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kanisatha

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Everything posted by kanisatha

  1. Oh, how I wish this would be an isometric party-based game using the Pathfinder rules and world, but odds are it is WoD-related. At the very least, I wish Obsidian would provide more specific information on when we could expect the Pathfinder card game to become available for the PC.
  2. My guess would be that the long delay in the 3.03 patch is precisely because of that horrible stacking bug, because if they release yet another patch without that bug completely fixed there's likely to be bloodshed.
  3. I wish the OP would add single-player Pathfinder CRPG as an option to the poll.
  4. Wouldn't mind if some of their heads exploded as well.
  5. So this. Obsidian needs to have their equivalent of The Elder Scrolls/Dragon Age/Witcher to be considered one of the premier game development studios. But since I don't care for vampire games I'd rather such a game didn't use the WoD setting. I think they could make a AAA first-person open-world RPG using their Pathfinder license, with lots of modding freedom built in so that we would continuously get both user-created and professionally developed modules for the game for many years thereafter. This, then, would have the added benefit of genuinely being promotable as the "spiritual successor" to the NwN games.
  6. My sentiments exactly. They paid good money for the Pathfinder license, and they did say at that time that a crpg would happen at some point. Obsidian folks have also said re. PoE that although it was nice to create a brand new IP that they owned, this took away a lot of time and resources from the game that could have been spent on the content of the game instead. And because of this, they are very open to using existing (licensed) IPs for at least some of their future games where they don't have to develop the world and the lore and the gameplay systems all from scratch. So my very strong feeling is that between Tyranny and PoE2 there will be a Pathfinder-based RPG, may be billed as a "spiritual successor" to the NwN games complete with the ability to expand the game with new modules down the road.
  7. He said it was a "ways off". Then we learned about Tyranny, so it makes sense that they'd wait a while before revealing it so as not to hog the spotlight. There's no reason not to start on the sequel right away - Larian went right onto a sequel after finishing up Divinity: Original Sin. It will be quite some time until it's actually released. Well actually in that interview with MMORPG he specifically said it was time for him to move on to something different, but then added a sequel to PoE would happen at some point but that was a way off. That's the complete context of his answer to that question. Also keep in mind that it's not just PoE that's come to an end but also AW and the Pathfinder card game. They are large enough of a studio that they can and need to have multiple projects going on at the same time. So it makes sense that they could have three projects ongoing at the same time - Vermont/Tyranny, Louisiana, and Indiana - with the chronologically last one of them, Indiana, being PoE2. So I stand by my projection that we will see another RPG of some sort between Tyranny and PoE2.
  8. This is what I posted about in another thread in this forum. There is plenty of evidence in online comments that there is a Project Indiana, and that there are three new projects in the works. That is why my projection is that Indiana is PoE2, not Louisiana. 1. Vermont - Tyranny 2. Louisiana - Unannounced Kickstarter project that was hinted at last year but postponed because Obsidian didn't want to launch a new Kickstarter before the previous Kickstarter project (PoE) was fully completed. 3. Indiana - PoE 2 Did you look on Josh Sawyer's Instagram? He's working on Project Louisiana according to what he posted there and I really doubt it wouldn't be PoE2. He can surely be working on two projects. Furthermore, it was Sawyer himself who said very recently that PoE2 will not be happening any time soon. So my take is that they have had discussions about PoE2 but not really started development work on it. Project Louisiana is what Sawyer's group is working on, but it is not PoE2.
  9. This is what I posted about in another thread in this forum. There is plenty of evidence in online comments that there is a Project Indiana, and that there are three new projects in the works. That is why my projection is that Indiana is PoE2, not Louisiana. 1. Vermont - Tyranny 2. Louisiana - Unannounced Kickstarter project that was hinted at last year but postponed because Obsidian didn't want to launch a new Kickstarter before the previous Kickstarter project (PoE) was fully completed. 3. Indiana - PoE 2
  10. Tyranny is Obsidian's Project Vermont. From various sources it would appear Obsidian already has two more named projects that chronologically follow Vermont: Louisiana and Indiana. My guess is that Project Indiana is PoE2 which is still some ways away. So the big question is what is Project Louisiana? This could be the new Kickstarter-funded RPG Obsidian was supposed to announce last year but postponed. I really hope it is Pathfinder-related. Just like with PoE promoted as the spiritual successor to the IE games, a game set in the Pathfinder world could be promoted as the spiritual successor to the Neverwinter Nights games.
  11. From what I got reading the press release about the announcement, there is the new Obsidian game they plan to announce, but separately they also mention Paradox demoing several new games for the press including a secret Paradox game. So my interpretation is that TWO new games will be revealed tomorrow, with the second one being an almost-finished Paradox game that does not involve Obsidian.Sorry for the late response but project knight rider is, the same project as the obsidian project. Shams Jorjani from paradox shared the test under the hashtag projectknightrider. Here is the tweet: https://mobile.twitter.com/ShamsJorjani/status/708342845615312896 Yeah I found this out as well. But that still doesn't mean there couldn't be more than one new game being revealed for Paradox. Didn't Paradox reveal three new games at GDC '14? Anyways, my guess is an open-world (or semi open-world) third-person RPG with an evil protagonist in a licensed property setting (but not Pathfinder or WoD). Just over an hour to go.
  12. From what I got reading the press release about the announcement, there is the new Obsidian game they plan to announce, but separately they also mention Paradox demoing several new games for the press including a secret Paradox game. So my interpretation is that TWO new games will be revealed tomorrow, with the second one being an almost-finished Paradox game that does not involve Obsidian.
  13. I wouldn't expect an announcement for a WoD game anytime soon. Martin Ericsson said in a recent interview, that they will only announce a game when they know when the game ships. Here is the interview: http://www.worldofdarkness.news/Articles/tabid/95/Article/13/WoD-News-interview-with-White-Wolf-Martin-Elricsson.aspx Exactly! I don't understand the posts of all the VtM/WoD fans on this forum. Paradox acquired White Wolf only late last year. Paradox does not own Obsidian and simply has a working relationship with them for one game. And Paradox has stated that White Wolf will function as an independent company with control over who they give the WoD license to, and White Wolf has said they have not even begun any discussions with potential partners yet. So how can this announcement have anything to do with WoD? And even if Obsidian gets contracted to do a WoD-related game, it'll be years before any announcement given that Obsidian has at least three other projects already in the works.
  14. It could just end up being the game that's already been sort of announced, the "Stormlands" game (Project North Carolina) that Microsoft walked away from which Obsidian confirmed last November had been picked up by a different publisher in a "re-purposed" form. We also know Obsidian has at least two other projects in the works - Project Vermont, an RPG that they've been working on for a while, and Project Louisiana which they began more recently. EDIT: So I did some research online and found that Obsidian is likely working on three as-yet-unannounced projects which are in chronological order projects Vermont, Louisiana, and Indiana. Vermont is what should be getting announced on Tuesday at GDC. Vermont - Possibly a large, open-world, third-person RPG using material developed for the cancelled Stormlands project but now using an existing licensed property. It is confirmed as NOT being Alpha Protocol, so most likely other possibilities are either Star Wars or Pathfinder. Louisiana - A new Kickstarter RPG project that was supposed to have been announced last year but was postponed until PoE was completed. This is supposed to be a brand-new Obsidian IP, so it could be the historical RPG Sawyer's been wanting to do or some other original idea. Indiana - Almost certainly this is PoE 2.
  15. Yeah I'm really surprised Obsidian hasn't moved on their Pathfinder license for a crpg yet. I would think there'd be a huge market for it. Though for me, no turn-based please! I strongly prefer RTwP. They could make it a NwN-like game but in the Pathfinder world with Pathfinder rules, and it could be 3D rather than top-down, and possibly even have an open-world concept to it. That way it would be sufficiently different from their PoE franchise while still being attractive and familiar to crpg traditionalists.
  16. My experience is similar; I wasn't a big mod fan (as indicated above - I did try some; some were good but the modding community wasn't really integral to my continued fondness for the games). So for me the BGEE give a good experience reminicent of the original with some ease of use enhancements that means I don't have to find my 7 discs, install, save the discs contents to folders on the HD, apply a crack so I don't have to continue using an optical disc drive, apply a bunch of mods to get it to where the BGEEs are already with a straight download. That said it seems fans who like the mod community feel Beamdog hasn't done right by modders, so I understand where they're coming from. Well, I don't understand where that's coming from given that a great many of those very same modders are official employees or consultants of Beamdog.
  17. For those interested in Beamdog's EE IE games, there is an alternative PoV to what's been expressed in this thread. I played those games when they were first released back in late 90s and BG1 is my all-time favorite RPG. Beamdog's EE versions are awesome! I hate having to add mods to my games and have no patience for them whatsoever. The new UI's are far superior to the old UI's and the nostalgia for the horrible old UI's is something I just don't get. There are no serious bugs in any of the games and they run beautifully with no crashes even on Windows 10. And the touching up they've done in many area maps is also well worth it. I have a 4K display and the areas look fantastic even with my very high display resolution. I am happy to give my hard-earned money to Beamdog for their EE's, and am eternally grateful to them for making BG1 and BG2 playable again for me.
  18. Yeah, I do find the paladin class attractive for the NPC interaction benefits. The story and roleplaying elements of this game are what I love, whereas I approach the combat elements with much dread. I've already played the game quite a bit in its 1.0 incarnation and Eder is easily my favorite NPC so he must be in my party. So may be I should cross out fighter for my PC. I'm so glad I posted here because now I'm really psyched about experimenting with a monk. I would never have even considered it prior to this exchange.
  19. Thanks for all the great tips. You all are awesome! I've taken notes on everything you all recommended so that I can try out different combinations and see what I like best. @Boeroer, I noted your comments about the monk class. All of my D&D experiences with monks really turned me off to that class, but obviously this is not D&D so may be I will give monk a chance as well. A big part of why I didn't like monks in D&D was that you get all that awesome weapons and armor treasure but cannot use any of it with a monk. But am I right in assuming in PoE monks can use all weapons and armor?
  20. Wow, this is a great thread! Here's my situation. I'm a very casual gamer with only a little bit of time in any week to devote to my games. As such I don't like having to spend a lot of time and effort doing a lot of buffing etc. I love playing a melee character that can just dive right in and deliver a lot of damage while also being able to withstand some damage. And I don't care for playing monk or rogue. So, what would be best for me? Fighter, barbarian, paladin, ranger? Also, two-hander versus two-weapon? Build recommendations would be greatly appreciated.
  21. This might be an unpopular view, but I've always wondered why dragons (in PoE and other similar games) have to always be enemies. Why can't we have dragons as allies? Or at least dragons that are friendly and with whom you can converse, engage in witty banter, exchange information, may be even get quests? Just my $0.02.
  22. HA! "Chronic restarter" - I love this term. I'm one too! Not to derail the thread or anything, but any thoughts on why you are a chronic restarter? I know why I do it and am truly curious why others do it.
  23. This. It is especially sad for me because I think Eder is arguably the most interesting of the NPCs. Also, for someone like me who dislikes casters and prefers melee classes, and where this game was already heavily favoring caster classes, sucks to have even the tanking role better served by a caster class (or a paladin).
  24. My thanks to everyone offering helpful comments. 'Tis much appreciated. So refreshing comapred with the crap that sometimes gets thrown at people on these forums. I have indeed tried the lowest difficulty setting and using pause a lot. I still end up with some of my companions dead. I suppose one approach to take would be to simply accept that outcome as a part of how the game is supposed to play out. But since roleplaying is the most important and enjoyable thing for me in these games by far, and I roleplay my PC as though it's me in RL, I tend to get very attached to my companions. And yes, even the annoying ones! But ultimately I am a huge supporter of having as many people as possible being happy, so perhaps one could have a huge battle/siege outcome that results from one path of player choices, but also have a second possible path can be taken to avoid the siege? Actually thinking about it, a siege may not be so bad because a true siege unfolds somewhat slowly. What I really hate is that huge, massive assault simultaneously from everywhere.
  25. Strange you feel NWN2 was "awesome", but couldn't bring yourself to get through a 10 - 15 minute battle in order to complete the rest of the game. Did you find it too difficult to beat? And as has previously been pointed out, it was really just another battle that happened to occur in waves. I would think even someone who didn't enjoy that battle could persist through it for a few minutes in order to get to the next part of the game. But I guess we've got all types on this crazy spinning ball we call Earth. And of course, if that's how you feel, that's how you feel. As someone who didn't grow up playng computer games (and who has never played console games), it s extremely hard for me to manipulate mouse and keyboard controls efficiently to handle a large number of actions very fast. So the only way that battle works out for me is with most if not all of my companions ending up dead, at which point the game itself becomes meaningless to me given my strong feelings about keeping my companions alive.

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