Everything posted by Silent Winter
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Ambient sounds + NPCs : cities too empty ? + Animations of characters
I live in a city of over ten million - there are always people, crowds even, everywhere, at all times of day...I don't want to experience that in my computer games too I would like some random NPCs hanging around - (maybe give the backer NPCs a walk-cycle) - the number in BG was perfect for me but a few more/less would be fine. Ambient sounds of a crowded city / quiet village would do more for me though.
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Heya !
Silent Winter replied to constantine's topic in Pillars of Eternity: General Discussion (NO SPOILERS)^somewhere out there is a gelatinous cube bhaalspawn, just biding its time... I know nothing more, so leave me to go.
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Release Date (Sorry if this isn't news)
^you need a more flexible job. /gelatinous (not that I could take 2 weeks off for a game's release either)
- Update #88: Final Sprint and... Release Date!
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OBS: What's up with the different editions and the pricing?
^In the latest update, they said Backers would download their extras through the backer portal on Obs' website (not GOG/Steam). So I think that means we get the digital key for the basic edition on GOG/Steam. Edit: Ninja'd
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REAL Time... (with pause)
Silent Winter replied to Surface Reflection's topic in Pillars of Eternity: Stories (Spoiler Warning!)I think it comes down to the uncanny valley here - the more realistic the graphics, the more realistic the animations need to be. When super-mario was running on the NES, we accepted the running animation because the sprite itself was so simple. If you take COD-level figures and animate them like super-mario, your brain goes 'WTF?' Your brain is more willing to abstract when there's less info than when there's more (or something). So in Avernum (and IE games, etc), the graphics and animations did their job fine, and can do so again when replayed today - but given the higher graphics of PoE currently in place, we expect higher level of animation to go with it. (Not saying I'm unhappy with what we've got so far - though I would like the disengagement attacks to be animated in some way)
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REAL Time... (with pause)
Silent Winter replied to Surface Reflection's topic in Pillars of Eternity: Stories (Spoiler Warning!)that's kinda what I meant. In a twitch game, you'd find lengthy animations, that stop you controlling the character, annoying - in PoE, you can't perform an action right at that moment anyway, so it's not 'taking control away'
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Level 12 is the cap without an expansion - Level 'who knows what' with an expansion. Not going to affect the longevity for me (BG had only 1-8 with TOTSC but then again, there was BG2 to continue it)
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REAL Time... (with pause)
Silent Winter replied to Surface Reflection's topic in Pillars of Eternity: Stories (Spoiler Warning!)^That didn't stop NWN1 from having good dodge/parry/shield-block animations and lively looking combat. (NWN2 fell down here) I agree it's not a priority and I'll be satisfied with BG level of animation. But that doesn't make dodge/parry/shield-block animations non-valuable in this type of game. The time for the dodge/etc needn't be taking control away from the player (as this isn't a twitch game) - it's just playing during attack resolution while the character is currently just standing idle.
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Food & Morale & Resting & Cooking
I like having food in the game and having it provide bonuses (/ flavour ) But I dislike having the need to eat to have my characters not drop dead. If I'm playing a survival game, then that's part of the point. If I'm playing a fantasy rpg like this, I'd prefer to leave it abstract as 'they eat enough to keep going when they make camp to rest' (it's not like I should need to tell each character to eat). The various states suggested in the OP sounds too much for this game (but again would work well in a game focussed on survival) Edit: The morale idea is better, when not taken too far - so having a small morale bonus (resistance to 'panic' spells/effect or whatever) for staying in inns, or eating/drinking as a team (perhaps providing a synergy bonus) is ok. But then why not have a 'toughness' bonus for camping a lot (and a 'softness' penalty for staying in too many luxury inns) - but that's taking it too far for this kind of game IMO. I want to adventure, not play sims. If it's a mod, I might give it a try for the umpteenth playthrough.
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Kickstarter in-game item / Pre-order in-game items
Just to back up what Katarack21 is saying: Copyright infringement does not equal theft. I studied law (UK) at Uni, IP law being a fave - copyright infringement is a civil case and in some cases can also be a criminal case, but it is not the same as theft, nor is it treated the same way. (As Katarack21 said, that's a marketing tool by the big-guns).(As are the quoted figures for money 'lost' due to piracy - there will be some, just not of the '1 pirated copy = 1 lost sale' level.) That doesn't make copyright infringement right, it just makes it different in a 'reckless driving does not equal theft' way.
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Merry Xmas to everybody
Merry Christmas to all Hope the devs enjoy their break (<- closest I could get to a Christmas hat)
- Pre-orders and new trailer now live!
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Memorial to PoE Backer Raymond Beckett
RIP Raymond Beckett and my condolences to the family. Agree that adding an in-game memorial would be a nice gesture.
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Update on the Update
I now demand that the 'making of' video include a montage (with appropriate power-chords in the background) (even though I'm not getting said video) (nor am I in the beta so this discussion has little to do with me but still hoping the devs have a good break over Christmas and come back ready for the final big push) (I nearly said 'the final countdown' but then I realised I'd alreafdy mentioned power-chords)
- Update #87: Internal Play Testing, VO, Performance Optimization, Mac Build, and More
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Will I be able to download the game with Steam if I am a backer?
^still yes, and yes there will be steam achievements (which I'm personally not a fan of but I'll be getting mine on gog.com)
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A quick note on stability
Congrats on the stability of your game and your new instability of sleeping patterns
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Risky Decision: Should The Up-close Models or Portraits be Used During Character Creation, etc.?
Silent Winter replied to Grape_You_In_The_Mouth's topic in Pillars of Eternity: Stories (Spoiler Warning!)The models look great to me - and I want them in close-up for the character-creation portion. They don't look uber-poly-HD-realistic, but then they're not doing that job. (not the first thread on this topic so I'll leave it there)
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[Minor Suggestion] Checkbox in Quest Log to Hide Finished Quests
Aren't completed quests in a separate tab? That's usually how they go in rpgs - divide active quests and completed quests into separate tabs. And I agree they should also be collapsible. So, BG meets NWN (edit: or actually, just NWN had both of those)
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World map
No, just your character, whom you're playing. No - but you need to be told where things are (hence "I'll mark it on your map" type phrases) - I also suggested you could buy a map (with or without accuracy). No - that's just a technical limitation in the game - Obsidian program one map-screen and then just add locations to it as you play. I don't think it's meant to represent you having a detailed but locationless map of the area. I doubted no such thing - in fact I said: indicating that such maps would be available (I later added it would be fun if the map had embellishments that turned out to be inaccurate but my example was not a major city) Whether maps would be available to buy in any given village would depend on local demand for such things. Sure, the king and generals would have maps, but the farmer wouldn't need one and the merchants would know their routes. A new merchant might hire someone to make one but that doesn't mean a cartographer in a small village would build up a stock of them. I prefer asking people in-game and having them tell you where something is - (then your map gets marked) or being able to explore to map-edges a la BG1 to find new places yourself (though I believe PoE is more like BG2 in regard
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World map
you're not a local in the game - you're newly arrived. I don't want a full map from the outset - but I wouldn't be opposed to having one for sale (see below) Would be fun if you could buy a map that may have some things right but others wrong - follow the map to 'coastal beauty spot' only to find you've walked into an ogre-camp
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On class exp tables
Definitely don't want them all levelling at once a la NWN2 - that breaks up the game flow too much - 'stop for levelling' But sounds like it's going to be ok in PoE with characters levelling up at different times. Thanks for the clarification
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Walking or Running
I hate this - because I put my weapon away and then forget it's in my pack and when out of town, my character launches themself bare-fisted at an ogre A "Readied" Mode could function in a way that that wouldn't happen. There could be a "Readied" Equipment Slot. Essentially you'll stow away your weapons when you're not "Readied", and if you are attacked, the characters would equip all their weapons when you click "Readied". "Prepared"? "Alert"? "Hostile"? "Attack"? *shrug* This would be fine - if the characters just put their weapons away when not in combat (but optionally take them out if you want to saunter through town appearting aggressive)
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Walking or Running
That's one option - but it also affects enemies and animations (like the water-wheel), no? (though if it's just to get over the already-covered/slaughtered ground more quickly then I guess it's ok).