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Gorth

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Everything posted by Gorth

  1. Only the red one if I remember correctly?
  2. If they hadn't killed off the Reapers already... Reaper vs. Galaxy the RTS (instead of whatsitsname C&C game that one of the studios is supposedly working on now). They got the franchise, might as well use it. It worked for Dawn of War the WH40K RTS.
  3. Please tell me that you don't believe for a second that this has anything to do with Syria and everything to do with Turkey going after Kurdish separatists?
  4. Please say there are evil deer with human hands who will break our legs and lick us for the vital sugar in our bodies. I'm seeing herds of feral unicorns... stalking their prey through the dark and dense forests... corralling their prey into a dead end and then impaling them with their horns in a glorious bloodbath of frenzied butchery, so they can feast on the bodies of their prey afterwards, crunching bones, sucking out marrow, tearing at muscle and sinew with their fangs... Maybe I just got too much imagination
  5. Just trying to whack them over the head? You can never knock too much sense into an orc.
  6. Anybody here speak Gaelic? They would probably be able to make a good guess. My own guess is like the 'ir' in dirge.
  7. I seem to remember having spear and shield wielding characters in NWN2. It required the feat Monkey Grip (at least I think that was its name), which enabled you to wield two handed weapons single handed. I can't remember if you could actually dual wield spears though. I might have to reinstall that game again. I miss Storm of Zehir.
  8. Gorth you are just bitter because the Op doesn't consider Australia worthy of contributing towards this project. Don't worry one day Australia will be "enlightened and experience the glory of the American cRPG " I consider myself "multinational". Australia is my third country
  9. Where did you see that? Not that I mind, mind you. Just didn't see that mentioned anywhere on the pledge tiers.
  10. They could make it an all or nothing quest. If you succeed, you become a lich. If you fail, you become a wailing banshee, crying out your misery until the end of time (or some adventuring party ends your existence). Of course, you wont know until far down the path, so you can't just reload a recent save
  11. I haven't really tried the demo much. Ended up getting the first one though (bought Humble Bundle 6). Might give it a shot and see if it's anything for me (never was a Diablo fan though)
  12. I can't wait for my full plate wearing rogue to sneak up behind the enemy and backstab them with my claymore.. Edit to add: I've never seen a D&D crpg that allowed you to cast "Silence" on a rogue so he could sneak around without being heard, regardless of how much noise he makes within his bubble.
  13. Wasn't that amongst the tropes that PS:T deliberately tried to avoid? There were no swords and rings for the player character. Daggers, clubs, maces, hammers (and a torn off arm). Then you could wear ear rings (those characters that had ears) and tattoos (those who had skin). I think your could also wear a bracelet or two on your wrists, but that was about it. Good times. In my current game of IWD2, I've got exactly one character wielding a sword (and shield). The rest is using spears, slings, bows, daggers, flails and lastly a dual axe wielding barbarian (just for coolness sake). I don't mind there being swords, but I hope the alternatives are equally attractive without just being a sword in a different shape.
  14. I get the feeling that "classes" are more a starting point and a broad generalisation than a set in stone development path for a character.
  15. Ctrl 0 (zero) does it in Firefox.
  16. Exactly. For too many years, us who likes iso-metric, tactical squad combat based crpg been downtrodden and oppressed by the major publishers and our core values, that games should be challenging without being impossible, guide you without always fondling your hand been ridiculed as some kind of genetic disorder that could be cured by adding QTE's and mini games to make us see the error of our ways. Stand for it no more! Time to arrange an Old School Pride Parade somewhere and wave signs with SSI Goldbox, "No to FPS" and equal rights for all camera angles!
  17. Icewind Dale 2. At the Ice Palace. Playing through the 45 levels to obtain Battle Mastery >_
  18. Rune Magic. Say what you will about Warhammer dwarves, but their take on magic is different than the other two options which seems to be the two crowd favourites. Something less flamboyant, yet used to deadly effect, tied to objects of various types.
  19. I hate cooking (and I suck at it), so most of my food is fast, convenient and easy to clean up afterwards. Personal favourite is some sides of salmon (skin on one side) in the oven for 25 minutes in some aluminium foil. While they are in the oven, put some vegetables like broccoli and cauliflower in the microwave for 5 minutes. Cover with plenty of your favourite herbs and spices (dill, ginger, peri peri whatever). Add slice of lime fruit. Squeeze rest of lime fruit over an avocado for desert.
  20. Yay, welcome to LadyCrimson and Gorgon
  21. Strange for me to read those two things in the same post. I loved the first one and found the second one cringe worthy. Just goes to show how hard it is to please all tastes
  22. First time I experienced Planescape Torment. Not the game or the story per se, but the visuals, the art direction, the music, the entire surrealness of the Planescape universe. It made it easy to overlook the many flaws in the game mechanics.
  23. Arrows in the games probably have reasonable weight, but unreasonable storage characteristics. Characters can carry around hundreds of arrows with very little impact. In reality that's a lot of bulk. You never see hunters carry around more than 10-20. Not sure what can be done about that though. Maybe severely limit the number of arrows you can lug around, but make each arrow account for more. I.e. do serious damage, but you want to use it for worthy adversaries, not all the small critters you run into (which you could finish off with a recycleable throwing dagger or some such). It's all down to the (as of yet unknown) game mechanics.
  24. I hate to break up the party, but we seem to have passed the 500 post a long time ago... Nothing wrong with creating a new thread on cooldown in particular or continue magic system discussion in general here
  25. Anyone played Paradox's 'Magicka'? It may not be to this particular crowds liking, but I kind of enjoyed it, not just for the humour, but because of the spell customisation. You had a number of basic mechanisms you could combine to create new (and sometimes unexpected) effects involving elemental, physical and other alterations to the result (one of them catapulted my mage to his death in a most surprising manner).
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