff is just annoyances I don't want in the way of what I'm playing for. We all have our preferences. I play these games for everything in them other than the combat, and combat is the pain-in-the-ass tedious busywork chore I have to tolerate and slog through in order to enjoy the rest of the game.
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If you ask them, the answer is yes. Even the porn industry was created by aliens. It's the watch it to be entertained, see what can be great visuals of rather obscure parts of the world, want to scream out that a hypothesis is not proof, and ponder on if they just have a massive inferiority complex because humanity has apparently achieved nothing on its own, merely by the aid of something else. I also like watching this show, but @Raithe you hit it right on the head. Massive inferiority complex. The aliens are everything, we are nothing. And the cliche subtext: they are going to save us from our own stupidity. I always wonder, if we couldn't have evolved naturally and someone else had to have created us, then why not the same for the aliens? So who created them? Older and more advanced aliens? Well, take that argument all the way back and you have ... God, right?
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If you ask them, the answer is yes. Even the porn industry was created by aliens. It's the watch it to be entertained, see what can be great visuals of rather obscure parts of the world, want to scream out that a hypothesis is not proof, and ponder on if they just have a massive inferiority complex because humanity has apparently achieved nothing on its own, merely by the aid of something else. I also like watching this show, but @Raithe you hit it right on the head. Massive inferiority complex. The aliens are everything, we are nothing. And the cliche subtext: they are going to save us from our own stupidity. I always wonder, if we couldn't have evolved naturally and someone else had to have created us, then why not the same for the aliens? So who created them?
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Thanks all for the very helpful TW3 tips! Combat is a little better now that I've made it to level 3. But I still have great difficulty managing to attack, parry/dodge/roll, and cast signs all in very quick order. By the time I figure out what I need to do and then figure out what key I need to press to do it, I'm pretty much dead.
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I doubt there is much opposition - it would just take work. Considering the stash is shared there is fairly little need for access to "unused party members". I think it would be nice to have as if you do want to transfer a weapon equipped by non-active party member it is slighly inconvenient to do. Still, I would describe it as a niche quality of life feature. They did it easily enough in NwN2. For me, and I suspect for quite a few others, it is way more than a niche quality of life feature. I find it extremely frustrating to have to keep swapping party members in and out of my party when I need to redistribute equipment, and this would rank very high on my list of things I'd want in my games.
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I posted about this a couple of weeks ago but nobody seemed interested. Please don't spoil. I'm recording the episodes so I can binge-watch them all at once.
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NWN2: EE or Icewind Dale 2 Remake - a possibility?
kanisatha replied to Melusina's topic in Computer and Console
He's actually said as much both in a post on the Beamdog forum a while back and in an interview with a gaming website in which he says he considers everything done with NwN2 to have been a bad mistake and that OE took NwN2 in the wrong direction. -
So I've been playing Witcher 3 for a few days now, and while I really like the game overall, I am really hating combat even though I'm playing on the easiest setting. It is especially tiresome and painful when up against multiple enemies. Any practical combat (mechanics) tips? I'm playing on PC with keyboard and mouse.
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Bro, how could you forget the classic post GB non FR D&D game Planetscape: Tournament? Thing about the FR games is that theoretically it's a pretty diverse setting, but they hardly ever use anything apart from its Tolkienesque bits like the Sword Coast and that has got really, really stale even with the dearth of recent D&D games. It would be fine- better at least- having only one 'world' if people used the other parts of that world a bit more. Huh. I always thought ToEE was set in Greyhawk. I guess not. Never played that game, obviously.
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You don't have a party of companions traveling with you, but there are memorable characters that you have to visit during quests. You also get to accompany/escort certain characters during some quests. At any rate, you won't feel alone. The game has a full cast of colorful characters, each with their own story. Thank you! I went ahead and picked up the game (along with Tower of Time). Another question about TW3: I know there are a LOT of mods out there for the game. I hate having to mod my games. Are any mods absolutely essential to playing TW3? As in, without them my game will be sort of broken?
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Point being, you can't really compare the D:OS series to anything. That's how unique it is, and it's the real factor to its success. It was never trying to become a spiritual successor to anything that came before, and completely succeeded in what it set out to do, a rarity in today's gaming market. One could argue that the D:OS series are barely cRPGs, but it's the closest classification that exists for a game merging tactical combat with cRPG-type exploration. I can easily see D:OS2 leading the charge for a revival of turn-based tactical combat in the near future. Or at the very least, inspiring a lot of turn-based combat systems in taking field conditions into account. You are right about this, and this is exactly why it bothers me when people try to create an equivalency between PoE2 and D:OS2 to justify their claim for a TB PoE2. D:OS2 is not an RPG. It is a TB tactical combat game with some RPG elements thrown in as a very secondary aspect of the game. And the fact that it is a tactical combat game first and foremost is why I don't care for it. As a separate note, it also bothers me greatly that some TB fans (obviously not all, but including some in this forum) have an entitlement attitude when it comes to their preference for TB over RTwP, meaning that a developer who creates a RTwP game must as an obligation include a TB option if they want their game to be considered "good", because making the game RTwP was a "mistake".
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But neither you nor anyone else has provided any evidence whatsoever that TB is the reason for D:OS2's sales success. Not one shred of evidence. D:OS2 has co-op play, so maybe Obsidian should add co-op to PoE2. D:OS2 has complete player freedom, so maybe Obsidian should add that to PoE2. D:OS2 has DM mode, so maybe Obsidian should add that to PoE2. I could go on and on. I'm really sick of the whole 'D:OS2 is the awesomest game ever and developers should make every game exactly like D:OS2' meme. D:OS2 sucks. I do not want PoE2 or any other Obsidian game to be anything like D:OS2. Ever.
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I've been debating whether to pick up The Witcher 3 GOTY on Steam for $20. I know about all of the love out there for this game, but not being party-based is one of my deal breaker criteria. So I'm wondering if all of the other awesome qualities of this game can make up for it not having a party of companions. I would appreciate thoughts and opinions.
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If people didn't like PoE2 it was not because of RTwP. There are a great many number of RPGs out there with RTwP that have sold really well. For the amount of resources that would go into creating a TB mode for PoE2, the number of additional sales they would get just from some RTwP haters would be minimal and not worth the investment. And I would bet anything that the TB fans, being the everything-should-be-my-way type that they tend to be, would still hate on PoE2 anyway because the TB mode doesn't totally 100% satisfy them the way they want the game to be. I'm with @Archaven in seeing this as a complete waste of resources for Obsidian.
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To be quite honest, I have the exact opposite reaction to the OP's re. why Obs hasn't made any comment. I think this was a feature they thought about including at the very beginning, and they played around with the code for it within the game, but then abandoned the idea as being unworkable. But core elements of the code remain within the game. And something in the most recent patch unintentionally triggered that old bit of code. I just don't see any evidence anywhere to believe this is something they're working on right now.
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Project Bluebook starts on the History Channel early January. From the ads for it, it looks really interesting.
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Can you expand on the Pathfinder issues? I'd love to pick it up but it sounds like it needs more time to cook. It's been significantly patched and fixed already, and is in a perfectly playable state right now. And they're continuing to work on it including releasing DLCs. Owlcat is a very small company, maybe only like ten or fewer people in it. Yet they've done amazing things with the patching even while also adding in new things (features, classes, companions, areas, etc.). They're probably working 12-15 hours a day!
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I agree with @Mirandel's and others' arguments about immersion. TB definitely breaks immersion for me and is very jarring and unnatural. Let's keep in mind that in reality all games in this broad genre involving exploring and roleplaying within one's environment are in fact real time (with or without pause). It is only the combat part of the game that is turn based or not. Therefore, RT is clearly the natural default for such games, and it is logical that it would be so for precisely immersion reasons. So then the question for me is why, within a game, do we need to break from RT immersion and switch to TB just when we encounter enemies, especially when RT can include a pause function? Some argue because it makes combat more "tactical." I would counter that combat is/can be just as tactical in RT. All of the tactical elements of combat that I encountered in D:OS I also very much encountered in PoE. The difference between RTwP and TB during combat is only in the player's ability to successfully manage those tactical elements. It seems to me that some people are able to manage handling multiple things simultaneously, whereas others are comfortable handling those multiple things only sequentially.