Everything posted by thelee
-
Recommendation to avoid using quick-load
thelee replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)buh, i have to amend this. it's not just as simple as a quick-load. i definitely was surprised to run into this drug duration issue again, despite definitively not using quick-load. i wasn't able to figure out specific pattern between quick-saves, quick-loads, normal saves, normal loads, in my earlier test i did a lot of tests between the two and only with normal loads did game state get restored, however last night i ran into the issue and no matter what i did i got strange outcomes. i think it's still worth being conservative and avoiding quick-loads, but i suspect there's something about game state that is managed outside a specific session, that can get persisted through saves and loads or not, which is very weird to think about. but i can't deduce a pattern anymore.
-
Recommendation to avoid using quick-load
Cross-posted with reddit I also added this as an important callout in a guide update I sent in today. It's been (to me, at least) a longstanding annoyance that game saves didn't seem to be idempotent - most notably with drug durations. I'd frequently load the game and suddenly my characters were under withdrawal, even though when I had saved they had had sometimes hundreds of seconds left. (edit: another example is stealth status - your stealth status [how detected you were] wouldn't reflect what you were at at time of save, you could easily enter a state where loading your game would put you in combat instead of the stealth mode you were in) Well, after not playing one in years, I have a run going with a nalpazca multiclass, and I unintentionally discovered that if I manually load the game, the oddity with drug durations completely disappears! You can reproduce this issue yourself - take a drug, note the duration, quick-save, quick load. Note the drug duration (shortened). Now, manually reload the game. Note the drug duration (back to whatever it was when you saved). The game shortcuts important steps somehow when doing a quick load, and when you save again, those shortcut-ed steps become persisted into game state (which you can again reproduce with repeated quick-save/quick-load cycles on drug durations). After seeing the impact on just drug durations, I have a strong suspicion that some of the oddities and jank witnessed in the game are related to these quick loads (edit: for example, I had a crazy issue where Twin Stones would become unusable, and this unusability would corrupt all other save games on your install, regardless of party or when the saves were made, this even corrupted the saves of other people who tried out my save to try to debug the issue. someone looked in the logs and noted that there appeared to be a broken game object reference related to twin stones). Who knows, maybe some of the memory leak issues in Deadfire are also related! I unbound quick-load from keyboard configs and now just take the extra second or so to go "escape-click-click". Until we as a community discover that certain cheese or tactics you rely on actually need a quick-load cycle, I recommend you do the same too. edit: i guess you don't have to unbind it, but I just wanted to break my muscle memory. Notably, if you can't quick-load, you can't abort a ship encounter that's going downhill or any other such storybook scene. But given how weird the soundtrack would get sometimes or how messed up the tracking of my rations would get if I quick-loaded a lot during a ship encounter, maybe you shouldn't be able to quick-load during a storybook scene.
-
AI slop is coming for us all, even Deadfire fans
The name they wrote also started with a P, so perhaps something got mangled from some AI hallucination, but it was definitely not Pallegina. I felt like I was having a stroke I had to keep rereading this comment to understand what this person was asserting, it was so bizarre and wrong.
-
AI slop is coming for us all, even Deadfire fans
Was just checking on feedback for my Deadfire gamefaqs guide as I consider another update, and saw that I had gotten one note that my guide wasn't helpful. The reasoning given behind that rating was that I had made no mention of or given advice on a shieldbearer paladin companion. Uh, a companion that most certainly does not actually exist in the game. I dare not actually write out more in case some bot crawler crawls this page and mistakenly interprets my post as more evidence that this companion exists to the next hapless person who asks about it. I'm not even sure where they got it from, since asking Gemini about it doesn't reveal anything. What an age we live in.
-
Public Beta for Turn-Based Mode Opens November 5th
I don't suppose y'all can reveal whether or not there are any plans to revisit Deadfire with these turn based improvements? These PoE1 modifications seem like extremely reasonable and solid improvements to TB mode.
-
The Ultimate discussion thread Pt 2
very very late to this reply, but first: congrats and second - Mortismal Gaming did an ultimate run, speaks positively frequently about poe and deadfire, and also posted an extensive annotated version of his ultimate run. i wonder if his reach on youtube has inspired people to give it a try.
-
Massively disappointed by game 2, questions about mods and other Obsidian games
thelee replied to Swagginson's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)feels like manifestation of main-character-syndrome. happened a lot more when deadfire was younger. someone would rant about something, and be horribly offended if anyone even slightly pushed back on anything, like gasp, people might want to talk/discuss stuff and not just blindly agree with you.
-
Is PoE2 too easy?
thelee replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)late to the party, but just wanted to add that IME in general normal difficulty deadfire strikes me as easier than poe1, and in fact original potd deadfire was easier than poe1. even outside turn-based mode, combat runs slower so you have more time to think about stuff or notice stuff. the earlier encounters are also balanced better (i remember getting wrecked in the temple or in a violent approach to raedric). that being said, like chaospread says, PotD + scaled + magran challenges is a whole other animal. def harder than poe1.
-
[Class Build] The Mysterious Medusa - Priest of Wael / Trickster
neat build. one thing that might be worth calling out (apologies if you did and i missed it) is that you also double up on arkemyr's wondrous torment. you probably don't want to waste the guile from the rogue side (better spent on gaze), but priest gets it and you might as well. with wondrous torment, you can really cripple enemy resolve and will defenses, which can be a really great way to get stupid long durations on each cast of gaze of the adragan. it'll only really affect one enemy dependably (you have to wait too long for it to split and bounce), but can be really useful for making each gaze last during boss fights or other tough enemies.
-
Swashbuckler (streetfighter/black jacket) help
yeah, the timing of the weapon reload is iffy so i'm guessing it triggers first before heating up kicks in. the first reload won't benefit, the second reload will. however, what might get around this for blackjacket purposes is to have two weapon sets each with a blunderbuss, and a third "normal" weapon set. because the reload/recovery benefit doesn't kick in immediately, i'm wondering if switching to the third weapon will give you a chance ot immediatley benefit from heating up (you make an attack and trigger a new recovery with the heating up buff), and when you need to refresh your heating up, you switch to the unfired blunderbuss and shoot - because you were still under heating up, your reload is fast. when you need to refresh later, you switch back to the first one and maybe you'll be able to reload real fast because it'll be under a different heating up trigger. if that doesn't work, you can switch back to the second one instead, which should benefit from the reload. this is just a theory. anohter idea is to have one weapon set with two blunderbusses. you let one fire, and don't let the other one fire until you need to refresh distracted. and then maybe when dual-wielded like this you can get heating up to work properly
-
[CLASS BUILD] LAERNE - Pale Elf Wildrhymer (Beckoner / Ghost Heart), The "Summoner with Warm Heart and Cold Gaze"
it's always baffling to me that a good number of folks play PotD solo fairly, so I really enjoyed the videos of this build in action.
- 1 reply
-
-
- 1
-
-
- build
- wildrhymer
- beckoner
- ghost heart
-
Tagged with:
-
Inner Death - still overlooked?
This would make sense according to standard stacking rules - all of these are active effects that affect the same thing, so only the highest is used (takedown combo's +100%)
-
Been away for years, are the old posters still around?
thelee replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)These days I have way less free time than before, but I'm currently still running Deadfire. I also play BG3... been meaning to start a completely evil Durge honor mode run after my current Deadfire run. I also am planning on a second Avowed run when that's wrapped up (and some new content patches have come out in the meantime). Beyond that though, it's honestly a little bit of a blur. I tried picking up D2 again, but I have so much less free time than in my 20s that I feel like I should be a lot more consequential with how I spend it (instead of mindlessly grinding for mid/high runes in D2r hell difficulty), so I'm also curious how other Eora fans are spending their time. BG3 scratches a particularly party-based CRPG itch pretty well, but it's a little sad that RTWP is functionally dead again. I've taken to running a family D&D session to keep scratching the party-based RPG itch from a different angle. the retro style looks fun, reminds me of Ultima, I might have to give it a shot.
-
Potion Cancellation Fix
had a real play session this weekend and i can't get over how significantly @Noqn personally has improved my quality of life. just effortless to use potions in fights now. what am i going to do with my "AI mode toggle" hotkey button now??
-
[5.0 class build] fighter/druid - let's have fun doing support!
i will blame/credit BG3 for making me think about shoving pushing mechanics a lot more in Deadfire and where to take advantage of it, so yeah I also enjoy coming back to this kind of build even now, even if it's not super cheese-tastic. for example, my current run has an SC ancient, but uses tanglefoot and wicked briars in conjunction with xoti as monk and konstanten as skald (for the knock back incantation) to knock enemies around and slow them down. it's especially satisfying with the Tikawara rest bonus that lets your abilities interrupt on empower - for tanglefoot and wicked briars (as with all other pulse spells) this means interruption everytime the abilities trigger. can make some fights stupidly easy if you knock back tough enemies (or knock in ranged enemies) and they're constantly getting interrupted just trying to slowly get back into position.
-
Potion Cancellation Fix
had to squeeze in some time today just to mess with it, and i can't believe it, probably one of the most annoying 5.0 issues is fixed with this mod. i'll have to update my guide just to specifically endorse this mod. thanks so much @Noqn! wild fix on turning them into "scrolls" type consumables.
-
Potion Cancellation Fix
😮 i won't get a chance to sit down and play for a week, but this might become my #1 mod of choice if it indeed fixes it
- [MECHANICS] Power level compilation thread
-
[5.0 class build] "Firedancer" - contemplative (helwalker + priest of magran)
Sorry for the delayed response. You effectively start with 10 in each stat, with 17 to move around (15 plus 2 from race) plus one from your background. Where did you get 63? Storm of Holy Fire will be slower - each rain of fire is what prods unstable coil, which comes in pulses, whereas Minoletta’s (both versions that proc) trigger the additional effects very fast. It’s technically possible but I’m not sure if it’s practically possible; I don’t know if any enemy priests have it or if meteor shower targets count as kith wizards (iirc only certain Vithrak can use it in the game). Maybe there’s some exploit with hirelings, but I don’t know the details about that.
-
[MECHANICS] Power level compilation thread
Hi 👋 Have you also tried Least Unstable Coil's Brilliant source for another +1 PL? oddly the Brilliant that comes from that item is passive, unlike normal Brilliant. something that we might discover is that there may be a PL cap that no one has really obviously hit before. It sounds like you hit 19 PL recently, Stone of Power or Least Unstable Coil should give you sources of stacking +1 PL to see it bumps you up another PL if Lance of the Midwood Stag is mysteriously underperforming.
-
Blightheart is underrated
I don’t think this is true, at least for Bloodlust. Was playing some today and it only triggered on Rekke when Rekke landed a killing blow, didn’t matter if an ally killed someone.
-
Blightheart is underrated
omg this makes these way better for barbarian (they were already pretty good).
-
Blightheart is underrated
whoa, i thought it was simply it didn't matter if you killed enemy with enemy or spells, but it also counts kills your allies do?
-
Blightheart is underrated
i wonder if Driving Flight is implemented not as a jump, but as an additional attack that you instantly make at another target. Would it also double-up on other "on attack" effects that have been ignored because of that distinction?
-
Blightheart is underrated
that's a nice find - i feel like even though i haven't used blightheart much, i had absorbed from somewhere that it affected around yourself as well. maybe that was an old interaction that was silently patched out? but that definitely makes it better.