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Gorth

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Everything posted by Gorth

  1. Not getting evicted from your office space could also be a consideration
  2. Well, since you are asking... Fewer characters would be nice. Add more depth to them. Using Kotor as an example (since you didn't ask specifically about Kotor), it was a minor pain having 8 npcs, of which you would only pick 2 to accompany you most of the time. And these 2 were more often than not picked for combat skills, not for any roleplaying reasons. Personally, I could have lived with a selection of say 4-5 npcs to choose from. Even better if the effort that went into the 8, had been spent on 4 and thereby making them all more interesting than they were, it was just too unevenly split between them. Make problems solvable but other skills than the blaster and melee ones, to make it more attractive having a thief/diplomat, a pilot/mechanic or a scientist/tech type etc. npc in your party. Make deeper relationships between the npcs and the pc. No, that doesn't necessarily mean romances. You could have a droid that hates your gut, but is bound by a restraining bolt, a mercenary who wants a percentage of all profits you make, a jinxed smuggler who needs you to bust him/her out of jail every time you leave a new planet. Plenty of ideas. The point is, if your group is smaller, odds are, that you care more about the fate of each, whether it's like or dislike. Ah well, enough listening to the little voice in my head...
  3. Yep, I'm one of eleven artists here. Here are the names of the other guys: Aaron Brown Trent Campbell Rick Grossenbacher Lucas Feld Glenn Price Tim Cox Aaron Meyers Doug Cope Mustazar Essa Dennis Presnell Also, we have 3 guys on contract helping out, and they are: Chris Appelhans TJ Frame Robert Giampa I dont recognize any of the names(except for you). Can we have some sort of info about each of the artists previous work? At the risk of going slightly off-topic, how about some bio's in general on the regular staff ? Who they are, what they did, what they are currently doing, what makes them tick etc... Would be nice to have that on the main site's Info menu (or an "Who are we" button) Edit: Erhhh... perhaps I should have posted this under suggestions
  4. Just curious about the development cycle of Delaware. Did work start immediately after the founding of Black Isle, or has work only started in earnest within the last 6 months ? Point is, If they have only just started on Kotor2 recently, they might have been doing something else for Delaware up until now. With a currently rumoured release schedule of Feb. 2005, that leaves a potential 18 month (may be few months wrong) of development on an existing engine... [wild hypothesis]Kotor2 could be whatever was the second state in the US with a development time of about 12 month on the Odyssey engine[/wild hypothesis] B)
  5. Oh, and thanks for persuading me into buying Kotor, great game
  6. Actually, you could get a lot of spinoff products and unoffcial sequels to Tetris, like Twintris (multiplayer Tetris), Hextris etc. So yes, people did spend $ on revamped versions (Breathe slowly, I'm only teasing you...) Come to think of it, I can only remember one game where the experience truly stood out in my memory (PS:T) and its not for lack of trying over a period of 21 years of gaming. Ah well, perhaps "The Matrix" (the original 1984 version by Llamasoft perhaps) Thing is, Its how you remember the game 5 years after, not how many times you remember playing it. I used to play Quake 2 deathmatches to the point of dropping unconscious in front of my screen, but never felt any withdrawal symptons leaving it behind, the game was "shallow" entertainment. I expect more from a roleplaying game where I engage, not only a single chemical substance (adrenaline), but also a host of hormones as a result of an emotional journey. If the price is sacrificing replayability, then bye bye replayability
  7. Like, you're a mercenary, who doesn't like the alcohol, sex and fun deprivation in a Jedi bootcamp ? It's all based on the assumption that you actually want to save the Republic. Just you wait 'till Gorth the Hutt rules all
  8. Kefka sort of hit the mark there (IMO). Combat shouldn't really be the core of the game, but if it's unavoidable, there are ways to make turnbased combat more fluid looking, giving the impression of fluid combat. Can be something as simple as to let the "passive" actor do something while waiting, like parrying, showing off, a bit of acrobatics, or just dancing in a defensive posture (like real fencers). Another good idea was to improve the elegance of the fighting style visibly from simple hack and slash routine of the novice to some advanced ninja style as more points are put into the duelling or lightsaber feats. And thats just for the general fighting. Would still like to see powerattack literally cleave your opponent or flurry turn into a dismember fest (Rodian Kebab, Selkath Fillet anyone ?) Could add a little entertainment to even the less interesting/important encounters...
  9. [conspiracy] I'll laugh my a** off if Kotor2 is the second game Obsidian is working on, misdirecting all attention from the first one, they've been working on since last summer. B) [/conspiracy]
  10. I would suspect, that they at least have to keep up appearances and try, even if its a lost fight.
  11. I know... Most posters with an avatar should be banned for repeated copyright infringements (beyond reasonable excerpts) Has anybody ever claimed the round, smiling yellow face (henceforth SMILEY) as their IP ?
  12. It might have something to do with Obsidians FAQ stating that the illegal distribution of copyrighted material on their boards are not allowed, might get them into trouble. Apparantly their Cluehammer+2 wasn't big enough to bash all the necessary heads and they gave up.
  13. Lets see... Story/Characters would be the Alpha and the Omega in a crpg for me. Second priority would be side quests and missions, they are what adds flavour to the main story. Last thing would be planetsize and detail, helps immersion. Those awfully small areas gave an artificially "caged in" feel to the game. Of way less importance (to me) would be less minigames, flashy graphics, etc. Oh, and please free us from 80% of the already existing inventory clutter, thx. Couldn't care less about combat and robes with hoods.
  14. IIRC, there is a dialogue with the "Council" on Dantooine, where you something along the lines of "Isn't the Council on Coruscant" (incorrectly quoted) and the answer from one the guys is something along the lines of "Yes the main council is there" but the guys currently on Dantooine has something to do here. A cheat from the designers, so they didn't have to add Coruscant to the game probably. If you ask the archivist guy, he says something to the same effect, that the main archives are on Coruscant ? Looks like Dantooine was just a small Jedi Enclave to give the player a feeling of "home" once you bcame a Jedi
  15. Actually TripleRRR, the article said last "known" Jedi. Overlooking these small semanthic finesses seems to make intellectually challenged posters lose it completely
  16. I want to be a Hutt Gorth the Hutt, Evil Crimelord, member of the Exchange. B)
  17. I liked playing DS Revan... I wanted to destroy my enemies, i wanted to dismember them, I wanted to wade through a sea of blood , to decorate the walls with their skin dammit... Errh... Peace and long life or some such...
  18. Replacement limbs seems to be a tradition in the Skywalker family, perhaps it's a ritual all Jedi have to go through ? Replacement heads on the other hand (the jokes gets badder and badder here) might be a bit harder to replace... They could add it as a nice final blow though, if the strike would bring your hitpoints below zero anyway. If death is imminent anyway, loosing a head doesn't really seem that important anymore
  19. Nothing like beating an opponent to death with his own fists. Having 3 hands (2 of your own + 1 of your opponents) should give you an extra attack per round
  20. Please no? The only funny one was Pazaak, and that was completely optional. Didn't the guys in the interview say something about making them all optional (phew) ?
  21. Got any pics? Nah, it was the tail that was important. The low-cut red and grey vest was easy to make in photoshop. Replace the colours on the bikini with the skin colour range. Retouch the leather traps and then you can put a new layer with the vest colours on top of that
  22. just like this eh? B) Definitely better than the roadkill currently on their webpage...
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