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Everything posted by Gorth
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It is one of those rulings that has a distinct odour to it... Judges voted 5-3 that they can't secede. The 5 votes were coincidentally the judges appointed by Abraham Lincoln. Go figure
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Can we have at least a MotB spoiler section?
Gorth replied to Cantousent's topic in Obsidian General
The Cafe of Broken Dreams. Where gamers go when they have given up... Spoilers for any and all games by Obsidian Entertainment >_ -
Problem at the czerka corporation.
Gorth replied to PORTEQUOI's topic in Star Wars: General Discussion
You can just add them again from your party selection screen (assuming you are talking about the mission on Citadel Station). I can't remember if you also need to talk to the Ithorian guy first, to formally finish the mission? -
Jefferson Davis for president!
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With a bit of luck, you haven't sold all your Ion guns yet (aratech droid vapouriser and whatever they are called). Also, destroy droid jedi powers (or force lightning) makes life much easier. You might also appreciate the usually significant number of personal energy shields available in the game Before engaging droids, equip non jedi with weapons designed for droid killing (either made on the workbench, found or purchased). Activate personal shields (those that protect against energy), use things that boosts your speed (drugs or jedi powers), say some famous last words and charge them. Concentrate all your fire against one enemy at a time until he is dead, then concentrate on the next etc. The only place I found particularly hard, was the center of the ship with all the gun turrets. That is, until I realised I didn't have to go there before I picked up the exile
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I just checked down at the local store. It won't be here until late October (24th iirc) :sad:
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I feel like giving you a big hug (in a manly way, mind you) That was exactly what I needed. Now I might buy MoTB after all
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They got fragged! Quite literally. Luring them out with a few salvos, I lead them back to other stalkers and when they were all crowding together at the fence, trying to get through the holes, I sacrificed a few of my holy handgrenades. It was quite funny actually, they actually tried to run away from the grenades, just to get caught in the covering fire of my "allies", promptly ducking and taking cover, still within the blast radius of the grenade. Sucks to be them I guess. Two grenades weakened the bandits enough to make them manageable. Dragging as much loot as possible back to the trader turned out to be a drag (pun unintended). Especially when trying to run across that radioactive stretch of railroad I seriously like a game where you can't carry 350kg of equipment and run at the same time. Requires a bit of re-adjustment for an old pack rat gamer
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I would have thought so too. On the "strategic view" panel, there are two checkmarks, one for scroll when camera hits edge and one for turn when camera hits edge (which is what I assume is similar to the old top down control). I can't make the "turn" thing work. If I uncheck both, camera is dead when I hit the side of the screen with the pointer. If I check the "turn" option, the camera stays dead. If I check scroll (or both for that matter), the screen scrolls orthogonally. Needs more fiddling... as I said, quite possible that I am overlooking something obvious.
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Arghh... my camera controls This is going to take some getting used to. How about third camera option: Keep the old controls? I am no big fan of having to use the scroll wheel as a push button when turning my camera around (top down mode). Maybe I am just missing something. Performance does seem better though, even after remembering to change the settings back to high Edit: The inventory changes seems nice. Haven't played enough to have an opinion yet though.
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So, I bought this game a few days ago (Collectors edition), installed, patched etc. Much to my surprise it actually runs very well on my old computer, even on high settings. Maybe the NWN2 developers should take note Learned to dodge anomalies, kill enemies, mutants etc. Know most of the controls by now. I think I am in love with this game I've failed one mission so far (finding the fethin pseudodog tail). I took great pleasure in killing each and every dog I ran across, but none were the right kind. Ah well, can't win them all. After the second lost mission, I decided to replay that mission (I survived, but the other guys didn't). I got my ass handed to me royally, trying to help out Bes defending the garbage dump from bandits. A kindgdom for a flamethrower! Maybe it is time to break out the grenades, or is there a trick to completing this mission? I don't have any sniper rifles, so just picking them off in fast succession with headshots is not an option
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Actually, there *are* places on Nar Shaddaa where the game won't let you swap party members in and out at will. If I remember correctly, Refugee sector is one of them. You need to walk back to the main "square", then you can swap party members and head back again. You will find the same thing happening on other planets when you get further away from the Ebon Hawk.
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Nurgle shall rule the galaxy!
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RTPatch file?
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Finished my game of Kotor2. Besides my game of PS:T and getting to grips with the game mechanics of Europa Universalis III, I went and bought the collectors edition of S.T.A.L.K.E.R. Played it for what, 30-60 minutes, solved my first few missions, made some Rubles, got myself a shiny little artifact, generally having great fun. I think I like this game. I had just been playing for a while, ended up being badly wounded, heading back to camp when I ran across an anomaly. That will teach me to save more often >_
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Gorth sends carrier pigeon to nearest shadow druid council with message, telling them that tree burning is taking place... >_
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You are welcome. I can't say I have seen them before. The only one I recognised (from elsewhere) from top of my head was cgsociety. I think most of the people who put questions here are "geeks" as opposed to artists. Questions about programming, writing and game design seems to be more prevalent than questions about art. Call it a hunch, but I would guess that most artists don't start out wanting to be game artists, it just happens naturally that they get contracts/commissions doing art, whether it be level art, texturing, modelling or concept art as part of what they do naturally, i.e. either doing or wanting to do art for a living. It would be pretentious of me to speak on behalf of the gaming industry though, as it is not how I make my living
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I think you can find quite a bit in this section of the forum too. The trick is to select "Show All" and not just show last 30 days of activity. Out of 19 pages, quite a few threads are about the gaming industry and how-to's (including tips from developers). Anyway, good luck with your career pursuits
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Good to hear. Just keep working on that "staying in one piece" thing
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Europa Unviersalis III. It's been a long time since I last had to resort to manual reading In between that, PS:T (just reached the drowned nations) and Kotor II (Korriban left to go)
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I don't know if it belongs in this thread, but add Jagged Alliance 3 to my list. Strategy First would probably like to put one on the shelves, but if they ever get around to do it?
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Not really. I have the 51 track version that came with my Icewind Dale - The Ultimate Collection (which despite it's name didn't have Trials of the Luremaster on CD *Grrr!!!*) I wonder what version you found there
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Attack of the Mutant Camels II (Revenge of the Mutant Camels doesn't count) Sheeps in Space II Hover Bovver II Doomdarks Revenge II Master of Orion IV (like, forgetting that III ever existed) Tombraider Anniversary II (like, one that stays true to the original Tombraider, not the crap that was released) Syndicate wars II Defender of the Crown II SDI II (Cinemaware version) Colonial Conquest II War in Russia II A different Fallout III Temple of Apshai II Forbidden Forest IV Baldurs Gate III Icewind Dale III Planescape Torment II Carriers at War II Crusade in Europe II Decision in the Desert II Elite IV ... Blergh! way way too many to list in one go :sad: