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Gorth

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Everything posted by Gorth

  1. Maybe because the game feels very "slow" at the beginning, especially in the mortuary. I know I found the combination of weirdness (unfamiliarity with the setting) and the zombie shuffling pace (at times quite literally) off putting the first time I played it. I persevered and once out and starting to get around Sigil, it became very interesting.
  2. Wow, no less than two people who more or less share my point of view in each their own way... *faints* Maybe there is hope for the internet yet? On a serious note, the above two sentences pretty much sums up a few posts of mine where I've tried to explain the same thing. Context is sometimes everything.
  3. That is your prerogative. You'll probably find a lot of people around here who really liked Planescape: Torment, not at least because of its characters and their relationship with the Nameless One.
  4. Hyperbole. Helps people ignoring the message You do know that the Obsidian guys included romance and flirting in crpgs before Bioware did?
  5. Thread pruned a bit. Rather than locking it, I think it's time to address individuals privately...
  6. I am pretty sure, the romances stopped in the underdark and went on when you were out of there. I may be mistaken about the place, but there were definately points in the game, that halted progress in the character dialoges. I stand corrected. It was only an example that I made up. I don't remember where exactly it happened, but I got some romance Dialogues in places where it just did'nt fit. I remember Jaheira deciding to discuss relationship details with me... 0.5 second before Firkraag turned me into medium rare Beuf de Gorth. The entire situation so bizarre it was hard not to just laugh a bit and then reload.
  7. ...and on that note, the thread seems to have outlived it's usefulness. While well meant, it probably also revealed that they let anybody get access to the internet these days If anybody feel like discussing general internet idiocy, feel free to create a thread in Way off Topic.
  8. Indeed. You get the feeling that the same 5-10 people on each "side" tries to make up for lack of numbers by turning up the volume I would say that's a fairly safe assumption if I were to guess. In fact I probably take that for so granted that I regard most of these discussions as academic (and in some cases educational).
  9. Thanks, you learn something new every day I'll check out the links when I get home from work
  10. To each his own I suppose, but Annah will never be as smart or beautiful or smell as good as Morinth. Unlike Morinth, Annah is still alive Wasn't until my third playthrough of ME2 that I realised you could keep Morinth instead of Samara. But then Samara was for me one of the "intriguing" characters in that game. Appreciated my "attention" but told me to bugger off
  11. For me there were two things that made it worth playing (at least once). Crossroads Keep (the stronghold) and the trial. Once you are past those parts, you can quit the game and move on to the expansions
  12. I don't understand why people keep segregating "romance" out like it was some kind of different species of the human psyche. Feeling attraction (and the opposite) to people you spend a lot of time with is not a form of lycantropy. I can understand that "feelings" make some people queasy and uncomfortable, but pretending that they don't play a role in communities (and I consider an adventuring party a mini community) is like pretending the Earth is flat (lalalalala I can't see the horizon). Fear, loathing, attraction, lust, obsession, hate etc. all make for interesting tensions and relations in such a mini community. Why single one particular facet of the spectrum out and keep telling "Don't go there!"? Yes, I'm genuinely curious by nature
  13. We'll never know what's in FFG's journal Yeah, that one kept bugging me for a long while. Eventually I came to the conclusion that I was never going to get a peek in that journal. Damn my curiosity
  14. Kids will be kids I suppose... Besides, who cares about Cadegund. Games needs more tieflings with tails. Annah's tail...
  15. As has already been mentioned, there is an existing thread. Also, advertising for advertisings sake will land you in trouble as it is not welcome here.
  16. Oh, I think the anti romance crowd would be pretty happy. Schadenfreude and all that. I was being a bit facetious, but there is an interview with MCA where he claims that the only romances that he likes to write are the tragic ones and since this is a publisher interference free project I assume he will write what he likes. I don't remember the exact quote, but it was sort of implied that it was part of stuff that he "hates", so he likes to do violence on the conventions of the subject. Which is why I don't worry too much about it being filled with the sappy stuff or the instant gratification stuff. Oedipus sounds exactly like the kind of story that would flow from MCA's pen
  17. I remember reading those in graphic novel form back in the 80'es (translated from the original French). Never know they made a video game for them.
  18. Still playing a bit of DA2. Getting a bit fed up with Kirkwall, so I'm considering finally getting started on one of the DLC's. Just not sure if I want to play Mark of the Assassin or Legacy first. Edit: It turned out the the wannabe priest in white armour wanted to join my party too.
  19. Yes - complexity of the challenge is important to me. And when I see that remake goes from 26 soldiers to 6 I lose interests. Wow, yeah I don't know how much of a fan you were of the original, but you are seriously missing out. In the original, I really only had 6-8 effective guys out there on most missions. That was my core squad. All they did was get rid of the fluffers I've been playing the original and TFTD religiously pretty much every year. There is always a week or two where I get the scratch, I load up Xcom, and I play it like crazy. This is the first year where I know I won't be doing that. This game completely updates the franchise. I've only "dabbled" very little in the remake yet (just testing that the bought version worked after removing the demo), but I would say it doesn't have to be ashamed in the company of the original UFO - Enemy unknown. Not sure about comparing it to Terror From The Deep (which had some very different flavours of levels and environments) and it doesn't hold a candle to X-Com 3 Apocalypse, but then in my personal favourite list only JA2 gets anywhere close to that one.
  20. Hmm... more than 20 years in the software industry and I've never heard that particular term to describe that process before. When I hear "scrum", this is what I think: Not that our project meetings doesn't resemble that
  21. Hmm... procedural romances. Just something for the AI guys.
  22. Never heard of that before. Using any mods, cheats or save editors?
  23. Hmm, going entirely by fuzzy memory, but in my previous games there was a single console somewhere in the student dormitories, that would open previously hidden exits. I had to pass some written tests though.
  24. Something you want to share with the rest of the group?

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