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thelee

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Everything posted by thelee

  1. I had some spell reflect gear on Eder and when attacking a sigiled mage, if I procces the spell reflect it would do infinite damage to the mage. It's not about infinite bouncing two reflects, it's that the first reflect will proc sigil again, except the target is now the mage (because that's where the sigil damage originally came from), which procs sigil again, etc until the mage is dead.
  2. edit: holy crap, the forums ate my post. here it is again, as best as I can remember: Dex is the best stat in this scenario. In terms of net damage, it gives you very close to the stated 3%. Perception is ~2% but drops off at very high accuracy. Might is also ~2% (slightly worse than perception), but doesn't drop off with high accuracy. I would max out dex and then put remainder in might if you're going the high-accuracy route, unless you care about crits specifically and not just net damage (e.g. proccing stunning shots for a single-class ranger). Re: advice about dumping Res to 3. Personally I find that dangerous on PotD+upscaling. There are more enemies, and they will target low deflection, low health, back-of-line party members if they can (ranged rogues especially). I personally do not go below both 8 Con/Res unless I have a very good reason otherwise (e.g. I have great other defenses or support spells/abilities). While it's true that deflection is only really good at extremely high values, it still is free damage you are handing over to the enemy (e.g. almost literally the inverse of perception), and don't forget in Deadfire it also increases debuff durations by +3% per point below 10 (which even if you are extremely good at avoiding enemy attacks--impossible in some situations frankly--you will still get hit by spells and effects). It's basically the difference between a challenging fight and a frustrating fight.
  3. There is little need to upgrade your ship for ship to ship combat, if you are not doing ship to ship combat. If you were to use ship combat system, other ships pack more firepower - Galleon or Junk can disable enemy ship in a single volley. Incidentally, I just went to that guy in Neketaka who sells ships, and the prices are exorbitant. If you get the best possible ship and equip it as best you can, I wonder if you can make it work, financially. I suppose you can, the game is probably designed that way, but the prices are really something. I'm at level 15, and I haven't seen that much extra money just lying around (which is good). For instance, there's a really good firearm available in the Brass Citadel, and even that is something you really have to save money for. eventually you can fight enemies that drop all sorts of superb gear which sells for $$$$. I've had a few games where I've fully loaded up the most expensive ship. YMMV depending on how aggressively you pay money to craft or upgrade items, and whether or not you have some money-sink challenges enabled (Abydon and Rymrgand will cost you).
  4. There is little need to upgrade your ship for ship to ship combat, if you are not doing ship to ship combat. If you were to use ship combat system, other ships pack more firepower - Galleon or Junk can disable enemy ship in a single volley. random observation - with rymrgand's challenge (working on my second run with it on), even if you avoid ship-to-ship combat upgrading your ship for speed can be very useful, simply because some food ingredients spoil and getting to places faster means stretching them more. for example, with my travel speed completely kitted out on the fastest ship I can go from harbinger's watch to nekataka in a couple days or less, which is enough to stock/craft/rest for some food bonuses in harbinger's watch, and do some nekataka stuff while still having non-spoiled fish and roe and stuff for crafting or more resting if needed. it's niche, but it's something for upgrading your ship even if you don't participate in ship combat. (I could say somethign similar for Eothas, but if you're smart about it the time limits really don't matter enough to warrant upgrading your ship just for that.)
  5. Possible self-synergy for dragon thrashed is to also use The Shield Breaks invocation for -3 enemy AR, which gets extra duration with each tick of the chant (basically stretching it into perpetuity). Combined with Thunderous Blows (helwalker multiclass) or some other source of tenacious (a priest support or multiclass, berserker, or any might inspiration plus slayer's claw axe) and the PEN issue might be non existent in most cases on even PotD + upscaling.
  6. I've gotten some superb gear off of some of them. Not nearly in the same large quantities as some of the named ships, but like others said can be a good way to scratch out some extra money.
  7. FYI - I reported this in a separate thread that didn't get any attention, but I think is related: https://forums.obsidian.net/topic/107314-400-vela-actually-doesnt-get-any-kind-of-bonus-leveling-up/ Vela no longer seems to get any scaling (in Hylea's challenge). So whatever issue is breaking summon scaling is also likely breaking Vela's scaling.
  8. Yes, I can confirm. Summonings do not scale properly for multiple classes. Druids, chanters, etc. I found the bug you all are referring to: https://forums.obsidian.net/topic/107856-bug-401-essential-phantom-doesnt-scale-properly/?hl=summon The timing and nature of this issue would explain why Vela (Hylea's Challenge) suddenly became real squishy after 4.0 or so, because she probably also is no longer scaling as well. Honestly, how do you even introduce a regression like this?
  9. WRONG. It's the greatest movie. Lol I fell asleep in the theater with this movie because of how boring I found it. Don't even know why we went. Nobody liked it. Maybe it's one of those love it, hate it movies. Haven't met anyone who actually thought this was a good movie though until now. So there's that real talk: it's the greatest movie in the MST3K sense, not because one objectively enjoys it.
  10. Eh? What's this about "the window to choose negotiate, board?" I might be missing something in the beta patch notes. JE Sawyer had some comment about ship combat and about how they just didn't have enough time to invest in it fully. If they couldn't invest the time in before release, I have my doubts that they'll work on this narrow part of the game to rework it instead of working on bug fixes or completely new features that more people would be into. At least you can opt-out of the ship combat (which kind of suggest they had very little confidence in it to begin with). If they do improve ship-to-ship combat in a patch, that'd be great. I don't mind ship combat, but it's kind of "dumb" (in that there's almost always an optimal choice and much less of the "huge battleship" style-combat that they were going for) and there are things that seem like that should be doing something, but really don't (Deckhand rank has 0 discernible influence on ship-to-ship combat, a random untrained sailor in storage is just as useful for events. Or how boatswain's influences are so subtle they rarely make a difference. While moving reduces enemy ship accuracy, it does so very slightly so high-level ship combat really just boils down to brute-forcing it instead of strategy.)
  11. that's the boat i'm in. real-time with pause RPGs have been my favorite subgenre since they landed in the 90s, and I want there to be market support to keep generating them at volume. also, I think the big impetus for a lot of this commentary initially was because of fig shares dividends, so people were expecting to get their money back and then some (and now it looks like they'll never get their money back).
  12. is this a new issue or have you been having this awhile? last time I checked (early december, so maybe pre or just aroudn 4.0 release), my summons were scaling, so don't know if this means this is a you-specific bug, or something new got introduced that broke scaling.
  13. in case what boeroer said isn't clear, to maximize this, you literally have to disable this option in your game settings. it's the dumbest interaction between "aesthetics" and game mechanics in all of pillars.
  14. Notably, depending on what choices you make in the end-game, on PotD, you may end up fighting a large enemy party that consists of several high-level druids, who will use Garden of Life. If you don't dispatch them first or at least early, the sheer amount of sustained healing they can get off their fallen party members will basically mean they can attrition out most fights against you. So yeah, it's good with the right setup. You only need a couple of corpses to get great mileage out of it.
  15. I assume it's the common complaint with chanters. The long phrase generation makes the class boring for some people. Chanters are like Marmite. You love them or you hate them. There is no indifference. Edit: I like Marmite. I also like single-class chanters. There might be a correlation. We should do a poll. I too love marmite. I also like single-class chanters. Cutting edge theory you're onto, here.
  16. Just to be clear here, identical chanter chant buffs don't stack. Only one "sure handed ila" chant will be active, so you can't get super fast ranged weapon speed beyond the first chant. My dreams are crushed - not your fault Are there any other AOE speed buffs? Aside from the Chanter/Fury barb with the AOE speed totem. I could go Chanter/Wiz or Chanter/Monk for the self speed buffs (Alacrity of Motion, Swift Strikes) I suppose. Feed everyone Mohorā Wraps and a drug like Coral Snuff. Given identical chanter buffs don't stack, it still might be good to mix in 1 of each type from 5 chanter simultaneously? with high linger, you could have two per chanter, for ten overlapping buffs (with partial uptime). stacking rules aren't just about identical buffs - you only get the highest active buff of a category at a time, whereas any number of passive buffs stack. so "sure handed ila" will reduce your recovery/reload time... which means it won't stack with other active buffs of any kind that reduce your recovery or reload time (that's the "category"), such as pistol rapid shot modal (the -50% reload time will just suppress the smaller -20% sure-handed ila bonus). but sure-handed ila will stack with other active buffs that increase your action speed (which is different "category", even if related, to a reload/recovery time reduction), so you can combine e.g. sure-handed ila and deleterious alacrity of motion. the aoe speed totem from the barbarian subclass, despite being an "active skill" emanates its aura as a passive bonus, so it'll stack with anything. (whereas most auras are active bonuses, not passive bonuses, e.g. paladin auras, so they can ge suppressed by higher bonuses).
  17. yes. truth be told, i don't find the early chanter summons that great... so while beckoner summons will be better, they're better off a meh baseline, so basing early evaluations on extra wurms isn't going to give you the full picture. meanwhile, getting extra animated weapons starting at AL7 is OP.
  18. Just to be clear here, identical chanter chant buffs don't stack. Only one "sure handed ila" chant will be active, so you can't get super fast ranged weapon speed beyond the first chant.
  19. "Salvation of Time cannot be empowered anymore." ohhh, does this mean I can no longer use spellshaping to adjust the radius of this spell for free? (since it doesn't PL scale)
  20. Did you have run into game-breaking bugs when you first played? I imagine that for most people the game is very stable and bugs are cosmetic or minor annoyances. Going off on reports just from the technical support forum isn't great because it's a heavily biased sample (i.e. only people with issues will be posting there not people without issues, and some of those issues might be hard-to-reproduce weird one-offs or something that have minimal prevalence) and doesn't represent overall stability. In truth, I personally don't find the game any more or less buggy than before (maybe very slightly less buggy) because most of the stuff that I've seen fixed that I've been impacted by are occasional weird ability implementations that needed fixing, but weren't too impactful to the actual gameplay. The worst that I've personally ran into was a crash to desktop way back before the first DLC, but that got fixed real fast.
  21. That's a relative statement, and we're talking about the the 110K figure people got when they tried determine Deadfire sales through fig investor dividends incorrectly. 110k is a perfectly valid lower bound, and it has almost no relation to whether or not a game is in steam top 100. Just because a game made it into the top 100 does not contradict fig estimates No, it was 100% incorrectly calculated. To be specific about why it was wrong, the redditor who made the initial estimate did not read the Fig investor agreement and neither did any of the people (journos included, unsurprisingly) who quoted him. The correct minimum (using the same set of assumptions) is just under 160k- the figure they used was assumed to be inclusive of distributor cut when per the agreement all figures are after distributor cut. He'd removed the distributor cut a second time and the true figure was 10/7 higher than he'd calculated. Ah, I see what you're saying, and you're right. I looked at SEC filings before and looking at them again they do have typos where they write "gross reciepts" and "gross sales revenue" interchangably, but for the actual part that matters (the actual dividend share formula) they are definitely clear on it being "gross receipts" (i.e. net of distributor's cut). Side note: "glad" to see we live in an era where a lot of mid-tier and lower journalism is just resharing info from social media without fact checking.
  22. hmmmmm! is this a general rule for all "+all defense" bonuses? they are treated as a separate "stacking category?" If so, I need to re-evaluate some spells/skills for my current party... (I'm thinking of Circle of Protection which I've previously discounted due to being easy to get more than +15 bonus elsewhere)
  23. while we're being silly, there's a certain je ne sais quoi about a debonaire/corpse-eater: charming people into attacking their buddies and then when they're done, killing them and eating their flesh.
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