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Everything posted by thelee

  1. in berath's challenge i gear up and level my companions once i discovered that companions that help during ship fights can also perma-die despite them not being under your control
  2. i think i get it. i don't think fire blights will work at all, because you have to end combat to do dialogue, and ending combat will end all non-item-based effects on you or vela (which would include binding web), even if normally you can cast those effects outside of combat. i think relatedly, (this is some speculation), the periodic effects from binding web and pull of eora will halt when you enter dialogue, so you'll only be relying on the last debuff that binding web managed to apply to vela, which isn't very long compared to a decent halt (which is like 30s, versus binding web
  3. sorry i'm being a nub here, but is there an important reason to why the blight is triggered *before* the fight begins, and not after? the combat ending is probably what's messing things up.
  4. as someone who stealthed the tablet I do not recommend it if you can try something else instead. it is by far the hardest stealthing you'll ever do, and i rehearsed that damn thing a bajillion times and got clicks and timings down to a precise art and i still was in a state of near-panic during the real thing. at level 16 i would just blow as many high quality consumables (do you have summon items?) as you can to do the fight. (edit: i assumed OP was on ultimate because why on earth would you be doing magrans challenge :), but if you're not doing ultimate and you're extremely patient you
  5. hm, are you using a scroll of binding web? this is wild speculation, but it's possible that effects stop during dialogue, and scroll of binding web relies heavily on shorter duration immobilizes except the effect ticks periodically. if the binding web ends during dialogue, then you don't have a very long immobilize
  6. there's no way it could have been done with a previous patch version. there was no ultimate before 5.0. i do the same thing as well in my own ultimate run. are you saying that you are starting in the bottom-right of the map? if so, you might be too far away and the game might be relocating vela when the beast of winter triggers (i think everyone is suppossed to be on the "island" that forms when the beast of winter breaks the bridge). note that in my run, i noticd that my halt "grazed" vela, so i ended up halting her again. in practice runs it was critically i
  7. this is just a wild idea and is not guaranteed to work, but i would try creating an empty Player.log file and then use whatever your OS does to make it read-only (right-click in windows, use chmod on macOS/linux). there's a chance that the game will just give up trying to write to that file and not write anything at all.
  8. frankly deadfire didn't sell enough to warrant such prolonged support - it only barely broke even well after patching support stopped. at some point you have to put your staff members on projects where they can make bigger bucks. given how much attention obsidian's other games have gotten (grounded, outer worlds) it makes business sense. even for games that have extremely high sales, it's more cost-effective to stop support and work on something new. skyrim has been re-released like a bajillion times but hasn't had a balance or content patch in ages, despite the fact that it's so buggy th
  9. I don't think you're missing anything. I am personally a bigger fan of Encore in my typical chanter setups. If you're doing a no-rest or Eothas challenge run, Refreshing Finale might be more of a pain. But personally I find that having to rest every 3 major fights (not counting insignificant fights where I don't empower), or 4 with great soul, is not a big deal at all, even with Rymrgand's challenge enabled (which causes food to decay as time passes). Maybe other people covet specific resting bonuses and don't want to lose them.
  10. i pull enemies back away from the sigils they are huddling around, and then later just nuke the sigils outside of combat. it's very rare where i actually have to deal with sigils in combat.
  11. yeah, i'm trying to differentiate between "challenge" and "tedium." sigilmaster auranic mostly takes care of itself if you have resolve resistance and spell reflection and a few summons to throw her way, but there's basically no flexibility to the fight, so it's unenjoyably tedious and repetitive no matter the party or your build. if i knew my words better i'd differentiate between the holistic "how readily can i defeat this fight" dimension from the "how actually hard and skill-intensive is it" vs "how annoying is it". auranic ranks extremely low on the "how actually hard is it" but extr
  12. i don't know about turn-based, but typically my order is done in increasing difficulty, which is: 1. belranga 2. dorudugan 3. hauani 4. sigilmaster auranic the problem with sigilmaster auranic is that as far as i've been able to suss out, there's not much flexibility in how you approach the fight. i pretty much *have* to take out the sigils in a specific order, i pretty much *have* to have certain effects active (resolve resistance, spell reflection), and it's pretty tedious, even if it's not particularly challenging per se. whereas with the other fights th
  13. petrify is sort of a hard affliction to deal with, because dex resistance doesn't help you. aginst gaze of the adragan specifically, being blinded or having that small shield that gives you gaze protection would help, i believe it's actually keyworded as a gaze attack.
  14. a dex inspiration would instantly solve petrify immediately, but you pretty much need a chanter for that. you have xoti -> minor intercession would reduce the duration of it. street sweeper (unenchanted, or enchanted to clear hostile effects) would also help.
  15. are you talking about the hover-over that pops up in the top-left corner? Because you should definitely not be seeing something like Gauntlets of Accuracy in there. do you have mods?
  16. heya! i can answer a few questions directly though opinions can differ the priest class is there not just for healing but also for BDD and Salvation of Time and getting to and staying near death for the +3 PL. Paladin can kinda do it if you pick the right subclass, but IMO because wall of draining comes so late, getting salvation of time slightly earlier has strong utility. a paladin can definitely spam heal a lot better than priest, but because the build focuses on being in near death in late-game fights, the paladin's death shield is less useful since it comes on top of healin
  17. this might actually explain some odd behavior i saw with the theurge - if i empowered+least usntable coil and got energized, i could also then use the invocation to get energized again. typically the game simply overrides one or the other depending on which it decides is more powerful (or has a longer duration). but instead i had two energized's active. i would do this proactively because the least unstable coil inspiration duration might not be very long but the invocation might easily be >1 minute, so i'd make sure i'd have 100% uptime. [note: this did not work for inspirations of differe
  18. is it a matter of distance? i remember observing odd behavior in my ultimate run with invisibility buffing with tactician and brilliant that seemed linked to distance from enemies (too far or too close) edit: never mind i see in your first video that you went off the corner as well
  19. hey, i wonder if this inspiration-counts-as-passive rule also works with tactician brilliant [since it seems like a passive class feature] or shroud of the phantasm brilliant [since it comes from an item]? i just assumed they didn't stack with intellect bonuses, but either might be a way to combine with duality of mortal presence to get +15 intellect (in addition to least unstable coil-generated brilliant). i'm sure there are other possible ramifications of the least unstable coil stacking interaction, this was one i just thought of while getting my exercise in
  20. alright, i managed to squeeze in some time for a quick test to see what was happening. nature's bounty's stat bonuses don't stack. it's just an odd side effect of least unstable coil. the inspirations it grants come from an item and so i guessed are flagged as being "passive" and therefore stack with anything else. so against hauani o whe, the intuitive i had there stacked with nature's bounty +2 perception (getting me to 30). (the same would've been true for nature's bounty +2 might or devotions for the faithful +4 might vs least unstable coil's energized inspiration). howeve
  21. hm, on the one hand i checked might out of curiosity a while back and they don't stack. on the other hand, in my huauni video i posted i have 30 perception, and i actually can't figure out how i get there unless the +2 does stack (21 + 1outcast + 1galawain + 5intuitive + 2...?) i'm unable to test for a while, so the specifics are a mystery right now the potion heals a base of +20 health, on top of +20% action speed and +2 might/perception. the non-healing effects last for 20s base. all of the duration and the healing amount scales with alchemy skill. the healing is a nice
  22. what difficulty are you planning on playing on? on lower difficulties penetration is less of an issue so long as you keep up with your gear, but on potd with upscaling i would definitely pick up some alternate weapons for PEN. on potd+upscaling i would also pick up hel-hyraf->shield cracks on your herald. it wouldn't hurt to diversify your weapon damage types - i know there are some slash immunes out there, but i forget how common they are. at the very least, taking out sigils is most effective with blunt weapons since they are pierce/slash immune. i personally don't think FoD
  23. they do - in fact this is is one way to get around some of the non-stacking rules when it comes to food. koiki fruit, rymsjodda lager, and brew battered ysae are really great because they reduce recovery time, which is rare for an active buff to do so i can stack it with nature's bounty/potion of deftness/frenzy/swift strikes/etc (whereas using rum, captain's banquet, etc. won't work because they are all action speed bonuses (this ignores the cheese of turning food bonuses into passive bonuses)) edit - rymsjodda lager is really useful with rymrgand's challenge enabled because it al
  24. this is a good point. the only times i've done this deliberatley is in my ultimate run (berath's) and in my most recent run, which had five god challenges on, including berath. i don't see how one could buff up like this outside berath's. there are a few fights where you specially cannot leave combat, but they are few and far in between. Aside from SSS arena fights, I can only recall sigilmaster auranic (and is the only one i explicitly rely on this behavior outside berath's challenge, so i can exhaust her spells with summons without being relentlessly pummeled with sigils). e
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