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Everything posted by thelee
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v4.0.0 is now available on the Beta Branch
thelee replied to Cdiaz's question in Patch Beta Bugs and Support
I think the mega bosses are there purely as an additional challenge. Though if they all feel like dropping lots of adra ban and emerald for high-level crafting recipes I wouldn't mind (so you can replenish between fights). Objectively - what would be the point if mega bosses dropped sweet lewt? Mega bosses are basically the hard endgame... you're by definition already decked out just to fight them. What do you need that sweet lewt for afterwards? To even more roflstomp the already-incredibly-easy-at-level-20 encounters in Ukaizo? Anyway, the megabosses are the reason why you want the sweet lewt in the first place. Having the megabosses drop sweet lewt themselves seems a bit backwards. I kill the mega bosses only for the loot because I don't like to do things without purpose. If they would drop nothing I would kill them once for fun and then I wouldn't bother with them again. And since I kill them for the loot I feel the rewards are not proportional to the challenge and that's disappointing. PS. Also I would like if you could stop quoting me because it seems you have either a hard way to grasp my ideas, either a tendency of skewing them using false assumptions or flawed logic. Boy you are one hostile person. All I did was probe why one wants big lewt dropped from megabosses, which Gregorovich also probed about "Plus in Deadfire introducing such loot from Mega booses is not interesting, as you will be able to use it only at the final battle or some low-level encounters, like going aboard." -
Patch 4.0 General Priest & Priest of Woedica Questions
thelee replied to bell88's question in Patch Beta Bugs and Support
thinking about it a little, while I'm not sure there's a lore-specific reason, from a gameplay perspective Woedicans get a completely unique AL9 spell (which literally no other priest does) - everyone else gets a deity-specific spell that any other priest could pick up. It could be that the "cost" for this, is to give up a unique Symbol spell at AL8, and give up Incarnate at AL9. -
God Challenges Feedback!
thelee replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
they don't? (haven't tried beta) Well, I checked with the beta and no, they don't... shame because Woedica's challenge is already pretty rough with the no healing and only prepared meals counting for camping. so empower is only use for the +5 PL bonus then? interesting decision... -
v4.0.0 is now available on the Beta Branch
thelee replied to Cdiaz's question in Patch Beta Bugs and Support
I think the mega bosses are there purely as an additional challenge. Though if they all feel like dropping lots of adra ban and emerald for high-level crafting recipes I wouldn't mind (so you can replenish between fights). Objectively - what would be the point if mega bosses dropped sweet lewt? Mega bosses are basically the hard endgame... you're by definition already decked out just to fight them. What do you need that sweet lewt for afterwards? To even more roflstomp the already-incredibly-easy-at-level-20 encounters in Ukaizo? Anyway, the megabosses are the reason why you want the sweet lewt in the first place. Having the megabosses drop sweet lewt themselves seems a bit backwards. -
God Challenges Feedback!
thelee replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
they don't? (haven't tried beta) -
Patch 4.0 General Priest & Priest of Woedica Questions
thelee replied to bell88's question in Patch Beta Bugs and Support
#1 seems like a massive oversight. -
I thought it's just the name of status effect - so the player knew where it came from.If that bonus PL affects only chants and invocations... then what's the point of this subclass? (provided that its only +0.5 PL per phrase consumed) Can anyone in beta branch comment on this being generic PL or chanter-specific PL bonus? Having it be chanter-specific PL is dumb but frankly not outside the realm of possibility of something that Obsidian might do, misunderstanding that e.g. chants don't have any PL scaling.
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[Beta] Armored Grace, Mob Stance not Showing Recovery Reduction
thelee replied to nem0's question in Patch Beta Bugs and Support
Mob Stance requires you to actively engage melee enemies (not just being near them or being engaged by them) to see a recovery time bonus. I've definitely been able to see Mob Stance calculations in weapon tooltips and character screens. -
Falling stocks don't hurt companies? I want whatever good good you're smoking brah haha. And if you know about stocks you'd know EA has already passed it's 52wk low, which is a big deal. So yes, falling stocks do hurt companies and those stocks fall because of high profile flops. Gamers wasting $ on a crappy game only encourages them and hurts gamers in the long run. Falling stocks don't directly hurt companies. The causality is reversed. Crappy companies produce falling stock, not vice versa. Important: stock prices you see are the secondary market. Companies don't see any of that money when a share is sold or bought. It only matters for their IPO or for secondary public offerings, when they're actually issuing that stock and the money the stock is sold for goes into their pockets. Stock prices can hurt companies indirectly: if a company needs to issue more equity to raise more money a crappy share price makes it harder to do that. It can also make them more vulnerable to hostile takeovers. Also shareholders will start getting real antsy about their investments tanking, so you could end up with hedge funds or activist funds buying up shares and voting for major changes. If you're compensating your employees significantly in stock (common for tech companies), then falling share prices makes it harder to retain employees. But frankly, if you have a loyal board in place and you're still bringing in revenues with a good future, then it's completely irrelevant if your share price hits a 52 week low. If anything, that means the company should buy back shares because they'll reduce their outstanding liability for cheap. (It's what Warren Buffet would recommend.)
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Enfeebled is an extremely powerful effect. No enemy healing and an instant +50% to all debuffs (basically like a hostile Salvation of Time), current and future, is nothing to sniff at. There's a reason why right now player access is extremely rare (pretty much just the rogue toxic strike upgrade). Both Writ of War and Writ of Sorcery will be able to shut down stuff that Frightened couldn't shutdown. Writ of Engagement is also potentially very good survival spell for squishies. Normally, if an enemy has a might inspiration, it cancels out the effect of of any might affliction (which all already disable engagement). However, Writ of Engagement spins out the "no engagement" into its own effect, so there'll be no way for an enemy to interact with it using inspirations (similar to how barbarian Wild Sprint separates out the "cannot be engaged" from tier 2 dex inspiration making it potentially more powerful and resilient than an otherwise-equivalent tier 3 Swift). What's Woedica's spiritual weapon? And their version of incarnate? anyone know? I'm already planning my Woedica run.
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v4.0.0 is now available on the Beta Branch
thelee replied to Cdiaz's question in Patch Beta Bugs and Support
ffffffffff THANK YOU FOR LISTENING TO THE GOD CHALLENGE FEEDBACK THREAD -
There is literally no antagonist in this game. That's horrible from an RPG perspective. The presence of Thaos was one of the reasons why Pillars 1 had a much better story. I can't image BG2 without Irenicus. And the list goes on. Every protagonist needs an antagonist. As others have said, the lack of--for lack of a better term--"obvious" antagonist is not a handicap for any RPG. Ultima IV is a notable example, but we don't even have to go back that far. We can just go to Fallout: New Vegas. You basically have a MacGuffin in chasing down Benny for a while, and strictly speaking Caesar's Legion forms a potential early antagonist. But you can in fact, ally with Caesar's Legion, which means your early potential allies (NCR) become your foes. Or you could say screw it to everyone. The antagonist really, is up to the player, and the main critical path is just a macguffin that weaves its way through that. The adventure was the friends we made along the way, per se. Probably no coincidence that Deadfire very strongly mirrors this set up, and in fact JE Sawyer cited the earlier Fallouts as inspiration for how the free-roaming nature of Deadfire could still have a plot. EDIT: DANG i got ninja-ed by house2fly. The intrinsic character motivation is a little weak, sure. In-game, to really provide a role-playing relevant character motivation, you have to either be really curious about the answer, or you have to be strongly aligned with a faction's interests for it to make RP-ing sense that you keep pursuing Eothas. Aside from that, simply having Berath threaten to end you if you don't hold up your end of the bargain is pretty weaksauce IMO and is a fair criticism of the story's narrative. That being said, since PoE1 the gods have said that there are limits to what they can do to interfere with the world of kith, some of it self-imposed (e.g. in the wake of what happened in the events setting the background for White March) and others still. As Eothas gets closer to his goal, the self-imposed limits are clearly lifted (though they still pull their punches a bit but like I said elsewhere, those Engwithans really made a really good statue.
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Happened again, this time I had the presence of mind to capture a video. pay attention to the combat log. (I believe I was only targeting 3 enemies despite the density of hte fight, so the fact that it's scrolling by real fast should be a huge clue as to how many interrupts are being attempted. And yes, they pretty much stayed prone until I killed them all.) Another dropbox link to save and output_log: https://www.dropbox.com/sh/2ihy3f3xbvawck2/AADrinnZUwxPHF1mCK-xogDYa?dl=0
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I think an interesting thing about the slavers in this game is that there is a legal regime for slavery; iiuc outside of the Deadfire slavery is legal, and so the legal loophole that slavers and some factions in the Deadfire use is to only trade in slaves obtained from outside the Deadfire. and I might be wrong, but it's a little ambiguous whether or not the crookspur-aligned power interest think they are actually breaking this legal regime (Wahaki allege so, but aspects of both VTC and Principi think they the slavers are being legal or at least parts of the VTC/Principi are very willing to believe that their wares are procured legally). Meanwhile in games like Fallout 2/3/NV, slavery is illegal or at least nonlegal (e.g. evil anarchists oppressing people because no one can stop them). It might make one want to more carefully press the point to involved parties that something that is legal is not necessary the same thing as that thing being ethical.
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More details: in that save, I headed to the left to fight the vast army of frost shades. It didn't happen on my first attempt (which failed because Vela got pummeled real fast by a few frost shades), but it happened half way through my second attempt. Contrary to my OP it may not be a hazard or aoe-related thing, because I also have two barbarians with blood frenzy, so the damage numbers could have come from some extremely buggy blood frenzy procs. Or something else. Who knows? I've literally never had this happen before, and I only thought of the Repulsing Seal bug because it seemed very similar (something that should only trigger once instead triggers many, many, many times). In my opinion this is a much more severe bug than the Repulsing Seal bug. I've had an enemy use Repulsing Seal on me and have it trigger multiple times, which sort of disables one character for a long time. But if this damage spike were to happen to my party, it would literally game over me.
