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Everything posted by thelee
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I wonder if one could AI script this? Something like 1. Always True -> Attack (cooldown of like 999 seconds) 2. Always True -> Switch to Weapon Set 2 (cooldown of like 999 seconds) 3. Always True -> Attack (etc) 4. Always True -> Switch to Weapon Set 3 (etc) 5. Always True -> Attack (etc) 6. Always True -> Switch to Weapon Set 4 (etc) with the idea that the AI script moves down the list with each check. Anyway, I agree that this might be of limited value past early/mid game. I found this handy with Kana in PoE1 (who started with extra weapon slot) because enemy health tended to be lower and encounters shorter (albeit more frequent) and you could easily take out or severely injure one enemy before settling into one weapon for the rest of the fight, and snowball it from there. In Deadfire encounters are long and enemy health way higher, it's quite the ability point/equipment tax for only a small boost that's only relevant early on. if your'e going with the stealth/ambush angle, you might want ghost-heart just to avoid having to worry about stealthing or keeping your animal companion out of combat.
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Sorry this isn’t too definitive, but I seem to remember similar such effects (like Blade Turning) triggering on non-weapon melee attacks like from beasts or blights however, it won’t work against ranged attacks in melee range. Confusingly, some “melee” attacks are actually ranged attacks with short range, or are spell-like abilities and also won’t work. no easy general rule I don’t think.
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coming in late to the chatter here, but my top choices for scroll use: monk: dance with death => +15 acc with scrolls +2 PEN from thunderous blows swift strikes gives you action speed bonus (separate from not-relevant dexterity bonus) fighter tactical barrage gives you 50% graze to hit and +1 PL to scrolls (though maybe mathematically disciplined strikes is better, getting 25% hit to crit instead of +1 PL) conqueror stance gives you +10 acc with scrolls ranger subclass arcane archer is basically meant to be a scroll user. for benefiting scroll use in particular you have marked prey and your various other accuracy bonuses. not sure what specifically you're getting from furyshaper that you saw. action speed sure but that is probably the least important for good scroll use. basically IME accuracy is the biggest impediment to good scroll use, with penetration being second place. monk solves both problems, fighter and ranger solves one problem. (the accuracy problem).
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if I have a spare-ish point I’ll pick up one for the defense that the character already is doing very well in. often, if I have a character that picks up weapon and shield style then the reflex one tends to also make sense. for a wizard, bc I rely on grimoire switching a lot, I have tons of skill points, and I’ll try to pick them all up.
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Ah I actually once again misread your change. im sure the 1s tick will help but if you’re able to stack on the stacks a 1/3 division of damage only delays the inevitable. If we want to actually reign in that inevitable, a shorter duration would make it a lot harder to accumulate such a high number of stacks. maybe a harsher cut in duration coupled with your ticking changes? 3s plus 1s ticks? Can boost the damage to compensate for non-degenerate cases.
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What if the duration of the damage debuff was reduced? You could even buff the actual damage. thats why it becomes absurd, because wit enough int and/or enemy resolve debuffs (or enfeebled) you can cause the dot stack to re trigger way too easily. A lower base duration would make it harder to do this edit: I’m an illiterate dummy; I missed Elric’s post that was exactly this suggestion
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unlike a wall you can have as many aoe effects active as you want. each tick of venombloom only adds one CW stack, but you can have 2x venombloom, 2x wicked briars, a wall of your choice, 1x nature's terror (unclear to me if you can double-up), 2x relentless storm, and then whatever random aoe effects you bring over from wizard (though i don't recall if combusting wounds gets cancelled by ice effects); you also have more ways to debuff fortitude and resolve. when i melted neriscyrlas with my theurge it was because fassina landed a combusting wounds when i had a lot of druid aoes active, the CW ticks skyrocketed very quickly. (i think i might have crashed my game once due to too many stacks related issue when the fight ended) agree to disagree, but i think the best thing a wizard can do is spam interrupts, mostly slicken, and concelhaut's hammer, and debuff. maybe against the oracle or the memory hoarder in FS who are immune to interrupts.
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eh, this is kind of an interesting point. i'm not sure if i know how to properly express myself in this respect. back in IWD, it was like the optimal way to play to slather the ground with web, entangle, whatnot and just nuke enemies to death with fireballs and such. it was so optimal that it was boring, and if you didn't do that, you felt super weak by comparison. CW is very very very good, but I don't feel like i'm nerfing myself by not doing it. and i don't think it's so good that it warps gameplay, it requires a lot of support to be good in most situations. though as you point out (and i hadn't considered) that a loremaster kinda covers much of that, with AR debuffing and fort debuffing and resolve debuffing (and maybe even PEN boosting with the energized inspiration). maybe we can say CW is a good trick in the bag for a loremaster. (probably also a sorcerer, if we're excluding entire party setups) for my typical party, when I have CW access, it is a nice damage boost, but it is not absurd w/out having to put more work into it. in that respect it definitely punches above its weight, but it's not on the same level as Salvation of Time or Brilliant in how easily it lifts the party and how consciously I have to avoid using them if I want the game to play "fair."
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CW is very very very good, but as far as cheese goes, IMO it's actually kind of niche. You need to warp your party a little bit to take advantage of it the most, and even then you still need to actually land CW, which targets fortitude (so a bit non-trivial to do), which bosses tend to have loads of, and on PotD you really need PEN boosts or AR debuffs to get it to work best (and resolve debuffs to make it work better even still). Plus, it's very one-note - it only lets you do one thing. Which gets boring after a while. In terms of cheese you can do a lot better with greater versatility. That being said, watching a boss's health bar deplete rapidly in real time is neat to watch.
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i think this is kind of the limits of some types of theorycrafting. i think we're trying to come with "average" cases and coming up with different things, but what that average means really constitutes a lot of wild variance. for example, when i was thinking of EAB, my main mental model was against bosses and megabosses where penetration is a huge concern and consistent crits out of the realm of possibility. so having steady raw damage (extra raw damage from extra bullets and extra generous damage even on grazes from imbued bullets; i don't know what the pen on the imbued bullets are, but istr that i was doing full damage against dorudugan, so it's clearly generous or at least has generous scaling) is very good. obviously it seems that depending on the setup EAB doesn't perform as obviously good (even mediocre). maybe we should try to break down into more specific scenarios and talk about that? e.g. low defense/AR situations, high AR situations, 1v1, 1vmany? (in a truly min-max situation, instead of picking one weapon, we'd switch weapons depending on the situation)
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that's pretty true. what also helps is that EAB can do the single-weapon-style + pistol modal trick (really effective with the special bullets thanks to that inversion math on the recovery time bonus) that other ranged weapons would be hard-pressed to compete with. maybe EAB isn't a good baseline because it's too good . it would even be better on maia than any other player-created SC ranger for the bonus interrupts. so i guess it's like "ok, for your first ranged attacker, it's hard to do better than EAB with crits. but if you have a second ranged attacker, then crits become better"
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For non-warbows, I do think penetration is a rather important factor for crits on PotD. Warbows get a modal for PEN so suffer less, but still take an overall dps hit. but otherwise, yeah, also most of the accuracy stuff can be had by MC anyway and then your accuracy bins can synergies with other stuff. In terms of crits, SC’s main advantage imo is getting the passive that lets you interrupt on a crit, which gives crit non-damage utility in stuff like boss fights.
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it sounded like what they were saying is that the ironskin and spiritshield would still trigger, which was confusing. it seems unlikely that there would be two different types of health triggers. regardless, upon reflection, i doubt the item is implemented in a way that you could one shot yourself and still get BDD up.
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adding onto this - on paper do1000c can do crazy things, but when i actually ran a party with a SC cipher that did this (i think ydwin) it was extremely underwhelming. on most enemies and in most fights, it's completely overkill - a disintegrate is cheaper and will do basically the same thing. i would rather disintegrate more enemies than try to set up a single do1000c + antipathetic field on one target (that's almost enough for a second disintegrate). (edit: i guess with an ascendant you could do a lot more dumping of do1000c on enemy mobs, but you could also do other insane stuff with an ascendant and i'm not sure do1000c spamming is the best use of it) on most bosses, it's close to overkill as well - a disintegrate is cheaper and requires less setup. it's really, really painful to miss or even graze do1000c, and then you actually need some enemy to help trigger a shred combo - or you need to somehow be generating tons of focus and consistently landing a different shred spell... it's kind of a waste of a cipher's action economy honestly. in the end it was mostly just useful as a secondary disintegrate for after when i'd already hit disintegrate and other debuffs on the boss. also it's lame that the tier 3 beam spell is tagged as echo and not shred
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i think you might have to give up wael a bit if you want to take advantage of the hit->crit effect of debonaire. though looking at the bonus spells, no one really has a great set of bonus spells for taking advatnage of that. cleansing flame and scrolls might be the best way to do it. though as a slight suggestion - skaen might be a good mechanical choice. Escape (plus fast runner) and Shadowing Beyond give you really great options for de-aggroing enemies while saving rogue skill points (or at least guile). because the most busted thing the debonaire can do is sneak close to an enemy party, charm one of them, and then run/de-aggro the fight and let the charmed guy get wasted while burning enemy resources (and even maybe take one out). rinse and repeat. made the temple of woedica fight (really brutal on potd) extremely easy. edit: i had a different debonaire multiclass one, and i honestly found arterial strike on the rogue to be a useful thing to hit->crit, at least as a finisher. frequently you're left with a single kith mob who's still charmed, i just get my party members away, do the arterial strike, and now i have an extremely long duration mobility debuff and they just try to chase me down and die.
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it's 2024, you don't need to push sexy female NPCs. by which i mean if you spend any time in the BG3 subreddit, it's people thirsting for all the different NPCs, across the sexuality rainbow (including bear-shape-shifted Halsin). I half suspect that a significant portion of the BG3 player base is just there for Baldur's Gate 3: the Dating Sim, not BG3 the tactical crpg. (For example, discourse about Astarion is frequently extremely toxic and contentious (no spoilers, but it's related to his past and possible resolutions in the context of how people frame the romance).) by contrast, both poe1 and deadfire are almost asexual.
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while i agree that animated weapons are more generally useful, i wouldn't take the other comments to mean that dragons aren't worth using, or that picking dragons is bad. i've said it before on these forums, but the dragon summon is so tanky, that it can literally facetank the megabosses for you. this is not an exaggeration. against dorudugan, hauane o whe, and belranga, the dragon will literally just be my tank and only when belranga starts getting really fast do i have to worry about uptime. (for this reason, do not pick up dragons on a beckoner; shortening the duration and nerfing the heatlh removes the main benefit of a dragon summon). like boeroer suggests, the size is an asset: against dorudugan i can avoid dorudugan's vacuum attack by just standing behind my dragon - the dragon is wide enough that it body-blocks me from getting sucked into range of dorudugan. (auranic is a whole other kind of fight so the specific nature of the summon isn't so important.) Plus, as a SC you can always get both animated weapons and dragons if you want. though honestly, however versatile animated weapons are, a dragon still does fine in most situations - spamming tail sweep as soon as the dragon appears will single-handedly end many trash mobs. at this point we're trying to differentiate between S-tier and A++-tier - they're both still really good.
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to your latter point, that's exactly the reasoning I'm trying to avoid. A tactician doesn't make a fighter a game-breaking or overloaded class, because the typical fighter is nothing like a tactician. put another way, the category A and category B distinction is a false one. Tactician is so warping, that one chooses within the leveling tree before choosing the leveling tree. When I pick a tactician, it's almost accidental that I end up with a fighter, I'm picking specifically the tactician and it just so happens I end up with a fighter's skill tree. I have to adjust my earlier statement. While Skaen is really good, in retrospect what actually made is game-breaking in particular was multiclassing with, once again, Tactician, which let you recur Shadowing Beyond and BDD and SoT infinitely (also withdraw early on before shadowing beyond or in some other situations). Shadowing Beyond is still pretty good with the strand of favor cheese that eventually got discovered, but yeah it's really the tactician that enables skaen to be extremely good. Restoring resources with interrupt is extremely good and on its own is pretty overtuned. But the payoff for tactician brilliant is so good that it would warp a party into enabling it... which on the one hand is kind of the intent of the class design, but on the other hand is the problem of the class design, that the pay-off is so amazing that it's worth managing the rest of your party to enable it. that being said, even if you do nothing else, tacticians in a party are S-tier in any boss fight situation. it's basically trivial to flank a boss and then not be flanked yourself (though you may need to get a source of perception resistence for bosses that have persistent distraction), and then of course you have basically infinite interrupts to go along with your briliant.